Weezie61, on Apr 26 2017 - 10:00, said:
I will break it down real easy for you.
1. Allow personal reserves.
If I have a reserve going and someone starts a stronghold I can't join it unless I want to waste my reserve. You can use them in team battles so why not strongholds?
2. More credits for loosing.
I don't really have a problem winning all the time but I still need people to play against. If losing nets you 50k credits every game and winning gets you like 75k "in normal tanks" everyone would play. Premium would obviously make more.
3. Encounter mode.
good clans hate playing against clans that camp in the back with 10 heavies on mountain pass. You have 2 options, yolo in and die just to get the next game started or just draw it out so you waste the other teams time. How hard is it to make the map encounter.
4. Like everyone else said more legionnaires.
GIVE MORE CREDITS and they will come. Don't be so selfish like on the failing global map.
Well said. I'd like to see additional compensation for being content for the top clans, both in skirmishes and Advances. For instance, I legionnaired in an Advance last night, and we were paired against a clan whose rating was about double ours.
A lot of folks just wanted to forfeit the battles, but we gave it a shot. We, naturally, got clobbered, for almost no gain to us, and based on what I was hearing, I doubt the clan I was with will try Advances again any time soon. In the long run, that hurts both the game and the clan we were facing.
If, however, we got a significant bonus for MM pairing us against a clan so much better than us, it might encourage more clans to be willing to be content for better clans. It could be a sliding thing, where if you're paired against an equal clan, losing hurts, like now, but if the average clan gets a top clan, you can still make some serious resources/money from a loss.
Otherwise, how much incentive is there for most clans to even try?