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POLL: T-62a vs Object 140

Object 140 obj 140 T-62a t62 t62a Russian mediums mediums

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Poll: T-62a or Object 140 (14 members have cast votes)

which to get first (I have a female crew!)

  1. T-62a (3 votes [21.43%])

    Percentage of vote: 21.43%

  2. Object 140 (11 votes [78.57%])

    Percentage of vote: 78.57%

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addiboy5207 #1 Posted May 19 2017 - 21:00

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I am so sorry for beating this dead horse. I meant to make a poll in my last post...

 

From what I understand, these are the major differences in the two tanks:

 

Object 140:

-5kph faster

-1 degree better gun depression

-Over-matched by 90mm on top of turret

-Better side turret by 26mm (187mm)

 

T-62a:

-.33 dispersion rather than .34 dispersion* (edit)

-Better topside turret armor (cannot be overmatched by 90mms)

-worse side turret armor

-worse rear armor (45 vs 55, doesn't really matter anyways)

 


Edited by addiboy5207, May 19 2017 - 21:38.


Dockmaster #2 Posted May 19 2017 - 21:03

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I love my T62a.

 

I got ACE tanker in my very first battle in it and got to kill my 3 clanmate platoon that screwed up the timing in and got the enemy team.



Strike_Witch_Tomoko #3 Posted May 19 2017 - 21:04

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140.   

some addiition to the tanks difference is their side armor

 

62a has a flat 80

while 140 has 57.  but the 140's armor is better as that 57 is angled inward almost like a mini T-22sr.  leading to more "track only" shots vs 62a's "hope it bounces"

 

the gun depression and 5kph help alot.   and its got better handling on the move than 62a(as hard as it is to tell cause they so close)


 

personally though, i stick to t62a cause its the original.

 

 

rule of thumb, if your using it as a flanker, a brawler, or an aggressive pusher.    get 140

 

if your using it as a dpm "hold the flank"  where you get to pick where you fight before hand.  62a



xtc4 #4 Posted May 19 2017 - 21:16

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The rule of thumb is that the 62a is better for pubs, and the 140 is better for team stuff. But you can't go wrong with either choice.

addiboy5207 #5 Posted May 19 2017 - 21:21

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View Postxtc4, on May 19 2017 - 20:16, said:

The rule of thumb is that the 62a is better for pubs, and the 140 is better for team stuff. But you can't go wrong with either choice.

 

I was leaning more 62a. I definitely pub waayyy more. 

xtcmax #6 Posted May 19 2017 - 21:32

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Stop beating the dead horse !!!!

 

IF you old enough, sit down and just think about this statement you wrote:

 

Block Quote

T-62a:

-0.01 faster aiming time

 

Just give it a thought.

 



Nudnick #7 Posted May 19 2017 - 21:44

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Get them both.

oldewolfe #8 Posted May 23 2017 - 14:30

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I voted Object after having played Both on the Test Server....      

 

I like Both, but the 140 was more Drivable/User Friendly....     The 62A has the same Over Roration issues I had with the III/IV, that's not a Bad thing, just takes some getting used to and I haven't played my III/IV in Forever after I unlocked the 30.01D.....        The 140 was just Smoother right out of the Gate....



_Brew_ #9 Posted May 25 2017 - 18:58

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I'm about to make this very decision myself.  At first the turret of the 62a had me, because its armor looks nice, but you can only use that as an advantage when hull down.  The question is do the armor and turret provide that much more protection at distances than the 140's armor?

 

I generally play my T-54 the same way I do a light tank.  I use camo and view range to get early spots, snipe from a distance, then go in later and pick on damaged tanks.  Because of that I often find myself driving across the map to various spots, using slopes to my advantage, etc.  

 

At longer distances most tanks are not going to be firing accurately, and with a smaller profile, better sloping on the hull front / side, and a tough turret face I figure the 140's armor will hold up fine.  The odds of them hitting a shot on the cupolas/turret roof are low at that kind of a distance, especially if you dance back and forth and don't let them aim.  

 

The only thing that I know I will hate is the number of times my modules go out.  I hear bad things about the ammo racks and gas tanks in particular on both these machines, but have heard that the 140 is especially susceptible.  Do the 140's burn as often as people say?  How do they compare with regards to module damage to the 62a?  I use auto extinguishers on all tanks, but if I'm using one up every match it's going to get pricey.  

 

Still can't decide.  I mainly do random pubs, no real desire to mess around with a clan.



T_Bo #10 Posted May 25 2017 - 19:06

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Both are borderline OP'ed tanks, can't go wrong either way.

_Brew_ #11 Posted Yesterday, 06:06 PM

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Have the 140 drivers noticed an easier time with the annoying module issues now that we have reusable repairs/extinguishers?

addiboy5207 #12 Posted Today, 04:30 AM

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View Post_Brew_, on May 25 2017 - 17:58, said:

I'm about to make this very decision myself.  At first the turret of the 62a had me, because its armor looks nice, but you can only use that as an advantage when hull down.  The question is do the armor and turret provide that much more protection at distances than the 140's armor?

 

I generally play my T-54 the same way I do a light tank.  I use camo and view range to get early spots, snipe from a distance, then go in later and pick on damaged tanks.  Because of that I often find myself driving across the map to various spots, using slopes to my advantage, etc.  

 

At longer distances most tanks are not going to be firing accurately, and with a smaller profile, better sloping on the hull front / side, and a tough turret face I figure the 140's armor will hold up fine.  The odds of them hitting a shot on the cupolas/turret roof are low at that kind of a distance, especially if you dance back and forth and don't let them aim.  

 

The only thing that I know I will hate is the number of times my modules go out.  I hear bad things about the ammo racks and gas tanks in particular on both these machines, but have heard that the 140 is especially susceptible.  Do the 140's burn as often as people say?  How do they compare with regards to module damage to the 62a?  I use auto extinguishers on all tanks, but if I'm using one up every match it's going to get pricey.  

 

Still can't decide.  I mainly do random pubs, no real desire to mess around with a clan.

I went ahead and opted for the 140. I'm currently grinding my t-54. I'm not a fan of the 200 pen. Especially since more and more tanks are losing frontal weakspots. It's the only take I use more than 3 gold rounds on per game. Anyways, I guess I'll see about that module damage soon.






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