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Does Win Rate measure your ability?

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Dead_Zombie #261 Posted Apr 11 2018 - 12:39


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View PostBoolabc123, on Apr 25 2017 - 19:40, said:

WR would only be relevant if WG added 1v1 gamemodes..



GeorgePreddy #262 Posted Apr 11 2018 - 15:19


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View PostGunTurret, on Jan 12 2018 - 05:55, said:

we all know the game is rigged so what is the point in denying it?


No... we don't "all know the game is rigged"... intelligent, logical thinkers know that it's self-evident that it is not rigged.


If it is rigged as you believe... why is it rigged FOR me and AGAINST you ???





NeatoMan #263 Posted Apr 11 2018 - 18:33


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View Postda_Rock002, on Apr 10 2018 - 08:59, said:



You don't seem to be following the discussion.    The stats for two players were picked as an example of how simple it often is to compare two players.   They were picked in post #231 right out of the stats the forum makes readily available in the forum itself.    For example, the stats readily viewed for you show 57 39567 8282 726 1198.    The post that described their use (to compare two players in the example) was clear that the idea was to sort players.    The two in the example were being compared.   When comparing two items, one will be top and the other bottom.   When comparing 30 players, if one is better than another, he will be the top of those two, and some will be the top within the 30.


You up to speed now? 

and when you compare all three of your examples you see that the players with better performance stats also have higher win rates.  So how do those three examples support your idea that win rate doesn't matter?   It went up along with all the other stats.


Add my stats into the mix and they also fall in line.  Do that over a larger population and it is clear that better performance stats also lead to more wins.  If it didn't then what's the point of SBMM?  If being better doesn't lead to more wins, then there is no reason to worry if one team gets better players than the other.

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