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Artillery Changes

0.9.18 Feedback

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ProfessionalFinn #561 Posted Mar 07 2020 - 16:13

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The 9.18 and subsequent SPG nerfs were unforced errors by WG. In retrospect, the arty nerfs have proven to be big mistakes. A major contributor to the current state of static play is the lack of punch from SPGs.

The positive from this is good players overcome the inherent weaknesses of arty to succeed.  They overcome and adapt instead of whining and complaining.



MUMBLESRUMBLES #562 Posted Mar 07 2020 - 16:19

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View PostPorchcat, on Apr 18 2017 - 14:55, said:

other than not being able to platoon, I think arty is still very enjoyable to play.  May need to go to no more than 2 arty though.

i agree on this, taking the platooning of 2 or 3 arties out of the game was a major disappointment. to be honest, i havent noticed any change, simply because arty ahs been nerfed so many times i lost track....

 



MUMBLESRUMBLES #563 Posted Mar 07 2020 - 16:20

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View PostProfessionalFinn, on Mar 07 2020 - 10:13, said:

The 9.18 and subsequent SPG nerfs were unforced errors by WG. In retrospect, the arty nerfs have proven to be big mistakes. A major contributor to the current state of static play is the lack of punch from SPGs.

The positive from this is good players overcome the inherent weaknesses of arty to succeed.  They overcome and adapt instead of whining and complaining.

i find that the stun, is as useful as having a bag of sand in the desert. 

 



Tiocfaidh_Arla #564 Posted Mar 07 2020 - 21:45

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Artillery is and always has been overpowered. Contrary to what some say, they have never been nerfed only modified.

 







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