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Confirmed, SPGs a joke.


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Dirizon #1 Posted Apr 21 2017 - 10:11

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l saw the problem weeks ago. Heard it being a problem weeks ago. Now l have finally decided to play, and l see it as no different, a joke.

Artillery is completely a joke, 9.18 is an utter nerf for the class.

 

People can complain all they want about stuns. O damage is still O damage. And that is even what T X capable SPGs do now alot on direct hits,  O damage. So now all you teach E1OO or Maus tanks,  is to wade in the open and assault enemies, because direct Arty hits are doing 2OO~ damage. Every game l played in FV38O5, taking it out this night,  sure did 1K+ assistance every game and made 5OO+ EXP per match - but couldn't even break 1.8K damage. The damage slash was WAY T00 much. Compeltely way too much. People support the burst radius? Well, HE dropoff is just terrible and all that burst radius does is stun effect. O damage. Accuracy changes aren't even present, arty still going for 4O%~ accuracy, no damn different as before.

 

Move the stun to 2-5 seconds min-max.  Stun should be equivalent to broken tracks,  a temporary thing.  Not a 13sec crew vacation.  Put burst radius back to 9.17.1. Reduce the HE penetrations more, to 2O-3O Pen even on Conq FC/T92 so arty never penetrates anything. And never penetrating stuff removes the crippling nature,  but doesn't leave arty with laughing lethality doing O damage. Arty doesn't need knockout power, but it needs an element to fear,  and right now Heavy tanks just god damn WALK 0VER that damage like nothing happened. HE damage NEEDS to be done in order for enemy tanks shot at to learn their lesson. Because right now nothing is learned at all. Enemies just sit in the open because arty is laughable.

 

All the people complaining about arty are tomatoes that don't understand simple concepts. Being perma-stunned and tracked, lS MUCH BETTER AN ALTERNATlVE to being dead, 9.17.1. Just because you take 1O direct arty hits and die directly attacking enemies, and come on the forums to complain about arty disabling your tank - dude Y0U W0ULD BE DEAD 9.17 after 3-4 arty hits. Not 1O.  Don't get shot by arty.  A complete regress of a patch,  teaching tanks it is now okay to sit in the open and sponge arty. 

 

Just remove the class altogether. This is a joke.

 

 

 

 

 

 

 

 

 



BogusBadger #2 Posted Apr 21 2017 - 10:21

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Statistically, the people defending arty are total tomato jokers

TheBlack06 #3 Posted Apr 21 2017 - 10:31

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Rather be dead and jump in another tank than be stunned the whole game

Dirizon #4 Posted Apr 21 2017 - 10:40

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Posted Image

 

 

Because this is what happens. l can say, happens 1/4 of the time on a direct hit with a Super Heavy. O damage. And that is totally okay, O damage with a T lX SPG, sure because l get a 1Osec stun. O damage, for 1.8K shell cost and 36 sec reload time. That same Mauschen, l hit directly 4 times,  same game, for 724 damage total. Because what does he care,  Super Heavy, just press R 3x and drive into the enemy. Arty has a 36sec reload,  and will only hit me for 175~ damage a hit. 

 

What lesson does he learn? Who's punished?  Me.  l punish my team, yes - l hurt my team by focusing on heavy tanks in the open, with an SPG. Because my reload rate is 36sec and l waste a shot directly hitting a heavy for O damage.  Replay available for people to laugh at,  if required. 

 

Stuns don't kill. Damage does.  Arty is dead.



BogusBadger #5 Posted Apr 21 2017 - 10:48

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View PostDirizon, on Apr 21 2017 - 04:40, said:

Posted Image

 

 

Because this is what happens. l can say, happens 1/4 of the time on a direct hit with a Super Heavy. O damage. And that is totally okay, O damage with a T lX SPG, sure because l get a 1Osec stun. O damage, for 1.8K shell cost and 36 sec reload time. That same Mauschen, l hit directly 4 times,  same game, for 724 damage total. Because what does he care,  Super Heavy, just press R 3x and drive into the enemy. Arty has a 36sec reload,  and will only hit me for 175~ damage a hit. 

 

What lesson does he learn? Who's punished?  Me.  l punish my team, yes - l hurt my team by focusing on heavy tanks in the open, with an SPG. Because my reload rate is 36sec and l waste a shot directly hitting a heavy for O damage.  Replay available for people to laugh at,  if required. 

 

Stuns don't kill. Damage does.  Arty is dead.

 

you're hiding something

CCCP_GDR #6 Posted Apr 21 2017 - 10:53

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NOTHING better than a nice artillery shell one shotting a spoiled, gold pampered clan member's vehicle who didn't earn it to begin with.   

 

Hopefully these days will be back soon.    :angry:



Dirizon #7 Posted Apr 21 2017 - 10:54

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View PostBogusBadger, on Apr 21 2017 - 10:48, said:

 

you're hiding something

 

Replay available. Nothing to hide.

lf l did damage,  it'd be scrolled right on top the x2 Critical Hit  in Green, as Damage immediately follows. Just how the game interface and attacks work and pile up,  not the whited out part covering team names. That attack,  did O damage,  and if you'd like to see, l can show it.

 

 



Dirizon #8 Posted Apr 21 2017 - 11:00

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View PostCCCP_GDR, on Apr 21 2017 - 10:53, said:

NOTHING better than a nice artillery shell one shotting 

 

You misunderstand.  Arty one-shots should not exist.  Let me make this clear, in that l do not support 2K+ arty damage hits.  

But likewise, the other end,  SPGs should not be doing O damage.  An SPG ammo type should be 2O-3O HE Pen,  so it never penetrates ANYTHlNG,  except a M56 scorpion or T1 Cunnigham. This removes their one-shotting ability,  but the damage should still be there. So on direct hits,  arty still pulling off 5OO - 1K damage hits on nonPens, or 2OO- 3OO on splashes,  no different than a T X TD -  to actively TEACH LESS0NS to an enemy, rather than killing them.  What do you teach an enemy currently with this? That carrying first aid kits is awesome now,  because it renews every minute and arty is laughable?

 



PUNISHER989 #9 Posted Apr 21 2017 - 11:06

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:child:

thandiflight #10 Posted Apr 21 2017 - 11:31

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So 9.18 makes you play arty differently to the way you did before....now you have to look to support allies and stun tanks to reduce their combat effectiveness so that allies can kill them, or kill low health or lightly armoured tanks that your allies cannot directly engage. To most this is an alien concept but if you adapt to this you actually find that arty has had a relative buff. Your ability to support the team is increased, your ability to do isolated damage has decreased. Learn to ADAPT. Frankly in the hands of somebody who has learned to adapt arty is now a bigger threat than before. Arty is no longer a refuge for the unskilled player...and this can only be good. Perhaps the only thing that I am possibly a bit disappointed about (being deliberately vague because I am non-committal about this) is that arty cannot platoon. Limiting a platoon to one arty would probably be fine. If you can restrict tiers and identify arty then there is no reason this could not be done. I think the BatChat 155 58 should get its 4 round clip back because its damage and burst potential is very limited and that's about it. Targeted players will whine because that is what targeted players do - as I do when targeted. If there is an issue now with arty it is matchmaker. Having arty as your top tier creates a significant imbalance - especially when you have a 3/5/7 line-up. 

Edited by thandiflight, Apr 21 2017 - 11:32.


Ironbutt2015 #11 Posted Apr 21 2017 - 11:35

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Not sure why people think arty "one shots" should not exist.  Lights get it pretty regular from heavies and td's.

- Arty accuracy is still complete crap, mine is .67 and .79 with the larger gun.  No buff there.

But I almost never use the larger gun as it almost never hits (could be a couple games before I get even some splash damage) and may only get 1 shot off the whole game what with cover, movement, buildings, etc.

- Arty is still unplayable except at the lower levels.



Valoel_Vegas #12 Posted Apr 21 2017 - 11:36

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Good, I hope they get nerfed again (they will)

Baron_Von_Krieg #13 Posted Apr 21 2017 - 11:44

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View PostTheBlack06, on Apr 21 2017 - 04:31, said:

Rather be dead and jump in another tank than be stunned the whole game

 

Exactly . +1 for you . 

TodSoldat #14 Posted Apr 21 2017 - 11:44

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View Postthandiflight, on Apr 21 2017 - 05:31, said:

So 9.18 makes you play arty differently to the way you did before....now you have to look to support allies and stun tanks to reduce their combat effectiveness so that allies can kill them, or kill low health or lightly armoured tanks that your allies cannot directly engage. To most this is an alien concept but if you adapt to this you actually find that arty has had a relative buff. Your ability to support the team is increased, your ability to do isolated damage has decreased. Learn to ADAPT. Frankly in the hands of somebody who has learned to adapt arty is now a bigger threat than before. Arty is no longer a refuge for the unskilled player...and this can only be good. Perhaps the only thing that I am possibly a bit disappointed about (being deliberately vague because I am non-committal about this) is that arty cannot platoon. Limiting a platoon to one arty would probably be fine. If you can restrict tiers and identify arty then there is no reason this could not be done. I think the BatChat 155 58 should get its 4 round clip back because its damage and burst potential is very limited and that's about it. Targeted players will whine because that is what targeted players do - as I do when targeted. If there is an issue now with arty it is matchmaker. Having arty as your top tier creates a significant imbalance - especially when you have a 3/5/7 line-up. 

 

That's the only reason there are complaints period, regardless of the complaint, this new patch is making people have to rethink and learn tactics. It's refreshing and I love this patch

TodSoldat #15 Posted Apr 21 2017 - 11:46

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View PostIronbutt2015, on Apr 21 2017 - 05:35, said:

Arty is still unplayable except at the lower levels

 

From what I can see, everything is unplayable for you

thandiflight #16 Posted Apr 21 2017 - 11:57

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View PostValoel_Vegas, on Apr 21 2017 - 10:36, said:

Good, I hope they get nerfed again (they will)

 

I think not. Much like I don't think arty is your problem.

 

This patch has changed the game dynamic - and not in just good ways. There were simply too many changes. Sandbox had not resolved the kinks and now they are part of the game. WG was in far too much of a rush and I do not understand why. 



Suicidal_Enemy #17 Posted Apr 21 2017 - 11:59

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View PostTodSoldat, on Apr 21 2017 - 06:46, said:

 

From what I can see, everything is unplayable for you

 

​Haha, Kettle meet Pot.

TodSoldat #18 Posted Apr 21 2017 - 12:03

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View PostSuicidal_Enemy, on Apr 21 2017 - 05:59, said:

 

​Haha, Kettle meet Pot.

 

Really? Weird that I don't have red in my stats like he does and I'm not hurting my teams. You act like I insulted your lover. Is that what I did?

FrozenKemp #19 Posted Apr 21 2017 - 12:14

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Sooo maybe you should shoot the lower armour targets? 

TodSoldat #20 Posted Apr 21 2017 - 12:17

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View PostFrozenKemp, on Apr 21 2017 - 06:14, said:

Sooo maybe you should shoot the lower armour targets? 

 

Why should he have to shoot tanks that are in his ability to hurt when if he can get enough people to cry with him they'll break the game




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