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30 000 players in World of Tanks are dissatisfied with the work of Wargaming.net and created a boyco...


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BrassFire #21 Posted Jul 10 2017 - 17:33

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View Postkogepan_man, on Jul 10 2017 - 17:27, said:

Stop trashing the game and provider.   Go play something else if you're so upset.

 

What would you do if the game was bad? Leave instead of try to improve it? You'd let it continue go to waste even though you enjoyed it?

 

Saying "go play another game" is the worst answer to problems with a video game. You point them out to the devs and tell them what's wrong, you don't surrender and leave. That's what kills games.

 

They are doing this because they love the game and want it to improve. Wanna know what not improving looks like? Digital Homicide, who was removed from Steam for being hostile when criticized. This is important to us all, as Wargaming has no choice but to listen to these players.


Edited by BrassFire, Jul 10 2017 - 17:43.


bockscar43 #22 Posted Jul 10 2017 - 17:47

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View Postkogepan_man, on Jul 10 2017 - 17:27, said:

Stop trashing the game and provider.   Go play something else if you're so upset.

 

Another wots apologist, and there are many. These folks have lost their way  and are part of the reason this product is failing, wots believes they have a superior product and the base is to stupid to realize that, except for those who carry wots water.

BrassFire #23 Posted Jul 10 2017 - 17:48

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View Postbockscar43, on Jul 10 2017 - 17:47, said:

 

Another wots apologist, and there are many. These folks have lost their way  and are part of the reason this product is failing, wots believes they have a superior product and the base is to stupid to realize that, except for those who carry wots water.

 

Exactly.

BigDollarBillz #24 Posted Jul 10 2017 - 17:59

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A lot needs to be changed, with the game in general. With the next campaign the global map will have most of the top clans back to running cw. Only because the will want the reward tank. After that the map will be dead again. Even though we are no where near a top 100 clan much less top 50, I would love to see cw go back to tier 10 only. But to keep clans from just sitting on land, maybe make the gold vlaue decrease each day someone just sits on it. But raise the gold value back up, so clans will start fighting again.

Mamas_Calvin #25 Posted Jul 10 2017 - 20:46

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View PostMikosah, on Jul 10 2017 - 10:28, said:

 

What does it say about competitive modes if these payouts are needed to get some participation.

 

It says that human nature is a thing. When you want people to be on board with something, first you need to ask them ,"what do you want?". In the case of WoT players, they want to subsidize premium accounts and be able to save up for the occasional premium tank purchase. Those two simple desires excited tons of players, most of whom wouldn't come come close to attaining them, to spend many hours a week queing up for the next drop. The fact that most wouldn't succeed was irrelevant. The goalposts were there, visible tangible and possible. 

     The excitement that CW model fostered, trickled into pub matches in a very meaningful way. Grinds for tier Xs was more important, as was performing well overall in the hopes of joining a better clan. The entire server was enriched by that one reward system. Now there is nothing tangible enough to generate that same excitement throughout the player base.



Fright_Night #26 Posted Jul 11 2017 - 01:41

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question is when will clan wars be back!!

Slatherer #27 Posted Jul 11 2017 - 01:45

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View PostSum_won_nu, on Jul 10 2017 - 07:39, said:

0 phucks given. When the servers are crap NOTHING else matters.


 

 

This.  This should be their primary concern.



Mikosah #28 Posted Jul 11 2017 - 02:24

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View PostMamas_Calvin, on Jul 10 2017 - 13:46, said:

 

It says that human nature is a thing. When you want people to be on board with something, first you need to ask them ,"what do you want?". In the case of WoT players, they want to subsidize premium accounts and be able to save up for the occasional premium tank purchase. Those two simple desires excited tons of players, most of whom wouldn't come come close to attaining them, to spend many hours a week queing up for the next drop. The fact that most wouldn't succeed was irrelevant. The goalposts were there, visible tangible and possible. 

     The excitement that CW model fostered, trickled into pub matches in a very meaningful way. Grinds for tier Xs was more important, as was performing well overall in the hopes of joining a better clan. The entire server was enriched by that one reward system. Now there is nothing tangible enough to generate that same excitement throughout the player base.

 

The excitement over being able to subsidize premium accounts and buy a shiny new premium tank or two would come from any mode that came with gold payouts, competitive, casual, or otherwise. Much in the same way that the recent ranked mode was only made exciting because of the bonds currency and the things it can buy. But the major takeaway here is that in the long run these modes have to be worth their own salt. And this is something that WG is really struggling with. Am I really so old-fashioned for thinking that the gameplay itself should be a good enough reward to justify a gaming session in the first place?

 

To be clear, I do agree on one major point- the enthusiasm generated by CW did have a positive effect on the whole game. The question is whether or not payouts are the only way WG are ever going to get us excited about anything?



BrassFire #29 Posted Jul 11 2017 - 08:39

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Bumping because this is pretty freaking relevant and it'd be a shame to see it disappear into the cesspool.

Insurrectional_Leftist #30 Posted Jul 11 2017 - 15:18

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So as the player base on the North American server has been on the express elevator to hell for the last few years now and is more populated by bots than actual players these days, the typical Wargaming yes men have said:

  • So what? Europe and Russia is where they make their money.
  • Russians are their main market and it’s huge there and they love it!
  • With millions of players in Russia, they don’t need North America!
  • They’re raking in the money in Russia so who cares?!

Really? Truly? So all is quiet on the eastern front?

Apparently, not.

The entire power elite of the Russian player base are up in arms and planning a complete boycott of Clan Wars. Original posting HERE.

In the end, it boils down to this: Payoffs. That’s really it. They want their free gold. They’re crying rivers over it.

Now, they (the yes men) claim that they should be rewarded for displaying their “skill” and taking part in Clan Wars. The question we have is, “why”?

If you play the game, you allegedly play it because it’s fun. Clan Wars is nothing more than an extension of the game that was designed to give clans a chance to show who was best by who could dominate the map the most. It was, in the beginning, an almost real-life game of ‘Risk’ or ‘Axis and Allies’, and it was very cool…except for the payoffs.

The problem with games is that like all things the greedy [edited]of the world instantly begin to scam it as hard as they can. The concepts of fun, fair play and sportsmanship never occur to them. Cheating, rigging, collusion, exploitation…that is their idea of fun.

So what happened were power clans started recruiting people hand over fist and using them as partner clans to dominate the maps. They would rig matches to lose lands back and forth every other week or so and share all the proceeds for that. In so doing, they pushed out the small, single clans almost overnight.

So for years it’s been the same 6 or 8 clans and their dozens of subsidiaries rigging the map for complete control, leaving only the top 1.5% of the player base even able to take part in Clan Wars to begin with.

Yea. Fun. Engaging.

Most rational, thinking people saw the inherit problem with this [edited]years ago: If you cater to only to top 1.5% of the player base for long, you will ultimately destroy yourself. Whey else do you think the U.S. Stock Market crashes on regular intervals? (It’s for the same, exact goddamned reason.)

What Clan Wars and XVM did in conjunction is create an elitist, toxic environment of abuse that made this game unplayable by the status quo. Who in their right mind would stick around and pay money for that kind of absolute abuse?

What’s more, Wargaming never did one single goddamned thing to stop it. They were living large. They were on top of the world.

What’s more than that is those very same people swore up and down that the gold was never a factor, that it wasn’t that much and that they still sunk huge amounts of money into the game.

Really, [edited]? So why all the crying now?

Because it IS about the gold. That’s why.

The typical Clan Wars ride-along player could easily earn between 800-1200 gold per week. That’s around 4300 gold per month. That’s worth roughly 20 bucks per month which is DOUBLE what a premium account cost.

What’s more, the higher ups and very active members made much more than that. They could easily average 1500 to 2000 gold per week. That’s closer to 7200 gold per month. That’s worth 32 dollars per month. That’s about triple what any average player would ever spend on this game.

That doesn’t even take into account the even larger gold payouts those same people made on tournament play that they rigged as well.

Now they’re [edited]…and rightly so…and they’re crying like [edited]over it. Now they can’t just sit on their [edited]and get free gold all year long.

How long did they actually expect that to last? Apparently, forever. But with declining numbers comes declining income. All those players they told to “uninstall, go play Minecraft, nobody will miss you” are now gone, playing other games, and they are very sorely missed to the point that the only people left to squeeze money out of are the very same people that never wanted to spend it to begin with.

It’s [edited]hysterical.

The North American server is all but dead now. It’s painfully obvious they’ve pretty much pulled the plug on it by cutting their data plan back to the minimum and running rolling black-outs on chat to cut bandwidth to keep the game playable only at the lowest levels. This has resulted in lag of biblical proportions and threads galore on the forums complaining about it.

All of that, as usual, is falling on deaf ears.

The same thing is happening across Europe and Russia now. The cutbacks on data, gold payoffs, and everything else has reached the point that now even most of the yes men are turning against Wargaming.

Well, [edited], what did you expect? Since you and your holier than thou, toxic bullying ran everybody out of the game, who is left to squeeze for money?

You are, [edited]. You are. You’re all that’s left now. So they will cut the gold payoffs, they will bleed you dry. You’ll have no choice but to start cutting your subsidiary clans loose so you can bogart what little is left for yourself. That of course will turn them against you and the real war actually begins as the ones you used to work with try to cut your throat for what little scraps are left on the table.

In the end, it will be fun to watch. I for one am going to take great personal joy in watching it happen.

Why?

Because as much as I hate to see the game in its death throws, I love watching all these [edited]that said, “just leave, nobody cares, go play Minecraft” crying like [edited]over free gold, while all we wanted was the [edited]game fixed and the toxic [edited]stopped.

It’s poetic justice at it’s very best, and I do truly love watching that happen.



Hellsfog #31 Posted Jul 11 2017 - 15:51

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Clan wars, at least at tier 10, died years ago.  It's hard to boycott something that is dead and which never motivated a large percentage of the NA player base when it was alive.  So other than giving a certain overly self-important person a place to write his long, meaningless, deluded, uninformed, idiotic manifesto, talk of a boycott on the NA server is pointless.  I would love for the old competition between clans to return  but it's not going to happen.  There are structural reasons (some related to the players, some to WG) why CW is not going to ever be what it was.  Your collective time would be better spent agitating for other things. 

jdubthegreat #32 Posted Jul 11 2017 - 20:57

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View PostMikosah, on Jul 10 2017 - 17:24, said:

 

To be clear, I do agree on one major point- the enthusiasm generated by CW did have a positive effect on the whole game.

 

Moving to CW 2.0 killed clans, along with the camaraderie, enthusiasm, rivalries, and excitement.  It's a shame that WG somehow thinks the way things are now is better.



WarDwarf_ #33 Posted Jul 12 2017 - 01:02

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CONTRAS demands in English

 

And bonus video )

 

 



Huck_ #34 Posted Jul 12 2017 - 13:28

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View PostInsurrectional_Leftist, on Jul 11 2017 - 09:18, said:

 Wall of text

 

The map was never dominated by 6-8 clans. The old Europe / Africa map had 40-50 on it. The NA map in 1.0 had even more. CW 2.0 and strongholds basically give gold and credits just for being able to find the battle button. The notion that every pubbie who gets 14 bot-like friends together deserves free stuff has been a stupid idea for all six years I've been reading it. 



mrfixitt #35 Posted Jul 17 2017 - 17:51

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Clan wars has the same problem as random battles. Pros and hacks monopolize the games. They simply refuse to change MM to a skill level balance instead they keep trying to balance the tanks only. It will NEVER work! Balance both modes by skill level. Make Clan wars tiered not only in tank level but skill level. The elite players deserve all the credit they get for winning the big games but the little man is who throws most of the time and money into the game. Give them lower skill tiers to play and fight for. You'll get a whole lot more participation.

WIZD #36 Posted Jul 17 2017 - 18:30

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View Postwildgooseman, on Jul 10 2017 - 16:32, said:

Interesting to watch this develop. Meeting people is one thing, will they take any thoughts onboard though and try to work with the player base? After all as the old saying goes.... "Talk is cheap"

Of course they will listen it's the Russians. Their server pop is probably around 80% of the player base. If the NA players tried this they wouldn't even respond. 


Edited by WIZD, Jul 17 2017 - 18:31.


Silvers_ #37 Posted Jul 17 2017 - 19:12

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View PostInsurrectional_Leftist, on Jul 11 2017 - 08:18, said:

Wall of text

 

As Huck said it was never 6-8 clans that held things. The Old EU map had a ton of clans and the 1.0 map did as well. Heck you had 3 areas on the 1.0 map. Greenland for the entry level type clans with a meager gold payout. The arctic for clans in the next bracket with a tad higher payout then the main US map. You had a ton of clans on the map. Some of the most fun I ever had playing this game was on the main map and the wars that occurred. Petco vs others. Rowing Ducks, Godwins War, The Server war even. It was great. You were always striving to get better so you could get into a top 50 clan.

As Huck said 2.0 changed all that. Made it more of a 24/7 job just to be able to play CW's which the game should not be. You always spout of about things you have no clue about. Looking at your clan history and it's obvious you have no concept about what CW's was and what was involved in it that made it fun.

 

Maybe you should go back to your "website" and think of other things you can write about the players, staff of WG because that appears to be the only thing you are good at. Your lackey's there will like your post as I know that what you posted was copy pasted from there.



Silvers_ #38 Posted Jul 17 2017 - 19:20

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View Postmrfixitt, on Jul 17 2017 - 10:51, said:

Clan wars has the same problem as random battles. Pros and hacks monopolize the games. They simply refuse to change MM to a skill level balance instead they keep trying to balance the tanks only. It will NEVER work! Balance both modes by skill level. Make Clan wars tiered not only in tank level but skill level. The elite players deserve all the credit they get for winning the big games but the little man is who throws most of the time and money into the game. Give them lower skill tiers to play and fight for. You'll get a whole lot more participation.

 

You realize that a skill based MM someone is always at the bottom right? Just a matter of are you top of the crap pile or the bottom? If you are top then guess what you are going to get games into the next category where you are the bottom of the pile. Nothing would change over the MM we currently have.

If you wanted "skill" CW's that was what Greenland/Arctic was on the old 1.0 NA map was. Just like Africa was on the old EU map before it. You never say Otter, -G-G, Relic etc playing in the Arctic/Greenland ever because the clans there were well below their level and the gold payouts were not worth it. The old map gave you a reason to grind to T10. Now there is now need. You can do CW's starting at T8 now that they removed T6.
 



LAV25OG #39 Posted Jul 19 2017 - 00:10

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The Russian clans players are pissed about getting caught using the illegal mods, and that's why they are having a hissy fit. Any other claimed reason is [edited].

 



S_h_i_s_u_i #40 Posted Jul 25 2017 - 02:30

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Check it out: RU Server lol

Sea of gray






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