Jump to content


Ranked Battles Developer FAQ


  • Please log in to reply
235 replies to this topic

spud_tuber #201 Posted Jul 04 2017 - 15:46

    Major

  • Players
  • 41882 battles
  • 3,959
  • Member since:
    08-26-2013
Is there any way to sort the ranked standings by anything other than finish position?  I'd like to be able to sort by chevron efficiency at least.  I'm curious what the best and worst chevron efficiency is within those who got the required 12 points.

Roccandil #202 Posted Jul 04 2017 - 17:27

    Staff sergeant

  • -Players-
  • 5319 battles
  • 257
  • [CARTL] CARTL
  • Member since:
    02-13-2016

View PostColddawg, on Jul 04 2017 - 00:42, said:

WG, too many players play to lose just to try and earn a chevron on the losing team.  This needs to stop.  Suggest to change the top 3 on losing team from getting a chevron to top 5 on losing team don't lose a chevron while keeping everything else the same.

 

That won't fix it. Players are camping (and acting like beaten puppies) in order to avoid punishment, not to get a reward. Remove chevron loss, and that will fix it.

Apache1990 #203 Posted Jul 04 2017 - 20:09

    Major

  • Players
  • 32266 battles
  • 6,208
  • [ATKRE] ATKRE
  • Member since:
    06-16-2011

View PostRoccandil, on Jul 04 2017 - 11:27, said:

That won't fix it. Players are camping (and acting like beaten puppies) in order to avoid punishment, not to get a reward. Remove chevron loss, and that will fix it.

 

It would also break it, because then instead of being ranked, it would just be a grind mode for whoever plays every day.

mrholsy #204 Posted Jul 04 2017 - 20:10

    Corporal

  • Players
  • 20097 battles
  • 74
  • [DHO-X] DHO-X
  • Member since:
    01-26-2014
I would like to see the rewards be based on a predetermined threshold for points. For instance...

25 pts = gold
20 pts = silver
15 pts = bronze

The qualifications for gold, silver, and bronze were too confusing. It gave alot of people a false sense of hope the first few weeks.

Happy where I finished, but sad for those who didn't realize the confusing rules until too late.

Generally enjoyed the game play, just a huge credit sink. Would like to see the silver economy part tweaked.


Roccandil #205 Posted Jul 04 2017 - 23:22

    Staff sergeant

  • -Players-
  • 5319 battles
  • 257
  • [CARTL] CARTL
  • Member since:
    02-13-2016

View PostApache1990, on Jul 04 2017 - 14:09, said:

 

It would also break it, because then instead of being ranked, it would just be a grind mode for whoever plays every day.

 

It wouldn't be any worse a grind mode than it is now if you made chevrons harder to get (top three on each side, or something like that).

Apache1990 #206 Posted Jul 04 2017 - 23:45

    Major

  • Players
  • 32266 battles
  • 6,208
  • [ATKRE] ATKRE
  • Member since:
    06-16-2011

View PostRoccandil, on Jul 04 2017 - 17:22, said:

 

It wouldn't be any worse a grind mode than it is now if you made chevrons harder to get (top three on each side, or something like that).

 

Yes, but there would be nothing to keep really bad players from getting into higher ranks, given enough time.

(This ranked season had some very average players who had been reaching rank 5, but at least I never saw any of the people who somehow manage to get less than 100-300 WN8 up there.)



Viserion_Dies #207 Posted Jul 05 2017 - 09:04

    Major

  • Players
  • 29976 battles
  • 4,657
  • [FADED] FADED
  • Member since:
    06-19-2013

View PostApache1990, on Jul 04 2017 - 19:09, said:

 

It would also break it, because then instead of being ranked, it would just be a grind mode for whoever plays every day.

 

well it was already a grind mode. plenty of people have already complained they played well but still didn't get enough pts. you can have a 95% ratio and still be lower than the person who spammed 500 games (me) and got 20% ratio (I think me again, but I cant be assed to check)

Viserion_Dies #208 Posted Jul 05 2017 - 09:05

    Major

  • Players
  • 29976 battles
  • 4,657
  • [FADED] FADED
  • Member since:
    06-19-2013

View PostApache1990, on Jul 04 2017 - 22:45, said:

 

Yes, but there would be nothing to keep really bad players from getting into higher ranks, given enough time.

(This ranked season had some very average players who had been reaching rank 5, but at least I never saw any of the people who somehow manage to get less than 100-300 WN8 up there.)

 

they were there but gave up after week 2.

 

 



Roccandil #209 Posted Jul 05 2017 - 15:10

    Staff sergeant

  • -Players-
  • 5319 battles
  • 257
  • [CARTL] CARTL
  • Member since:
    02-13-2016

View PostApache1990, on Jul 04 2017 - 17:45, said:

 

Yes, but there would be nothing to keep really bad players from getting into higher ranks, given enough time.

(This ranked season had some very average players who had been reaching rank 5, but at least I never saw any of the people who somehow manage to get less than 100-300 WN8 up there.)

 

If you can consistently get top three by exp, you've earned it. I don't care what your stats are.

Michele9423 #210 Posted Jul 06 2017 - 00:39

    Corporal

  • -Players-
  • 9844 battles
  • 48
  • [MAHOU] MAHOU
  • Member since:
    03-16-2015

:) I don't see anything that needed to be change for Ranked battle. Just put it in the premium shop, this mode is gonna instantly die like the Rampage, everything solved. The topic is like "how to make a pile of crap taste better", nobody cares about it is crap indeed.

 

We should focus on some realistic issues like " how much should 10k bonds cost" or "should it bundle with gold and premium time" etc.


Edited by Michele9423, Jul 06 2017 - 00:46.


LpBronco #211 Posted Jul 06 2017 - 01:01

    Major

  • Beta Testers
  • 36530 battles
  • 2,003
  • [_F_] _F_
  • Member since:
    11-19-2010

"End Game" doesn't necessarily mean tier ten and could apply to any special event meant to challenge our collective skill and determination. Ranked battles could be staged at any tier similar to the different tiers available for clan wars. One of the changes I'd like to see is team selection before map selection and the ability to select a tank based on the map in play.

 

So you pick two sets of 10 to 15 players present the map on a load in screen, give everyone 1 to 2 minutes to set up the line-ups and launch. All in all as the players got to select their tanks I think the overall balance would be better than the random teams formed for these events.



DJMcFlinty #212 Posted Jul 06 2017 - 17:58

    Private

  • -Players-
  • 19950 battles
  • 5
  • [PCAKE] PCAKE
  • Member since:
    11-06-2014
ok ive check for 10 minutes and that's long enough so if asked before I apologize,  but when do we actually get the "end" (silver for me) ranked rewards?  or did I just not get mine?

Roccandil #213 Posted Jul 06 2017 - 22:36

    Staff sergeant

  • -Players-
  • 5319 battles
  • 257
  • [CARTL] CARTL
  • Member since:
    02-13-2016
Evidently it will be 14 days or so after the end of the season.

TodSoldat #214 Posted Jul 29 2017 - 01:57

    Major

  • Players
  • 34542 battles
  • 4,973
  • [-M4-] -M4-
  • Member since:
    10-04-2011

View PostLpBronco, on Jul 05 2017 - 19:01, said:

"End Game" doesn't necessarily mean tier ten and could apply to any special event meant to challenge our collective skill and determination. Ranked battles could be staged at any tier similar to the different tiers available for clan wars. One of the changes I'd like to see is team selection before map selection and the ability to select a tank based on the map in play.

 

So you pick two sets of 10 to 15 players present the map on a load in screen, give everyone 1 to 2 minutes to set up the line-ups and launch. All in all as the players got to select their tanks I think the overall balance would be better than the random teams formed for these events.

 

I think it should be limited to tier X only so it'll help keep the seal clubbers out of it. The second idea you presented I totally like

frontflip2cool #215 Posted Aug 28 2017 - 15:27

    Sergeant

  • -Players-
  • 9942 battles
  • 147
  • [MASH] MASH
  • Member since:
    12-13-2014

Can we please have the Ranked Battle mode open up to tier 6,7,8,&9. like do each season by tier just like World of Warships. I mean doing a season at tier 6, then the next at tier 7, then at tier 8, then at tier 9, then back to tier 10. so basically cycle them from tier 6-10 each season.

 



Gamma_383 #216 Posted Sep 19 2017 - 06:52

    Staff sergeant

  • Players
  • 28246 battles
  • 303
  • [-KKT-] -KKT-
  • Member since:
    03-25-2013

connection interrupted

 

is all i get



ZzimonZzL #217 Posted Sep 20 2017 - 02:48

    Corporal

  • -Players-
  • 17694 battles
  • 44
  • [QC_A] QC_A
  • Member since:
    11-03-2013

View PostQuemapueblos, on Jun 02 2017 - 21:05, said:

Hey Tankers,

We are listening to your concerns about Bonds, Equipment and Directives and reached out to our developers to provide some clarity on the Ranked Battles: Beta Season.



Q: How much of this Beta Season of Ranked Battles is final?

A: Ranked Battles: Beta Season is a 1 month test, designed to collect feedback and tune the mode based on what players say and data we collect.

We're eager to tune Ranked Battles and deliver an experience that truly resonates with our community. With the Beta Season, we're rolling out a new game mode to a large number of tankers to test and help define potential future adjustments. We will be monitoring player feedback in every region, collecting and analyzing your suggestions.

Q: What if I'm not a Tier X player or don't want to play Tier Xs? Can I earn Bonds in any other way in the future?

A: While Bonds are being introduced to the game with the Ranked Battles: Beta Season, the Ranked Battles mode was not and is not intended to be the only way to earn Bonds. In the future, we’ll make Bonds available through other game modes and expand the list of items players can obtain with them.

Along with the new mode, we have added an all-new currency, Bonds, to the game. Right now, Ranked Battles are the only way to stock up on Bonds, but it won't stay this way forever. Just as with Ranked Battles, we're testing the new currency and the new rewards. We will expand the list of items you can purchase with Bonds; there will be much more than Improved Equipment and Directives for purchase. We’re also planning to make Bonds available through other game modes, including ways to acquire them in Random Battles. Players will also be able to earn Bonds by completing Missions and taking part in in-game specials.

Q: What kinds of changes will come from community feedback?

A: We may make subsequent changes based on player feedback to the functionality and rewards of the mode, including Improved Equipment and Directives.

After going over feedback and collecting game data, we'll proceed to optimize the experience by tweaking its functionality, rewards, and any other element that players raise as a concern. We are tracking carefully the way Improved Equipment and Directives work and their effect on gameplay, and we may make changes to them based on that data and player feedback.

For instance, we might revise where these rewards can be earned or used such as Tiers and/or game modes.

Q: If I don't have a Tier X how can I effectively give feedback?

A: All players get 100 Bonds when the Beta Season begins.

All players registered prior to June 3rd will receive 100 Bonds when the Beta Season begins. Tankers can test the newly added Directives, which also allows us to gather substantial feedback.



Thank you for reading this, and thank you for your interest in Ranked Battles, Bonds, Improved Equipment and Directives. We hope this clarifies our views around these features and answers any concerns you may have. If you have any further questions or comments, please leave your feedback below.

 

I was in a ranked battle with 2 rank 4 (one in each team), 2 rank 3 (one in each team), 10 rank 2 (5 on each team) and 12 rank 1 (6 on each team). how do you want a rank want win against rank 4? P.S: I was rank 2


Apache1990 #218 Posted Sep 20 2017 - 19:27

    Major

  • Players
  • 32266 battles
  • 6,208
  • [ATKRE] ATKRE
  • Member since:
    06-16-2011

View PostZzimonZzL, on Sep 19 2017 - 20:48, said:

 

I was in a ranked battle with 2 rank 4 (one in each team), 2 rank 3 (one in each team), 10 rank 2 (5 on each team) and 12 rank 1 (6 on each team). how do you want a rank want win against rank 4? P.S: I was rank 2

 

It's still balanced, MM just doesn't have enough top ranks to make straight rank matches yet.

 

Consider that you've played with and against rank 5 players already (even in rank 1), they just haven't earned enough chevrons yet.



kgomoll #219 Posted Sep 21 2017 - 02:27

    Corporal

  • Players
  • 48839 battles
  • 48
  • [HAWOL] HAWOL
  • Member since:
    08-30-2012
Put a Nail in this baby, ranked battle? I dont think being in a battle with 1,2,3 star players is actually ranked. let work on that first.

doascpo #220 Posted Sep 21 2017 - 17:39

    Corporal

  • Players
  • 34195 battles
  • 12
  • Member since:
    07-03-2011
48 battles, 1.5 million credits lost, rank 1, no gain,this is not fun, world of tanks should be like  a chess match, not a high speed  first person shooter, please stop putting all of your effort into making this game into something it is not, more maps!!!!




3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users