Jump to content


The more I think about it the more PISSED OFF I get about Clan Wars. Demands/suggestions from the Ru...


  • Please log in to reply
19 replies to this topic

Jock176 #1 Posted Aug 03 2017 - 07:47

    First lieutenant

  • Players
  • 26098 battles
  • 629
  • [-R-O-] -R-O-
  • Member since:
    03-13-2011

Wargaming who the heck do you think we are. The more I read this the more I think the players on the Russian server have hit everything we all have been saying about clan wars. Change Wargaming back towards the way it use to be. If not, I think wargaming will be just another Pokeman GO game!!! These were the demands or suggestions giving to Wargaming in Minsk on July 29th in apparently 9 hr meeting. I like the part about "Disrespect towards players and clans".

 

bout 30,000 people from various clan communities decided to boycott the new season on the Global Map. They created a movement named CONTRAS, which includes top clans and alliances of the RU server. Members of the organization have already put forward demands to the company: they want to meet with the leadership of Wargaming and discuss with them the perspectives for the development of the clan mode in the game. The application was already responded by Vyacheslav Makarov, the new head of the Wargaming office in Minsk. He asked to mail him with any suggestions, ideas and thoughts of players on how to improve the situation in all gaming segments of clan activity. Makarov also offered to meet with representatives of CONTRAS personally. The meeting will be held at the end of July in the Wargaming’s office in Minsk.

Open letter from clan representatives to the World of Tanks administration.

Clan Wars Crisis

We do not like:
Targeted killing of strategy on the global map
Demotivation of clans
Disrespect towards players and clans
Closed nature of the global map department

Global map is…
Goal
Strategy
Mutual benefit

What do we want?
Return of the prestige of the global map
Popularization of the global map and clans
Development of the global map
Feedback
How would this be achieved?

We do not like:

_Targeted killing of strategy on the global map_
The global map was created as a mode in which the strategic component was dominant. But WG itself, despite stating that they support this, deliberately kills off active strategic action with its’ decisions.
The political interaction and balance of power between clans is being replaced by quests to achieve amounts of destroyed tanks, amount of battles etc. – marathon principles from random battles. As a result, clans are forced to abandon conquered lands. Such a global map could very well be replaced by tournaments with gold as a participation prize. But the global map department receives a glorious statistic and reports to the upper management that activity in the mode increases. That today’s activity influx will be replaced by tomorrow’s desertedness is not discussed.

_Demotivation of clans_
WG’s last years decisions led the way for clans to lose motivation for improving their gameplay and increasing their standard.
The constant prioritization of the amount of battles over their quality in all modes leads to each clan member wasting more and more time on the game, this scares away normal players from clan activities.
Equalization of prizes leads to a clan receiving the same amount for a battle against a tough enemy and a weaker enemy.
All of this leads to reluctance of fighting against stronger enemies. Instead of searching for ways to increase the combat capabilities of the clan, they search for loopholes in the game rules.
The recent developments lead to planned destruction of the clan segment of the game, players are more inclined to play Ranked Battles, mini-tournaments and other modes non-dependant on clans, since they are more profitable and easy.

_Disrespect towards players and clans_
The lack of a proper plan for conducting certain activities for the clan community does not allow for clans to plan their operation to demonstrate maximum results. We would like to understand the future plans regarding clan content. We shouldn’t be panicking to train games on tier 8 or 6 because the global map department announced an event or campaign a week before it starts. A clan does not consist of 5-6 people, but of several dozens which also have a real, non-tank life: family, studying/working. They are ready to adapt to the schedule if needed, but they should know this schedule in advance and not two days ahead.

_Closed nature of the global map department_
Complete lack of feedback between the global map developers and the playerbase – all community proposals are met with replies about expensiveness and labor intensity of the development or trolling about lust for gold. There are no contact groups to discuss upcoming improvements and proposals on a permanent basis. We only see rare trips to Minsk by some representatives of the community, based on which, reports about working with the community are made, since these meetings did not bring any real changes.

The global map is…

_Goal_
The global map is the pinnacle of clan activity. Clans should strive to participate on the global map, honing their skills in training, raids, offensives, attracting new players. This gives players an experience they cannot receive in other game modes, develops the players and makes them learn new tactical approaches.
The global map should attract and stimulate clans with its’ possibilities. And also reward each participating player for their effort.

_Strategy_
The global map should be interesting in the first place by application of strategy, diplomacy and fights on territories, bringing interaction between players on another level than it is in a single battle. It is a strategy which provides clans with long-term goals, the feeling of belonging to something greater, feeling immersed in battling with tanks.
Successes on the global map always determined the strength of a clan and its’ glory – legendary clans of the past and present would not be themselves without having participated on the global map. The measure of strength of a clan is the capability to capture and hold lands on the global map. This idea should guide the development of the global map.

_Mutual benefit_
The developers always talk about the unprofitability of the global map mode, but is that really so?
We deem this untrue, because:
– To play on the global map, a player needs at least 2-3 vehicles from different branches. He researches these vehicles and doesn’t just leave the game after unlocking the IS-7.
– Playing in the clan environment requires many silver, which the player earns by using premium account and/or premium vehicles. The money for this lands directly on WG’s account.
– The clan keeps a player in the game, since clan life is the strongest social component of this product.

What do we want?

_Return of the prestige of the global map_
We propose to return the glory of holding land on the global map.
To do so, a change in prize distribution is necessary with lowering the reward for deployments and increasing it for holding provinces. Stimulating battles shouldn’t happen through quests, but by creating conditions where it is advantageous and neccesary for a clan to fight. Alternative prizes on the global map (scrap, bonds, clan reserves etc.) should stimulate activity of developing clans without increasing the gold resource on the global map. We’re fighting for several years already to expand the clan portal and would like to see our rewards we’ve earned on the global map.

_Popularization of the global map and clans_
We demand that the WG staff responsible for the coverage of the game faithfully perform their duties regarding the clan component.
It is neccesary to easen the understanding of the global map mode by creating training content.
It is also necessary to provide clans with the possibility to inform the playerbase of their successes themselves.
Provide the clan press the possibility to publish news on the official portal of the game, like it was before 2015. Create an official video channel with the company’s support to broadcast battles on the global map.
Regularly cover clan activities and reward clans which advertise the game mode.
Regularly publish news about the global map, events, map freezes etc. so players and commanders can plan ahead.

_Development of the global map_
We propose to include an alliance functionality into the game, which was unofficially present since the start of the global map.
Alliances are the top level of socialization between players and should be understandable and accessible. This would provide players with an unique feeling of depth in the game process. Socialization is one of the most important achievements which keeps active players in the game.

_Feedback_
We propose to create a department or designate a personal manager to work with the clan community.
We deem it neccessary to create a focus-group which will consist of the most experienced clan leaders and alliance leaders.
The main task of this group would be assisting the new department in optimizing the proposed changes and working on documents regarding clan activities, and also collecting feedback to constantly improve the quality of the global map. Feedback is neccessary to provide the community with a means to influence the taken decisions.

_How would this be achieved?_
Together!
We require cooperation with WG and the clan community, built on mutual respect and the desire to improve the game.
We are currently creating a shortened version of our proposals to improve the global map which will be sent to Mr. Makarov on July 10th.”

Open letter from RU clans to WG (translated by Vlad):



Dukebarry #2 Posted Aug 03 2017 - 10:07

    Major

  • WGLNA Bronze League Player
  • 30217 battles
  • 2,623
  • [FADES] FADES
  • Member since:
    06-23-2011

Interesting. Where did you find this?

 



Viper69 #3 Posted Aug 03 2017 - 10:07

    Major

  • Players
  • 7410 battles
  • 3,947
  • [D-DAY] D-DAY
  • Member since:
    04-25-2011
Hahahaha open letters are a joke.

johnmadara #4 Posted Aug 03 2017 - 10:49

    Major

  • Players
  • 31504 battles
  • 5,903
  • Member since:
    10-09-2011
tldr: tldr

FeelMy_APCR #5 Posted Aug 03 2017 - 11:23

    First lieutenant

  • Players
  • 29472 battles
  • 862
  • [BRVE] BRVE
  • Member since:
    05-30-2012
Clan wars are dead. And that's it. Next on the list are Strongholds and Advances. Oh and never forget the destruction of Team Battles.

raymee101 #6 Posted Aug 03 2017 - 12:07

    Sergeant

  • Players
  • 52608 battles
  • 134
  • [CARTL] CARTL
  • Member since:
    09-06-2012
How can you say clan wars are dead?  By far the most interaction ive seen all year is the past season on the global map.  Tons of clan were involved and nonstop battles going on, didnt seem very dead to me since our clan was playing 5 hours a night or more in clan wars against many other clans doing the same thing.   Sadly there is no reward or motivation to play clan wars at any other tiers but 10, but its still very active.  Ranked battles suck and almost every player ive heard speak of ranked hates them so hopefully that mess will just go away.  Advances are great and I like how they are going 10v10 at tier 10 for advances, thats a fun fast bunch of battles.  I think defense on global map should be like the clan cup as well, with 2 cap points per map so teams cant just sit all season camping with super heavies.  
 

MacDaddyMatty #7 Posted Aug 03 2017 - 12:20

    Major

  • -Players-
  • 15648 battles
  • 2,769
  • [D-DAY] D-DAY
  • Member since:
    10-07-2016

View PostFeelMy_APCR, on Aug 03 2017 - 05:23, said:

Clan wars are dead. And that's it. Next on the list are Strongholds and Advances. Oh and never forget the destruction of Team Battles.

 

We've been doing Team Battle Tuesdays and have had a lot of fun.

Winterpeger #8 Posted Aug 03 2017 - 12:23

    Captain

  • Players
  • 48891 battles
  • 1,673
  • [DD-S] DD-S
  • Member since:
    10-25-2011

I find this interesting ...

 

Regularly cover clan activities and reward clans which advertise the game mode.

 

So they also want to be rewarded for advertising clan wars?  



FeelMy_APCR #9 Posted Aug 03 2017 - 12:59

    First lieutenant

  • Players
  • 29472 battles
  • 862
  • [BRVE] BRVE
  • Member since:
    05-30-2012

View PostMacDaddyMatty, on Aug 03 2017 - 14:20, said:

 

We've been doing Team Battle Tuesdays and have had a lot of fun.

 

That is good to hear BUT the community should not be responsible for organizing Team Battle times.
BRING BACK RANKED TEAM BATTLES!

Lonewolfpj #10 Posted Aug 03 2017 - 13:19

    Staff sergeant

  • -Players-
  • 1843 battles
  • 365
  • [HHOUR] HHOUR
  • Member since:
    05-20-2011
So much text. 

DuncanKFW #11 Posted Aug 03 2017 - 13:41

    Staff sergeant

  • Players
  • 14415 battles
  • 377
  • [UBH-T] UBH-T
  • Member since:
    10-19-2011
https://thedailyboun...ntras-movement/

Devildog8 #12 Posted Aug 03 2017 - 13:59

    Major

  • Players
  • 9199 battles
  • 3,167
  • [XILES] XILES
  • Member since:
    12-26-2011

Tho I agree with some of this I just cant agree with all of it, the old way CWs was going was not a friendly clan environment, only top ranked clans benefited from this mode, reason is because most top ranked clans have more resources at their disposal then lower ranked clans or smaller clans, the idea was to bring all clans into the fold, we played season 5, and won the tier six division, but on top of that it was fun and we enjoyed playing and battling nightly to earn land and points, tho the reward for it was meek and depressing after it got extended 3 times the fight went on and felt a crappy medal and emblem for our hard work was flat out a rip off.

 

I think the other tier CWs gives smaller clans the tools to graduate into the big boy matches that tier 10 brings, tank locking also hurts in this arena, some clans losing 1-2 tanks for 24-36 hrs is devastating to a clan and its path forward, like I said not all clans have the resources big top clans have, now I hear the argument about if you cant bring what you need for tank locking CWs then your clan shouldnt be in them, this is a selfish response and show lack of respect to every clan out there except the big boy clans and seems  to be only ones trying to hold onto this argument

 

 

 

 

 

 



raymee101 #13 Posted Aug 03 2017 - 19:31

    Sergeant

  • Players
  • 52608 battles
  • 134
  • [CARTL] CARTL
  • Member since:
    09-06-2012
There are positives and negatives to tank locking.  On one side it does hurt some clans where players have only 1 or 2 tanks, but its easy to get more tanks so i dont feel this is a big issue.  On the other hand with no tank locking, it allows clans to just spam defenders every single match, so its gets boring always facing the same tanks every single night for months on end.  I personally like tank locking as it lets us callers see a wide variety of tanks instead of just 4 or 5 of the same tanks 20 times a night.  

unlawfulsoup #14 Posted Aug 04 2017 - 19:29

    Captain

  • Beta Testers
  • 17937 battles
  • 1,492
  • Member since:
    07-17-2010

View PostDevildog8, on Aug 03 2017 - 07:59, said:

Tho I agree with some of this I just cant agree with all of it, the old way CWs was going was not a friendly clan environment, only top ranked clans benefited from this mode, reason is because most top ranked clans have more resources at their disposal then lower ranked clans or smaller clans, the idea was to bring all clans into the fold, we played season 5, and won the tier six division, but on top of that it was fun and we enjoyed playing and battling nightly to earn land and points, tho the reward for it was meek and depressing after it got extended 3 times the fight went on and felt a crappy medal and emblem for our hard work was flat out a rip off.

 

I think the other tier CWs gives smaller clans the tools to graduate into the big boy matches that tier 10 brings, tank locking also hurts in this arena, some clans losing 1-2 tanks for 24-36 hrs is devastating to a clan and its path forward, like I said not all clans have the resources big top clans have, now I hear the argument about if you cant bring what you need for tank locking CWs then your clan shouldnt be in them, this is a selfish response and show lack of respect to every clan out there except the big boy clans and seems  to be only ones trying to hold onto this argument

 

 

 

 

 

 

 

What they did was utterly destroy the elite section of the player base. You probably weren't around for Clan Wars in its prime, but it was a dynamic and fairly enthralling affair. The map was harder to get on, but the stakes were higher and quality of play was excellent. Clan Wars wasn't a grindy job back then, it was a nightly shuffle, often of frantic battles as your clan hedged its bets on the map. We had massive wars with dozens of clans rising and falling every month. Those with skill applied it, started on Africa and worked their way into the proper map which was a chaotic machiavellian free-for-all. It really was worthy of the title clan wars.

 

WG then made its 2.0 changes and basically destroyed the community. Frankly, I think all changes in this game are done solely for the RU map and people here just have to deal with them. The supposed democratization the CW map as hinted above basically made things into a job. You had to basically grind every night and it sapped the will of the better players, I would wager 90%+ of the best players in this game moved on. The best clans just continued to consolidate and found ways to keep their gold. Yeah, some lesser clans had more opportunity on the bevy of maps, but even in CW 1.0 this could have been achieved with a carbon copy junior CW map to the same effect. Bottom line is that competitive play was largely killed and what exists now is the badly picked skeleton of what used to be a vibrant and competitive community. But, hey a few more people can potentially get CW gold.



unlawfulsoup #15 Posted Aug 04 2017 - 19:30

    Captain

  • Beta Testers
  • 17937 battles
  • 1,492
  • Member since:
    07-17-2010
Double post, silly no-script extension, ehhhhh.

Edited by unlawfulsoup, Aug 04 2017 - 19:30.


raymee101 #16 Posted Aug 06 2017 - 00:33

    Sergeant

  • Players
  • 52608 battles
  • 134
  • [CARTL] CARTL
  • Member since:
    09-06-2012
So what you are saying is you dont think its right for everyone to enjoy clan wars?  you think it should be just for the elite players and everyone else should shut up and just do pubs?  They did the right thing by creating a map for all the regular players to go enjoy themselves and have a busy time with lots of changing provinces and then they left an area for the elite clans to sit and collect gold as well.  Its not our fault that the upper clans dont battle much, they are the ones that choose to sit and farm the gold.  It gives clans like us a chance to move to tier 10 on the smaller map and not have to face the top 5 farmers

MF_Kool_Aid135 #17 Posted Aug 11 2017 - 06:13

    Corporal

  • Players
  • 22783 battles
  • 39
  • [TOGWR] TOGWR
  • Member since:
    05-08-2012

like i don't mind the 6/8 fronts being around, but why not just move them to other continents 

WG at this point needs to open the doors as far as getting the player base interested again, i think more provinces and not such an emphasis on clan tasks(which i don't mind either but its definitely better suited for special event style gig) to get the people interested again, and a chance for alot of up and coming clans to get feet wet on the map for more then a night. (and also not having maps that are just minefields of landing zones, i get that this breaks up people creating big empires but it takes the, "where are they gonna go?" out of it.)

what i miss was actual map movements, and having proper battles with other clans instead of just 1 offs on the only province that wasn't a landing, and if clans were too rooted in an area you went out and made friends doing some diplomatic stuff and bam the peasants raid the castle.

i was still very green in the 1.0 map but the glory days are generally agreed upon as around "civil war" time for a reason,... can't something be taken from what was good on that 1.0 map and put into play here? 

i get that this will be quoted with "stfu noob" or whatever but one humble [edited]ter that has probably spent way too much time with this game would like to see it grow again.


peace and <o 


MF



roten1 #18 Posted Aug 14 2017 - 22:47

    Sergeant

  • Players
  • 30097 battles
  • 163
  • [E-T-D] E-T-D
  • Member since:
    04-04-2013

View PostMF_Kool_Aid135, on Aug 11 2017 - 00:13, said:

like i don't mind the 6/8 fronts being around, but why not just move them to other continents 

WG at this point needs to open the doors as far as getting the player base interested again, i think more provinces and not such an emphasis on clan tasks(which i don't mind either but its definitely better suited for special event style gig) to get the people interested again, and a chance for alot of up and coming clans to get feet wet on the map for more then a night. (and also not having maps that are just minefields of landing zones, i get that this breaks up people creating big empires but it takes the, "where are they gonna go?" out of it.)

what i miss was actual map movements, and having proper battles with other clans instead of just 1 offs on the only province that wasn't a landing, and if clans were too rooted in an area you went out and made friends doing some diplomatic stuff and bam the peasants raid the castle.

i was still very green in the 1.0 map but the glory days are generally agreed upon as around "civil war" time for a reason,... can't something be taken from what was good on that 1.0 map and put into play here? 

i get that this will be quoted with "stfu noob" or whatever but one humble [edited]ter that has probably spent way too much time with this game would like to see it grow again.


peace and <o 


MF

 

​NO that's the point, leave the tier 10 map at its current size or make it bigger, set another map for t6 and t8, set the gold levels smalls and as they climb the ladder tier the payouts grow until they get to tier 10 level. But nobody wants to hear this they just complain about it all being tier 10 .

MF_Kool_Aid135 #19 Posted Aug 16 2017 - 04:32

    Corporal

  • Players
  • 22783 battles
  • 39
  • [TOGWR] TOGWR
  • Member since:
    05-08-2012

View Postroten1, on Aug 14 2017 - 16:47, said:

 

​NO that's the point, leave the tier 10 map at its current size or make it bigger, set another map for t6 and t8, set the gold levels smalls and as they climb the ladder tier the payouts grow until they get to tier 10 level. But nobody wants to hear this they just complain about it all being tier 10 .

 

i wasn't disputing that , what i was getting at was use all of NA for 10's. something like Central America for 6's and SA for 8's overall more land across the board. you do tier the gold payouts for the different tank tiers,  i'm not AT ALL complaining about it being tier 10 (i love it) but i also see the point of giving smaller clans a stepping stone but not letting them park on smaller maps and get something.

you prove that reading is a skill about as rare as common sense m'dude.

good day

MF

 


Edited by MF_Kool_Aid135, Aug 16 2017 - 04:34.


mojave #20 Posted Aug 16 2017 - 05:41

    Sergeant

  • Players
  • 22255 battles
  • 197
  • [RELIC] RELIC
  • Member since:
    05-27-2011

View PostMF_Kool_Aid135, on Aug 16 2017 - 03:32, said:

 

i wasn't disputing that , what i was getting at was use all of NA for 10's. something like Central America for 6's and SA for 8's overall more land across the board. you do tier the gold payouts for the different tank tiers,  i'm not AT ALL complaining about it being tier 10 (i love it) but i also see the point of giving smaller clans a stepping stone but not letting them park on smaller maps and get something.

you prove that reading is a skill about as rare as common sense m'dude.

good day

MF

 

 

Wargaming did tier the gold based on the front. That didnt work. If you want a clan wars setting other than ten it has to be made so small that it wouldnt even be worth trying on if gold was your goal. Think 30 provinces in 3 time zones with half as lz's.




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users