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The new "Academy Roll Call" missions


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shaggy996 #61 Posted Aug 14 2017 - 10:50

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View PostLateralusTOOL, on Aug 13 2017 - 16:57, said:

Will you just look at that tomatoes saying all good players use cheats. Typical

 

 

So what mods do you consider cheats?

 

ETA Calling people cheaters with no proof should be a banable offense.

 

All mods are cheats according to him.

Swell_Sell #62 Posted Aug 14 2017 - 11:12

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Mods aren't really that helpful anymore. WG has added a ton of "cheats" into the game based off of popular mods. There is no reason not to run vanilla unless you want some sort of visual and/or auditory customization mod.

 

/thread



moogleslam #63 Posted Aug 14 2017 - 14:42

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View PostSwell_Sell, on Aug 14 2017 - 06:12, said:

Mods aren't really that helpful anymore. WG has added a ton of "cheats" into the game based off of popular mods. There is no reason not to run vanilla unless you want some sort of visual and/or auditory customization mod.

 

/thread

 

I'll run vanilla once they put spotted icons adjacent to the enemy player list, and allow auto switching of binocs and camo nets.

 

WG have never added any cheats to the game.  They've added features from legal mods.



Lexers615 #64 Posted Aug 14 2017 - 21:23

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View Postmoogleslam, on Aug 14 2017 - 08:42, said:

 

I'll run vanilla once they put spotted icons adjacent to the enemy player list, and allow auto switching of binocs and camo nets.

 

WG have never added any cheats to the game.  They've added features from legal mods.

 

I love how in the very same threads modders all claim that mods add no advantages, performance is only based on talent, send low lives trolling to harass people against mods out of the forum, but then openly decline playing vanilla because it doesn't include the advatages their mods have...




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