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How to Create a .wotmod File Using 7-zip


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arasgrandpa #1 Posted May 10 2017 - 22:05

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Short, sweet, and simple...



ShookYang #2 Posted Jun 02 2017 - 09:00

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Thanks for this!

 

I have a SixthSense icon replacement and a few reskins for tanks.

 

Previously, they would be in the following folders:

1) SixthSense.png - res_mods\mods\shared_resources\xvm\res\sixthsense.png

2) Vehicle skins - res_mods\<client version>\vehicles

 

I'm guessing the res_mods folder is no longer functional with 9.19?

 



Milkym4n #3 Posted Jun 02 2017 - 11:25

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Res_mods folder is still functional.

 

You won't be able to pack up your sixth sense icon since it isn't located within "res_mods\0.9.19.0"



ShookYang #4 Posted Jun 02 2017 - 16:52

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Thanks, Milky.

 

Is there a location where I could put the sixthsense image in res_mods\0.9.19.0?



Milkym4n #5 Posted Jun 02 2017 - 17:03

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Don't think so. XVM loads it from that specific folder.

arasgrandpa #6 Posted Jun 03 2017 - 19:19

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I have some mods that require you to keep the res_mods folder active for the configuration files.  I just wotmod the .pyc files in scripts and put the config in res_mods and include both in the zip files...

 

Also been my experience that skins in the res_mods folder will over ride those in wotmod file.  Not the models, just the skins...


Edited by arasgrandpa, Jun 03 2017 - 19:21.





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