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After 1 day... My thoughts on the update

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MacDaddyMatty #1 Posted Apr 19 2017 - 12:29

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After 1 day of playing with the update here are my thoughts.


 

Match Maker

I had several battles all the same tier, and several battles with a 3-5-7 three tier split.

There is a missions to run the new light tanks so there has been a lot of LTs running around influencing the team make ups. Also the Luchs seems to be a monster now.

But I LOVE it. I personally have seen very few 15-1 or 3-15 blowouts. The only issues are:

1) Currently Arty cannot platoon. I think WG should allow 1 arty in each 3 tank platoon. Also

2) Tanks with pref MM. They cant be in mixed tier platoons and are being dragged up into tiers whey don't compete well in - WG seems is pretending they don't exist.

;)


 

Arty

I've found myself hit by arty a bunch of times yesterday causing me to panic and fight hard to stay alive. Sometimes I did, more often I didn't. Arty has killed me, but I felt like I had a fighting chance. This is good game play!  Besides, anything beats being instantly surprise deleted by the invisible mad-God. I like it. The only recommendation I have for WG is when you get stunned I'd like to see a brief moment of white-out or some dizzying effect to highlight what has happened. Right now there is a moment of confusion as to what caused damage (the tanks I'm trading with for example).


 

New LTs

Haven't played em. Can't comment.


Edited by MacDaddyMatty, Apr 19 2017 - 16:50.


MacDaddyMatty #2 Posted Apr 19 2017 - 12:43

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Oh, and I was a rabid "Arty Whiner" prior to the patch.

 

Not any more.

In one battle I raced back to save my SPGs from a breakthrough MT.


 

Good gameplay!



xXTarheelXx #3 Posted Apr 19 2017 - 12:48

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issue is people should have been going back before the patch, but apparently no one has the common sense to do that. or mini-map awareness

CaptainIlya #4 Posted Apr 19 2017 - 12:59

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I heard they nerfed light tanks :(

My ELC apparently got big nerfs :( Not happy about that since it was the most fun tank to play IMO.



GollumsFish #5 Posted Apr 19 2017 - 13:03

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If you don't play light tanks, you won't know why this patch sucked as hard as it did.

mikeathome87 #6 Posted Apr 19 2017 - 13:10

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View PostxXTarheelXx, on Apr 19 2017 - 11:48, said:

issue is people should have been going back before the patch, but apparently no one has the common sense to do that. or mini-map awareness

 

Right? I mean for as upset as people are about having arty on the other team, you'd think they wouldn't shoot themselves in the foot by letting their arty die. Some people are just idiots...

MacDaddyMatty #7 Posted Apr 19 2017 - 13:11

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Played my RU, It was tier 8 now 9.

I seems to always see tier 10.

Don't seem like anything has changed.


 

:hiding:



MacDaddyMatty #8 Posted Apr 19 2017 - 13:16

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A lot of people are idiots. Some can even post on forums.

:P

 

 

But hyperbole aside, with the choice of breaking through the enemy line in an MT and presented the choice:

- continue to press into their backfield or

- return to (non threatened) base to save arty...


 

Well, the old arty mechanic (IMHO) was not worth coming back for.

The new Arty mechanic actually softens up the guys I'm fighting and I (NOW) view it as a valuable asset worth saving.


 

YMMV



GavinMcStine #9 Posted Apr 19 2017 - 13:19

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The issue with arty it's too accurate, it won't really effect the game spg vs tank, because of the reduced damage, but counter arty is to easy. A teams arty can be wiped out by an early scout run or someone who modded the tracer round to be thicker or last longer. Right now WG isn't clear on how long it can be.

 

A lot of people say there is a whole light tank issue but because the scouts no longer see +3 matches it works. The problem is if a light scout is taking a top tier slot wile the opposing team has a heavy/medium/TD. I have only been bottom tier in the few matches I played or the same tier as everyone. Give it 2-3 months to see if it scout tank players go back to playing meds/heavys.



GollumsFish #10 Posted Apr 19 2017 - 13:22

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Reviews I've seen of Tier 10 light tanks is that every last one of them is worse at the job of scouting than a number of Tier 10 mediums.

danredda1616 #11 Posted Apr 19 2017 - 13:26

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View PostGollumsFish, on Apr 19 2017 - 22:22, said:

Reviews I've seen of Tier 10 light tanks is that every last one of them is worse at the job of scouting than a number of Tier 10 mediums.

 

My Sheridan says otherwise. The combination of high camo and high viewrange allowed me to wreck mediums at ranges from 300+ without ever getting spotted (4 skill crew + optics)

GavinMcStine #12 Posted Apr 19 2017 - 13:28

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View PostGollumsFish, on Apr 19 2017 - 07:22, said:

Reviews I've seen of Tier 10 light tanks is that every last one of them is worse at the job of scouting than a number of Tier 10 mediums.

 

I think your wrong with spotting, I think the issue is more camo, some Russian mediums have better camo then lights. The mediums need to be balanced.

1Thorn12 #13 Posted Apr 19 2017 - 13:28

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As an avid LT player, I was quite hesitant about this patch. After 15 battles in the MT-25, AMX 12t, and 59-16 (~3-5 battles in each), I think--with the exception of having too little view range--that they are fairly well balanced. Aside from the MT-25 receiving a top speed nerf, the maneuverability doesn't seem to have changed much, and the lower tiering in MM really makes up for the loss in firepower. Unfortunately, they seem somewhat blind, especially in comparison to MTs and TDs. Overall, it doesn't seem to be all doom and gloom, and I think they'd be fairly well balanced if they received about 10-20 more meters of view range. 


Unfortunately, I was too impatient to wait for a match-up at tier 8 and 9 to play the LTTB, WB, T71, T-54 LT, and RU 251. So, I still have to see how bad things are there. 



RunninKurt #14 Posted Apr 19 2017 - 13:33

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View Post1Thorn12, on Apr 19 2017 - 06:28, said:

As an avid LT player, I was quite hesitant about this patch. After 15 battles in the MT-25, AMX 12t, and 59-16 (~3-5 battles in each), I think--with the exception of having too little view range--that they are fairly well balanced. Aside from the MT-25 receiving a top speed nerf, the maneuverability doesn't seem to have changed much, and the lower tiering in MM really makes up for the loss in firepower. Unfortunately, they seem somewhat blind, especially in comparison to MTs and TDs. Overall, it doesn't seem to be all doom and gloom, and I think they'd be fairly well balanced if they received about 10-20 more meters of view range. 


Unfortunately, I was too impatient to wait for a match-up at tier 8 and 9 to play the LTTB, WB, T71, T-54 LT, and RU 251. So, I still have to see how bad things are there. 

 

The light tanks arent blind. They have the same, or better view ranges than same-tier mediums. The light tanks have a higher camo value than the mediums though.

 

Basically WG dropped the whole "scout" nomenclature and stuck to tank classification by maneuverability/armor/speed. Lights shouldn't be expected to YOLO around the map and light everyone all game like they used to. Lights now play like mediums, but more like ninjas. Sneak in, hit em, and run out.



GollumsFish #15 Posted Apr 19 2017 - 13:36

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I didn't say you couldn't scout in the lights. I said they are worse at the job than the mediums. The ONLY advantage a Tier 10 light has over numerous Tier 10 mediums is the moving-camo bonus. Quickybaby ran the numbers in this video:

 

https://www.youtube....48httY_r-8&t=5s

 



RunninKurt #16 Posted Apr 19 2017 - 13:39

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View PostGollumsFish, on Apr 19 2017 - 06:36, said:

I didn't say you couldn't scout in the lights. I said they are worse at the job than the mediums. The ONLY advantage a Tier 10 light has over numerous Tier 10 mediums is the moving-camo bonus. Quickybaby ran the numbers in this video:

 

https://www.youtube....48httY_r-8&t=5s

 

 

That's the point. There's a trade off. If all people cared about was DPM or armor, then we'd all play TDs or HTs. Some people like to hit and run. Like me, I prefer LTs over all other classes.

GollumsFish #17 Posted Apr 19 2017 - 13:39

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Watch the video.

RunninKurt #18 Posted Apr 19 2017 - 13:49

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View PostGollumsFish, on Apr 19 2017 - 06:39, said:

Watch the video.

 

Cool, a video about test server statistics and hypothetical gameplay.

 

Quickybaby provides zero value to this conversation. 



SirDarklight #19 Posted Apr 19 2017 - 13:51

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the new system is only strict with the three classes that have very distinct gameplay roles (light tanks, tank destroyers and arty), as their uneven distribution between teams might ruin the balance of power. not seen it yet other then 3 arty max now for the other 2. not so ieen 5 or 6 lites and more in matches 

 

 

Content Moderated By Njourour.


Edited by Njourour, Apr 19 2017 - 19:24.


Sylvado #20 Posted Apr 19 2017 - 13:52

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View Post1Thorn12, on Apr 19 2017 - 13:28, said:

As an avid LT player, I was quite hesitant about this patch. After 15 battles in the MT-25, AMX 12t, and 59-16 (~3-5 battles in each), I think--with the exception of having too little view range--that they are fairly well balanced. Aside from the MT-25 receiving a top speed nerf, the maneuverability doesn't seem to have changed much, and the lower tiering in MM really makes up for the loss in firepower. Unfortunately, they seem somewhat blind, especially in comparison to MTs and TDs. Overall, it doesn't seem to be all doom and gloom, and I think they'd be fairly well balanced if they received about 10-20 more meters of view range. 


Unfortunately, I was too impatient to wait for a match-up at tier 8 and 9 to play the LTTB, WB, T71, T-54 LT, and RU 251. So, I still have to see how bad things are there. 

 

But are they scouts?





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