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WoT Blitz T49 ATGM


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KanKanMikan #1 Posted Aug 15 2017 - 19:15

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(Yes Ik this is PC - I just want to share this to all of you :) )

• KpfPz 70

• T49 ATGM (Anti-Tank Guided Missile)



_Tsavo #2 Posted Aug 15 2017 - 19:17

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Wait, they made the T49 even more lulzy?

 

Can I have these here for my Sheridan? Please.  I promise I'll only use them *not* sparingly. 

 

But it's blitz, so ew.



_Sterben_ #3 Posted Aug 15 2017 - 19:18

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View Post_Tsavo, on Aug 15 2017 - 19:17, said:

Wait, they made the T49 even more lulzy?

 

Can I have these here for my Sheridan? Please.  I promise I'll only use them *not* sparingly. 

 

But it's blitz, so ew.

 

Blin you just discovered the tip of the Ice Berg yet :hiding:

YANKEE137 #4 Posted Aug 15 2017 - 19:23

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Until recently ATGM's didn't work like that. You had to have LOS to target just for starters. Whatever they are messing with is just not accurate. Not that it stopped them from making arty some sort of drone guided one shot one kill missile.



HowitzerBlitzer #5 Posted Aug 15 2017 - 19:23

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Because the top tier American lights are a bit weak (looking at you, Sheridan), they might be using Blitz as a testing server for these new munitions?

Xx1Tommy1xX #6 Posted Aug 15 2017 - 19:28

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View PostHowitzerBlitzer, on Aug 15 2017 - 13:23, said:

Because the top tier American lights are a bit weak (looking at you, Sheridan), they might be using Blitz as a testing server for these new munitions?

We all know by now that WoT console and Blitz are testbeds.

 

But yes Sheridan and T49 need this. 

Also if this gets implemented it will open so many possibilities for other vehicles.

example The M60A2 "The Starship"



Augustus_GoldNoob_Sohn #7 Posted Aug 15 2017 - 19:30

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It will be a game mode/event (temporary) on Blitz. The did it with the Mk.1 as well. Purely for the lolz.  Top 1000 players in the event will get eh Kpz 70.

 


Edited by Augustus_GoldNoob_Sohn, Aug 15 2017 - 19:37.


otacon237 #8 Posted Aug 15 2017 - 20:36

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View PostAugustus_GoldNoob_Sohn, on Aug 15 2017 - 18:30, said:

It will be a game mode/event (temporary) on Blitz. The did it with the Mk.1 as well. Purely for the lolz.  Top 1000 players in the event will get eh Kpz 70.

 

 

they also later commented in a dev qa that wheeled vehicles are potentially possible and the ww1 event was a test bed, as many of us suspected. This doesn't CONFIRM anything, but it's safe to assume just about anything they in a goofy temporary mode, esp if it's something players have been asking for, is a test bed.

V_A_C_A #9 Posted Aug 15 2017 - 20:42

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If ATGM is compatible with WoT Blitz... You know what's coming.
(Hurray! No more anti-arty threads!!! Oops... They'll turn to Anti-ATGM threads? Oh, man... :( )

CynicalDutchie #10 Posted Aug 15 2017 - 21:07

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It's like they want WoT to turn into a cancerous cesspool. Better hope this sh*t never makes it into the PC version.

Avalon304 #11 Posted Aug 15 2017 - 21:15

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View Post_Tsavo, on Aug 15 2017 - 11:17, said:

Wait, they made the T49 even more lulzy?

 

Can I have these here for my Sheridan? Please.  I promise I'll only use them *not* sparingly. 

 

But it's blitz, so ew.

 

Literally no. ATGMs are the worst addition that could be made to WoT.

 

It doesnt look like the Kpz has them though (as it only lists AP/HEAT/HE) as its ammo choices.



Xx1Tommy1xX #12 Posted Aug 15 2017 - 21:19

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View PostV_A_C_A, on Aug 15 2017 - 14:42, said:

If ATGM is compatible with WoT Blitz... You know what's coming.
(Hurray! No more anti-arty threads!!! Oops... They'll turn to Anti-ATGM threads? Oh, man... :( )

Blitz don't have a anti-arty threads so they will give them something to hate. XD



KanKanMikan #13 Posted Aug 15 2017 - 22:15

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View PostXx1Tommy1xX, on Aug 15 2017 - 21:19, said:

Blitz don't have a anti-arty threads so they will give them something to hate. XD

 

T49 ATGM is a tier 7 - it will have its own MM where it doesn't meet any other tanks, but itself - also its only temporary so you can't keep it - only hate threads are TD spam in tier X and anime/fantasy tanks (which I'm not totally against anime/fantasy tanks)

BillT #14 Posted Aug 15 2017 - 23:06

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View PostYANKEE137, on Aug 15 2017 - 13:23, said:

Until recently ATGM's didn't work like that. You had to have LOS to target just for starters. 


Right.  The 152mm Shillelagh system in the T49, Sheridan, and M60A2 didn't have a camera in the missile.  The gunner had to keep his sight on the target, and the sight would tell the missile how to adjust to hit that aiming point.  The TOW missile works the same way.   

What the video shows is a missile flying like the much more modern FOG-M, which had a camera in the nose so the operator didn't even need to see the target from his control site.  

 

Having said that, there was a wire-guided ATGM built during WWII: the Kramer X-7 "Rotkaeppchen" (Little Red Riding Hood).  It might even have been used in combat.  

 

http://www.wehrmacht...ank-missile.htm

 

But the X-7, and even the post-war Sagger missile that gained so much fame in the Yom Kippur war, was much more primitive.  The operator had to use a joystick to control the missile onto the target, which was a lot more difficult.

 

The problem with the Sagger (and X-7) was that there were many countermeasures.  They were slow - a little over 100 m/sec.  This gave the target lots of time to dodge, or even to put an HE round near the launcher to mess up the gunner's aim before the missile arrived -- and the missile made a bright flash when fired, so the launcher's position was obvious.   Smoke worked great (hence all the smoke launchers you see on post-war tanks). 

 

But to put this into WOT... the first problem is the minimum range.  It takes a few second for the operator to get the missile under control and on target,  so the Soviets said that the minimum effective range of the Sagger was 500 to 800 m.  So any tank in WOT that's within your draw range is too close to shoot a missile at.  If you allow the missile to fire at such short ranges, you negate all the countermeasures because there's almost no time (5 seconds, max) to react.  At the very least they'd have to make vehicular smoke dischargers function.   And the best defense was shooting back at the missile launcher, which doesn't work so well when the gunner is inside a tank.  They'd need some kind of stun-like mechanism that throws off the missile's aim if the launch vehicle gets hit.  

Reload time would be pretty bad, but possibly offset by having multiple launchers (which would work essentially like an autoloader; a magazine with 3-6 shots and a long reload).

 

Bottom line: they could put first-generation ATGMs in the game; why not, since the game already includes the tanks those missiles were designed to kill?  But it would be a bad idea given WG's choice to force all combat to close range.



RedBaronK #15 Posted Aug 16 2017 - 04:56

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So if there's ATGM, does this mean smoke launchers r in the works? Wasn't that why they were used on real tanks? Besides masking withdrawals, I believe it was to fool with the optical guidance of missiles like TOW

BillT #16 Posted Aug 16 2017 - 15:53

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View PostRedBaronK, on Aug 15 2017 - 22:56, said:

So if there's ATGM, does this mean smoke launchers r in the works? Wasn't that why they were used on real tanks? Besides masking withdrawals, I believe it was to fool with the optical guidance of missiles like TOW

 

Many tanks had some sort of smoke grenade launcher during WWII, before ATGMs appeared. The Germans probably took it the farthest with the multi-barreled smoke candle launchers they mounted on the turrets of late-war tanks, but even before that they had a single-barreled smoke grenade launcher in the turret roof, which could be loaded from inside the tank. Shermans and many other (most?) tanks had something similar.  So the first reason for them was not ATGM defense.  But the appearance of ATGMs made them much more valuable and led to most nations mounting batteries of smoke launchers, similar to the German practice.

 

Bear in mind that the TOW missile and earlier Saggers were guided by human eye.  They didn't have any kind of sensor on the missile, the firer had to maintain vision of the target.  TOW means "Tube-launched, Optically-tracked, Wire guided".



_Reynolds_Wrap_ #17 Posted Aug 16 2017 - 15:59

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Please no,they're already broken in warthunder especially on the Russians

Verblonde #18 Posted Aug 16 2017 - 18:52

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The other thing supposedly coming to Blitz is a Warhammer 40K tie-up, whatever that means - the fear is that various 41st millenium tanks are going to show up in game....

*Really* hope that doesn't head in the direction of PC too.

Wolfenslaggen #19 Posted Aug 16 2017 - 21:28

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No. Just No.

 

Look at WT  ground forces for how "fun" it is to have ATGMs. Missiles will be a cancer that will make arty look like a well developed game mechanic.



hasannajar #20 Posted Sep 14 2017 - 07:31

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The T49 is just a pain in the [edited].

I hate wot developers for it.

You cant put 3 of them in the enemy team its just not fair!






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