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Thought Matchmaker Stopped Giving One Side All the Heavies


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Byracki #1 Posted Apr 20 2017 - 06:37

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OBVIOUSLY NOT

 


 



Byracki #2 Posted Apr 20 2017 - 06:38

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Next game 8 heavies vs 3

rich73 #3 Posted Apr 20 2017 - 06:41

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Any company that puts stun in a tank game knows nothing about what they are talking about.

CanOfTomatoes #4 Posted Apr 20 2017 - 06:48

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You are one of the people which didnt bother to actually read the change and understand it. Nor did you bother to get involved in testing it..let other do that and then complain about it. No where did they even hint that the new MM was going to balance tank types. They did balance tank tiers as stated. MM is the foundation of the game and changing it without extended real game test time is absolutely foolish. They also clearly stated this was step one...step two will come after they make sure there is NO extended down time with the program that you have to wait 2 minutes for a match.

 

No MM is 100% and with the small population on NA the pool to balance from is smaller and will cause matches that dont balance tank types. If you ever played on a high pop server you would know this is much less of an issue there.

 

Perhaps actually reading and understanding a change would keep you from being surprised in the future. Also participation in the testing of it might help change some things that need input on??????



Swizsedtoast #5 Posted Apr 20 2017 - 06:59

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They made same number balances to everything BUT heavies and mediums while taking into consideration hitpoints for those of you illterates.

Byracki #6 Posted Apr 20 2017 - 07:07

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View PostCanOfTomatoes, on Apr 20 2017 - 05:48, said:

You are one of the people which didnt bother to actually read the change and understand it. Nor did you bother to get involved in testing it..let other do that and then complain about it. No where did they even hint that the new MM was going to balance tank types. They did balance tank tiers as stated. MM is the foundation of the game and changing it without extended real game test time is absolutely foolish. They also clearly stated this was step one...step two will come after they make sure there is NO extended down time with the program that you have to wait 2 minutes for a match.

 

No MM is 100% and with the small population on NA the pool to balance from is smaller and will cause matches that dont balance tank types. If you ever played on a high pop server you would know this is much less of an issue there.

 

Perhaps actually reading and understanding a change would keep you from being surprised in the future. Also participation in the testing of it might help change some things that need input on??????

 

 

I read it word for word every day notes are released... I must've just missed that detail.

And no, I did not bother to test it... and obviously your dumb[edited] didn't either (even though you are heavily implying you did) since you are clueless.

Obviously, as per the screenshot attached, you are full of [edited] and know nothing.

Next time you have a thought you think makes you look smart, keep it to yourself, it will save you a lot of embarrassment.

Go [edited] yourself.

 


Edited by Byracki, Apr 20 2017 - 07:10.


SgtRock52 #7 Posted Apr 20 2017 - 07:36

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NOPE, I knew many would be SO excited about the MM changes they would not pay attention to the FINE print,,Its only balance for Light Tank, Medium's and TD's WE wil, and I have, still get to experience too many heavies on one side of the match. Be careful what you whine for because WG will fail you in the end.

Xeraux #8 Posted Apr 20 2017 - 07:58

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Quote from your screenshot: "The improved matchmaker adds tank destroyers to the equation. Medium and heavy tanks still get distributed randomly..."

Before attacking someone for misunderstanding a post, make sure YOU fully understand it. Also never highlight something that proves you wrong.



bikebudha1 #9 Posted Apr 20 2017 - 08:09

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still happens = bad

-

seems to happen less = good



vvav #10 Posted Apr 20 2017 - 08:15

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Yesterday I was in a match on Westshire where my team had 1 bottom tier French heavy and the rest were mediums and lights. The enemy had 5 Russian heavies. If that wasn't already [edited], the only tank on my team that spawned on the high ground was the bottom tier heavy, and the other 14 tanks spawned on the low ground. I never saw that happen before 9.18.

I_QQ_4_U #11 Posted Apr 20 2017 - 08:23

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The heavy tank imbalance is much much much better but there have been some really wild  class distributions.

culzsky #12 Posted Apr 20 2017 - 10:23

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dumping all the meds on one side and all the heavys on one side is not what i call "balance" specially on city maps or open maps where meds have an advantage over heavys or heavys have an advantage over meds...



HiBan #13 Posted Apr 20 2017 - 11:40

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Obviously not:



LpBronco #14 Posted Apr 20 2017 - 12:06

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Would like to see the battle results from these matches as I've been involved in several games where the op for had more and better heavies but we've won every one of these games so far (low sample size). The tank balances don't favor the heavy team as much as you think, at this point more afraid of top tier medium platoons. 

Seneca #15 Posted Apr 20 2017 - 13:30

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Nothing wrong with MM in the first place. The change made it worse. Now you always get 10 tier 8 tanks on each side. Which is mostly IS-3 and Defenders. No diversity = No fun.

Guido1212 #16 Posted Apr 20 2017 - 14:06

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They didn't address the actual issue.  They concentrated on the secondary problem of tiers.  The class imbalance is unresolved as mediums and heavies are"randomly distributed" per the patch notes.  They claim it's in the works.  This claim has been made quite a number of times in the past.

Now add in that lights go to tier 10 and the 3/5/7 and we get MM with 3 heavies in one side and a light/arty/TD on the other.  Sometimes the map favors the heavies sometimes the others.  However that's not the issue, the issue is that it builds such poorly balanced teams.

Guido1212 #17 Posted Apr 20 2017 - 14:08

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View PostSeneca, on Apr 20 2017 - 12:30, said:

Nothing wrong with MM in the first place. The change made it worse. Now you always get 10 tier 8 tanks on each side. Which is mostly IS-3 and Defenders. No diversity = No fun.

I've said this many times.  The old MM was pretty good except for class imbalance.  A simple heavy tank sort would have fixed the majority of issues.



Ironclad73 #18 Posted Apr 20 2017 - 14:11

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View PostByracki, on Apr 19 2017 - 22:07, said:

I read it word for word every day notes are released... I must've just missed that detail.

 

Next time you have a thought you think makes you look smart, keep it to yourself, it will save you a lot of embarrassment.

So OP, you didn't know what you were talking about, and then you get mad at others who point out the facts? Like they say, ignorance is bliss I guess.



GAJohnnie #19 Posted Apr 20 2017 - 14:28

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View PostGuido1212, on Apr 20 2017 - 08:06, said:

They didn't address the actual issue. They concentrated on the secondary problem of tiers. The class imbalance is unresolved as mediums and heavies are"randomly distributed" per the patch notes. They claim it's in the works. This claim has been made quite a number of times in the past.

Now add in that lights go to tier 10 and the 3/5/7 and we get MM with 3 heavies in one side and a light/arty/TD on the other. Sometimes the map favors the heavies sometimes the others. However that's not the issue, the issue is that it builds such poorly balanced teams.
Agreed.

GAJohnnie #20 Posted Apr 20 2017 - 14:34

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View PostLpBronco, on Apr 20 2017 - 06:06, said:

Would like to see the battle results from these matches as I've been involved in several games where the op for had more and better heavies but we've won every one of these games so far (low sample size). The tank balances don't favor the heavy team as much as you think, at this point more afraid of top tier medium platoons. 

 

Yes, you can see such results. But check the after game screen and check the player skills and game totals. In the games where the player skills are equal, the Heavies side has a massive advantage in gun alpha and hps and should destroy the other side if even marginally competently played. If you see a game where the weak side wins, it will always have to do with the weak side having a far larger number of high skill players vrs a set of poor skill players on the heavy side.

 

 






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