Jump to content


Upcoming 9.20 General Notes


  • Please log in to reply
140 replies to this topic

CabbageMechanic #1 Posted Jul 27 2017 - 19:31

    Community Coordinator

  • Administrator
  • 6957 battles
  • 73
  • [WGA-A] WGA-A
  • Member since:
    09-19-2010

Hey Tankers, 

Here are the recent preview notes for 9.20:

 

SPG Updates
 

The work on fine-tuning SPGs didn’t stop with 9.18. The team spent a few months analyzing your feedback and came up with a set of tweaks to improve the experience for players in arty and those fighting them.

The increased splash radius often resulted in confusing instances where you thought you were safe from an enemy SPG, laying low behind cover, but received damage regardless. To alleviate these issues, we refined the stun and damage calculation mechanic, adding an extra set of variable for shooting over obstacles:

  • Don’t worry about arty shells if the construction (destructible or indestructible) you use for cover is two or more meters thick and your tank stays completely hidden behind it. You’re safe there: if an SPG shoots, your tank won’t get stunned or damaged.
  • Tanks hiding behind a fence or a small house that are less than 2m thick will get stunned and receive the same amount of damage they would get if they were in the open.
  • There’s also a third scenario: while cover is thick (2+ meters), a vehicle isn’t fully hidden (think of any corner maneuver). In this case, the stun duration and damage depend directly on how exposed a tank is. Based on the sizes of the visible area, a vehicle can get:
    • - 25% of the total damage and stun time
    • - 50% of the total damage and stun time
    • - 75% of the total damage and stun time
    • - 100% of the total damage and stun time

Also, to provide you a full lowdown on your performance in a battle, the post-battle stats will now brief you on the total stun time you caused.

New Chinese TDs
They're here!  Check out more details for the whole line on our content article.

Grand Battle Mode

Have you ever wanted to test your mettle outside the 15v15 setup? Well, you’ll soon get your chance. Starting in 9.20, the game adds a new 30v30 “Grand Battle” mode with 60 players fighting over an all-new 1.4x1.4 “Nebelburg” map, created specifically for this scenario. Available alongside other Random Battles types, it’s exclusive to Tier X vehicles and follows the rules of Standard battles: capture an enemy base or destroy all opponents to secure victory. The number of SPGs is limited to four per side to ensure enjoyable experience for all vehicle classes

HD Models

New models for BC 12 t, KV-5, SU-14-1, SU-5, M12, M5A1 Stuart, PzKpfw 38H 735(f), Pz. 4 Ausf. D, VK 30.01(D), T69, Matilda BP, Churchill III, T-44-85

 

 


Edited by CabbageMechanic, Jul 27 2017 - 19:36.


cardona3 #2 Posted Jul 27 2017 - 19:33

    First lieutenant

  • Players
  • 18805 battles
  • 577
  • [XILES] XILES
  • Member since:
    07-02-2012

View PostCabbageMechanic, on Jul 27 2017 - 13:31, said:

Hey Tankers, 

Here are the recent preview notes for 9.20:

 

SPG Updates
 

The work on fine-tuning SPGs didn’t stop with 9.18. The team spent a few months analyzing your feedback and came up with a set of tweaks to improve the experience for players in arty and those fighting them.

The increased splash radius often resulted in confusing instances where you thought you were safe from an enemy SPG, laying low behind cover, but received damage regardless. To alleviate these issues, we refined the stun and damage calculation mechanic, adding an extra set of variable for shooting over obstacles:

  • Don’t worry about arty shells if the construction (destructible or indestructible) you use for cover is two or more meters thick and your tank stays completely hidden behind it. You’re safe there: if an SPG shoots, your tank won’t get stunned or damaged.
  • Tanks hiding behind a fence or a small house that are less than 2m thick will get stunned and receive the same amount of damage they would get if they were in the open.
  • There’s also a third scenario: while cover is thick (2+ meters), a vehicle isn’t fully hidden (think of any corner maneuver). In this case, the stun duration and damage depend directly on how exposed a tank is. Based on the sizes of the visible area, a vehicle can get:
    • - 25% of the total damage and stun time
    • - 50% of the total damage and stun time
    • - 75% of the total damage and stun time
    • - 100% of the total damage and stun time

Also, to provide you a full lowdown on your performance in a battle, the post-battle stats will now brief you on the total stun time you caused.

New Chinese TDs
They're here!  Check out more details for the whole line on our content article.

Grand Battle Mode

Have you ever wanted to test your mettle outside the 15v15 setup? Well, you’ll soon get your chance. Starting in 9.20, the game adds a new 30v30 “Grand Battle” mode with 60 players fighting over an all-new 1.4x1.4 “Nebelburg” map, created specifically for this scenario. Available alongside other Random Battles types, it’s exclusive to Tier X vehicles and follows the rules of Standard battles: capture an enemy base or destroy all opponents to secure victory. The number of SPGs is limited to four per side to ensure enjoyable experience for all vehicle classes

HD Models

New models for BC 12 t, KV-5, SU-14-1, SU-5, M12, M5A1 Stuart, PzKpfw 38H 735(f), Pz. 4 Ausf. D, VK 30.01(D), T69, Matilda BP, Churchill III, T-44-85

 

 

 

When is this supposed to come out? Also it seems now Arty will have to worry about range now? Depending on how big the map is they "may" ™ have to move to get in range of juicy targets.
 

Edited by cardona3, Jul 27 2017 - 19:49.


SilverEaglewing #3 Posted Jul 27 2017 - 19:37

    Staff sergeant

  • Players
  • 28763 battles
  • 334
  • [NICO] NICO
  • Member since:
    09-17-2013
Yes arty deserves that and please Chinese Tds. Please I need moar tenks for Chinese Collection!!!11! 

Xx1Tommy1xX #4 Posted Jul 27 2017 - 19:39

    First lieutenant

  • Players
  • 12917 battles
  • 786
  • [-XBK-] -XBK-
  • Member since:
    06-13-2011
Ok since WG don't care about implementing fake tanks...I don't mind this being implemented.....AS LONG AS THEY ARE NOT OP.

YANKEE137 #5 Posted Jul 27 2017 - 19:42

    Captain

  • -Players-
  • 5195 battles
  • 1,272
  • [SOFAT] SOFAT
  • Member since:
    08-17-2015
Grand Battles, because "Dirty Thirty" sounded too sleazy.

AndrewSledge #6 Posted Jul 27 2017 - 19:44

    First lieutenant

  • -Players-
  • 24536 battles
  • 981
  • Member since:
    04-14-2014
Question regarding the 30v30 battle mode. Based on the wording, it is implied the new mode will come up in the random battle queue along with standard battles, encounter, and assault modes, when you're playing tier 10. Is this correct?

bilzbobaggins #7 Posted Jul 27 2017 - 19:44

    Sergeant

  • Players
  • 30699 battles
  • 204
  • [-SSS-] -SSS-
  • Member since:
    12-21-2013
Thank you for the hd model of the best t6 med, the VK 30.001 d

cardona3 #8 Posted Jul 27 2017 - 19:47

    First lieutenant

  • Players
  • 18805 battles
  • 577
  • [XILES] XILES
  • Member since:
    07-02-2012

View PostYANKEE137, on Jul 27 2017 - 13:42, said:

Grand Battles, because "Dirty Thirty" sounded too sleazy.

 

Sounds like you would call a beautiful soccer mom or something.. :trollface:

Dahkoht #9 Posted Jul 27 2017 - 19:48

    Corporal

  • -Players-
  • 3156 battles
  • 28
  • Member since:
    04-03-2015
Besides being a fun larger battle , this should help the tier 8 MM with more tier X's being put in battle against each other 

Lesser_Spotted_Panzer #10 Posted Jul 27 2017 - 19:56

    Captain

  • Players
  • 61207 battles
  • 1,368
  • Member since:
    02-11-2012
What happened to the t-34-3 buff?

Rake #11 Posted Jul 27 2017 - 19:58

    Major

  • Players
  • 46969 battles
  • 5,013
  • Member since:
    04-22-2011

View PostYANKEE137, on Jul 27 2017 - 13:42, said:

Grand Battles, because "Dirty Thirty" sounded too sleazy.

 

You sound like a WIP listener

blazer285 #12 Posted Jul 27 2017 - 20:02

    Captain

  • Players
  • 10008 battles
  • 1,329
  • [_-W-_] _-W-_
  • Member since:
    10-14-2012
Any news on front line mode?

CapPhrases #13 Posted Jul 27 2017 - 20:23

    Captain

  • -Players-
  • 6007 battles
  • 1,517
  • [TXV] TXV
  • Member since:
    03-28-2015
yeah sorry WG mm still needs work.

View Postcardona3, on Jul 27 2017 - 13:47, said:

 

Sounds like you would call a beautiful soccer mom or something.. :trollface:

 

dirty thirty gettin flirty? :girl:

CapPhrases #14 Posted Jul 27 2017 - 20:28

    Captain

  • -Players-
  • 6007 battles
  • 1,517
  • [TXV] TXV
  • Member since:
    03-28-2015
love how WG buffs the AMX 30 b and still leaves the tumor cupola a big weakspot.

Blackstone #15 Posted Jul 27 2017 - 20:49

    Staff sergeant

  • -Players-
  • 7475 battles
  • 442
  • [OTHG] OTHG
  • Member since:
    04-19-2011

Biggest thing here is the arty nerf, which is fantastic: the more cover you have, the less damage you take. 

Who'da thunk it?



CabbageMechanic #16 Posted Jul 27 2017 - 22:13

    Community Coordinator

  • Administrator
  • 6957 battles
  • 73
  • [WGA-A] WGA-A
  • Member since:
    09-19-2010

View Postcardona3, on Jul 27 2017 - 10:33, said:

 

When is this supposed to come out? Also it seems now Arty will have to worry about range now? Depending on how big the map is they "may" ™ have to move to get in range of juicy targets.
 

 

No set date, soon ™.  Maybe not moving for range, but definitely for firing angles for shooting at vehicles in cover.

 

View PostSilverEaglewing, on Jul 27 2017 - 10:37, said:

Yes arty deserves that and please Chinese Tds. Please I need moar tenks for Chinese Collection!!!11! 

 

they're coming soon!

 

View PostYANKEE137, on Jul 27 2017 - 10:42, said:

Grand Battles, because "Dirty Thirty" sounded too sleazy.

 

:harp:

 

View Postblazer285, on Jul 27 2017 - 11:02, said:

Any news on front line mode?

 

Referring to the 30v30?  Now the aforementioned "Grand Battles"

 

View PostAndrewSledge, on Jul 27 2017 - 10:44, said:

Question regarding the 30v30 battle mode. Based on the wording, it is implied the new mode will come up in the random battle queue along with standard battles, encounter, and assault modes, when you're playing tier 10. Is this correct?

 

My current understanding is that it will be optional and availability will depend on the Tier X queue population.

 

 



BlueJay_20 #17 Posted Jul 27 2017 - 22:20

    Corporal

  • -Players-
  • 7176 battles
  • 26
  • [1_3_1] 1_3_1
  • Member since:
    08-25-2015
Actually I can't wait untill the AMX 30 p change. Don't currently like lack of hull down ability because of weak turret. Doesn't need to bounce much except for tier 7-8 lights and TDS. Dpm buff will be spectacular, but the already poor accuracy will force users to use v stabs or Enhanced gun laying drive

moogleslam #18 Posted Jul 28 2017 - 00:13

    Major

  • Players
  • 26094 battles
  • 2,563
  • [REL-A] REL-A
  • Member since:
    12-20-2013
When I told my son that 30v30 was Tier X only, he calmly declared he was done with World of Tanks forever.... he had been waiting on this since it was announced, and was so excited for it, but he only has up to Tier VIII.

oldewolfe #19 Posted Jul 28 2017 - 00:39

    Captain

  • -Players-
  • 10017 battles
  • 1,562
  • [1STBN] 1STBN
  • Member since:
    11-08-2014

Ditto...    Was looking forward to giving it a Go on the 30v30....

 

Maybe, with the MM Issues at Tier 8 right now, they could just go Single Tier on the 30v30...    It'd alleviate some of the Tier 10 Spam we've been being put thru, and give us a Break when we just want a Break....      And those without a Tier 10 would get a crack at it...     

 

Besides, it could be Fun beating on your own Tier in those kind of Numbers....    lol



JTM78 #20 Posted Jul 28 2017 - 00:42

    First lieutenant

  • -Players-
  • 16352 battles
  • 672
  • [OBSCN] OBSCN
  • Member since:
    08-16-2013
I have a SPG question. When will the shell cost for all SPGs be reduce by the percentage of damage/penetration lost? The current cost for SPG is too high for the very small damage that they do and this nerfing will effect it even more!




1 user(s) are reading this topic

1 members, 0 guests, 0 anonymous users


    IndianaDel