Jump to content


SPG Aim System


This topic has been archived. This means that you cannot reply to this topic.
21 replies to this topic

Jefftiffy #1 Posted Aug 20 2011 - 16:13

    First lieutenant

  • Players
  • 8302 battles
  • 562
  • Member since:
    05-19-2011
I think aim system needs to be revamped soon for spgs. How often do you kill a teammate who drives in front of you in arty mode because you are obvilious to them due to aim system not taking them into account? This would be a good fix for the game because it would prevent accidental team kills or give them the chance of shooting over/around a teammate.
Any thoughts?

bobdawonderweasel #2 Posted Aug 20 2011 - 16:18

    Sergeant

  • Players
  • 17152 battles
  • 162
  • [MILD] MILD
  • Member since:
    06-24-2011
I play arty and don't see this.  Now friendly tanks that advance while a round in flight is a in what tier battled are ypu seeing this issue??

cptnknipples #3 Posted Aug 20 2011 - 16:18

    First lieutenant

  • Players
  • 4858 battles
  • 789
  • Member since:
    07-16-2011
never, and where are you that they pass infront of you? :Smile-bajan2:

Tiger_23 #4 Posted Aug 20 2011 - 16:22

    Major

  • Beta Testers
  • 8631 battles
  • 10,128
  • [1_BCB] 1_BCB
  • Member since:
    07-27-2010
i dont see this.. :Smile-hiding:  :arta:

StriplingWarrior #5 Posted Aug 20 2011 - 16:24

    First lieutenant

  • Beta Testers
  • 7361 battles
  • 616
  • [GRDL] GRDL
  • Member since:
    11-09-2010
I play arty quite often and am of the opinion that if a tank runs in the way of my shell that has been "on the way" for 3 seconds, and gets damaged or killed deserved it.  I use the "T" key regularly.  The aiming system is what it is and has been griped about or praised since closed beta.  It is what it is and for good or bad the devs say it works the way they planned and want it to.  This is not to say I agree with it but it is what it is.  Additionally, I do not hit teammates that often and run an M12 at the moment.

CreeperMoss #6 Posted Aug 20 2011 - 16:36

    Corporal

  • Beta Testers
  • 2471 battles
  • 90
  • Member since:
    07-19-2010
Just a heads-up, when you have not moved your reticule, and a friendly tank drives through your line of fire, the line that indicates the shell's path turns red, to let you know your shot is obstructed. Generally, you don't want to fire when that line is red, because it means something is blocking your shot, be it a wall, a tall hill, or an ally.

Epegi #7 Posted Aug 20 2011 - 16:39

    Corporal

  • Players
  • 2449 battles
  • 55
  • Member since:
    05-03-2011
I found out that  arty players can be griefed by sticking your gun barrel in front of their gun barrel and they won't see it so when they fire the HE makes them blow up.

Dominatus #8 Posted Aug 20 2011 - 16:46

    Major

  • Beta Testers
  • 10091 battles
  • 12,470
  • [CMFRT] CMFRT
  • Member since:
    12-21-2010

View PostCreeperMoss, on Aug 20 2011 - 16:36, said:

Just a heads-up, when you have not moved your reticule, and a friendly tank drives through your line of fire, the line that indicates the shell's path turns red, to let you know your shot is obstructed. Generally, you don't want to fire when that line is red, because it means something is blocking your shot, be it a wall, a tall hill, or an ally.

Actually, allies, enemies, and destroyed wrecks do not make the line turn red. I've hit wrecks many times because the line was still green, and once got TK'd by a SU-26 in my Grille because he was aiming at a nearby target and din't know I was there.

Ironmonger69 #9 Posted Aug 20 2011 - 16:51

    Major

  • Players
  • 7146 battles
  • 3,802
  • Member since:
    05-21-2011
The only way i could see this happening is if you are shooting at a target in SPG mode that's so close, you could be shooting in TD mode.

Dominatus #10 Posted Aug 20 2011 - 16:59

    Major

  • Beta Testers
  • 10091 battles
  • 12,470
  • [CMFRT] CMFRT
  • Member since:
    12-21-2010

View PostIronmonger69, on Aug 20 2011 - 16:51, said:

The only way i could see this happening is if you are shooting at a target in SPG mode that's so close, you could be shooting in TD mode.

True, but the enemy was at such a distance that SPG mode was still slightly more effective than TD mode. Somewhere around 50m, and he was aimnig downhill.

ZKaiZ #11 Posted Aug 20 2011 - 17:00

    Major

  • Players
  • 14206 battles
  • 2,043
  • Member since:
    01-31-2011

View PostIronmonger69, on Aug 20 2011 - 16:51, said:

The only way i could see this happening is if you are shooting at a target in SPG mode that's so close, you could be shooting in TD mode.

Ninja'd again.

What I was going to say, is that the only way you could ever TK in SPG mode, is when you're shooting too close to be considered TD mode.

If you're shooting long range distances, your gun barrel will stick too high up to hit anything infront of you.

Nimnthor #12 Posted Aug 20 2011 - 17:04

    Staff sergeant

  • Beta Testers
  • 5419 battles
  • 375
  • Member since:
    10-25-2010

View PostZKaiZ, on Aug 20 2011 - 17:00, said:

Ninja'd again.

What I was going to say, is that the only way you could ever TK in SPG mode, is when you're shooting too close to be considered TD mode.

If you're shooting long range distances, your gun barrel will stick too high up to hit anything infront of you.

If the ally is sitting at the top of a hill that your shell trajectory is barely able to clear, you can put a shell right into their back when trying to hit an enemy on the opposite side, and the game will give no indication of the obstruction. And very possibly the ally won't even be visible on your screen in satellite view depending on the distances involved.

GearaDoga #13 Posted Aug 20 2011 - 17:32

    Major

  • Players
  • 7588 battles
  • 2,450
  • [ODIN] ODIN
  • Member since:
    03-26-2011

View PostZKaiZ, on Aug 20 2011 - 17:00, said:

If you're shooting long range distances, your gun barrel will stick too high up to hit anything infront of you.

Tell that to the KV-2 who decided to park his ginormous self 3 FEET AWAY from my SU-26 as I was shelling the enemy this morning.  (I checked...  one meter!)  I drop out of arty mode to see why my shot turned red, and half my screen is green - full of KV!  He should have had scorch marks from my muzzle blast!

teqvet #14 Posted Aug 20 2011 - 21:10

    Corporal

  • Players
  • 5263 battles
  • 24
  • Member since:
    08-10-2011

View PostCreeperMoss, on Aug 20 2011 - 16:36, said:

Just a heads-up, when you have not moved your reticule, and a friendly tank drives through your line of fire, the line that indicates the shell's path turns red, to let you know your shot is obstructed. Generally, you don't want to fire when that line is red, because it means something is blocking your shot, be it a wall, a tall hill, or an ally.


This is incorrect. The only time the line goes red is when the shot is impossible. What happens when a friendly gets in front of you is your circle disappears but teh line states green. it's happened to me several times, thankfully it's only resulted in one teamkill to date, however it is a broken mechanic and could use some attention.

Jefftiffy #15 Posted Aug 20 2011 - 21:15

    First lieutenant

  • Players
  • 8302 battles
  • 562
  • Member since:
    05-19-2011

View PostCreeperMoss, on Aug 20 2011 - 16:36, said:

Just a heads-up, when you have not moved your reticule, and a friendly tank drives through your line of fire, the line that indicates the shell's path turns red, to let you know your shot is obstructed. Generally, you don't want to fire when that line is red, because it means something is blocking your shot, be it a wall, a tall hill, or an ally.
IT doesn't do that for live targets.

Jefftiffy #16 Posted Aug 20 2011 - 21:16

    First lieutenant

  • Players
  • 8302 battles
  • 562
  • Member since:
    05-19-2011

View Postteqvet, on Aug 20 2011 - 21:10, said:

This is incorrect. The only time the line goes red is when the shot is impossible. What happens when a friendly gets in front of you is your circle disappears but teh line states green. it's happened to me several times, thankfully it's only resulted in one teamkill to date, however it is a broken mechanic and could use some attention.
True but circle doesn't dissapear on live allies.

teqvet #17 Posted Aug 20 2011 - 21:25

    Corporal

  • Players
  • 5263 battles
  • 24
  • Member since:
    08-10-2011

View PostJefftiffy, on Aug 20 2011 - 21:16, said:

True but circle doesn't dissapear on live allies.


In my experience it does. I shot an arty that had moved right in front of me. I still had a green line (instead of going red as the other poster described) and my circle disappeared so I just had a green line pointing to my target. The circle stops at where your shell will impact which is why I never saw it in my case but still had the green line. If something different happened to you then it's a completely different situation altogether.

ax2 #18 Posted Aug 22 2011 - 05:09

    Corporal

  • Players
  • 1892 battles
  • 14
  • Member since:
    07-29-2011

View PostEpegi, on Aug 20 2011 - 16:39, said:

I found out that  arty players can be griefed by sticking your gun barrel in front of their gun barrel and they won't see it so when they fire the HE makes them blow up.

How cool is that!

RedWolfz0r #19 Posted Aug 22 2011 - 05:23

    First lieutenant

  • Beta Testers
  • 6497 battles
  • 908
  • Member since:
    11-29-2010
If they are stupid enough to drive directly past your gun then they deserve it. Had this happen once in thousands of games.

Draculthemad #20 Posted Aug 22 2011 - 06:00

    First lieutenant

  • Players
  • 16431 battles
  • 557
  • Member since:
    06-26-2011
I have personally had it happen twice.

Both times I was shooting up or over a hill at a target where my shell arc barely cleared the hill. Westfield was one and the large hill on Himmelsdorf was the other.

I fired and nailed a teammate that was somewhere along the hill completely out of my view right in the ass.

I play mostly German SPG, which usually have the flattest arc. I suspect this may be entirely a non-problem for SPG that have a higher arc.