x_eChaos_x, on Apr 21 2017 - 13:54, said:
To the OP:
(1) Looks like your HE shell was absorbed by space armor and the tracks. It happens, other vehicles firing AP rounds get eaten by the tracks. There is some unexplainable shots that happen outside of the +/-25% of RNG, it just happens for whatever RNGesus name. Just have to forget and move on and focus on your next shot.
(2) Sure you have a longer reload still compared to other vehicle classes, but you still have the luxury of firing indirectly without exposing your own vehicle.
(3) You are also acknowledging the trade off, you are doing less damage, but gaining more exp and assistance dmg. How is this bad? Seems like an even trade-off. Arty is a new play style.
(4) You are saying that arty's accuracy has not been buffed, what makes you to proclaim such a thing, I can not fathom.
(5) The whole point of arty doing less damage is to promote heavies being more aggressive. That's their job to be on the front line. Heavies would be too afraid to push out in the open for fear of 1 shot. Now they can push and arty can still provide SUPPORT fire and deal dmg/assistance. Then if the heavies stay out in the open arty can dwindle their health away. Less fear of high single alpha damage is promoting a more fast pace game style.
1) Tracks always absorb HE. Thats why when you hit heavy tanks prior, in 9.17 you did 5OO~ damage. Now you do O damage, now why is that? ls it because arty damage has been slashed in half, perhaps? 2K+ damage one-shots in former patches, the Pen is the problem. Because a T92 has 12O Pen, the Pen is the issue and it goes around 1-hitting stuff. Reducing the Pen to 2O-3O means no more pens, yet you can still do threatening damage. By making majority, even many late tier SPGs do less damage than a KV2 or T49 in effect, you have in effect created SPGs that can no longer punish enemies or protect the team by keeping heavies in check.
lt isn't RNG. lt is commonplace. Arty HE damage was nerfed to oblivion, and is basically a bean bag. RNG is shooting your lS6 D25 12.2cm and rolling 293 damage instead of 39O. 0r bouncing off the hull T2O with some ridiculous AP roll. Not doing O damage with a 9OO damage HE shell.
2) Ammo costs are still high. Teams still need contribution, which is harder to do outside of causing stun. Which doesn't exactly remove enemies.
3) Some people still like maintaining a contributing avg. dmg. per game.
4) Accuracy and aim-time and soft dispersion stats have been improved, but combat accuracy is still incapable. Shell velocity of 4OO~m/s makes flight path hard to read. The accuracy firing range is well beyond normal tank rates of 5OO-6OOm, meaning your dispersion rate over 1OOm increases more and more and more. You still are very incapable of aiming for a tank weakness, rather simply 'hitting' the target you aim for.
5) Promoting a corridor shooter. Removing effectiveness of Arty/TD/Light spotting. To improve the gameplay of poking heavy tanks and marauding DPM meds. Removing ranged open maps with foliage cover. Game has ruthless taken this path for a long time. Heavies NEED to be wary and afraid when pushing the open, ALWAYS. That should be a lesson taught. Now they can without fear of arty.