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xSzikll #41 Posted Oct 12 2017 - 16:22

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View Post_GeorgePreddy, on Aug 30 2017 - 12:01, said:

 

Haaaaa-ha !   This is true comedy gold !  Next you'll be saying something like "Arty promotes dynamic gameplay"... hahahahahahahahahahaha, my sides are splitting.

 

Yes, focusing one poor heavy tank trying to lead a push is pure Dinamic Gameplay.

ephemeral_beast #42 Posted Oct 12 2017 - 16:37

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When you are playing your arty and friendlies are near your target, remember to push the T key to warn them.  Getting splattered by your own arty is somewhat less than fun.

Capt_Nixon #43 Posted Oct 12 2017 - 16:38

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Although still a noob, I've got to agree that the limited experience I've had with arty at Tiers IV and V suggests to me it is a great balancer.

 

If the majority of your team sits back in a defensive shell, i.e. "camping", all it takes is one half-decent enemy scout to light your positions up one by one, or nearly all at once, and then arty goes to work on you, and you lose. It promotes 'fire and maneuver' tactics, which is the key military m.o. for any units ... infantry, armor, naval ... for defeating an enemy and securing a position. I should mention that I do not share the general disdain for "camping" in WoT either, I think it is a very useful strategy when deployed properly (in which case many of the skilled players don't call it 'camping', but the principle of remaining relatively stationary in an advantageous position to patiently deliver damage to the enemy is the same).

 

So I think arty is a great addition, encouraging 'fire and maneuver', requiring good team coordination, and skilled tactics in seizing the initiative to win the match.

 

Also, arty vehicles tend to be stat killers, so players who have a need to present attractive stats to the rest of the world to maintain their egos do not play arty, and I respect the players who do play arty regularly despite the damage to their stat lines.

 

I am currently exploring the U.S. and French lines, only at Tier III, and enjoy it. It is more frustrating than driving a tank, but on those occasions where you make a big difference and contribute to the team's win in a close match, there is nothing more rewarding.  

 

Any arty kills of 'light tanks at max speed' beyond 50 meters that aren't charging directly at arty are pure luck, so this is not a relevant argument.

 

 



Lexers615 #44 Posted Oct 13 2017 - 03:09

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View PostxSzikll, on Oct 12 2017 - 10:19, said:

 

Tell me how the sky cancer prevents camping when shooting light tanks at max speed.

 

I've been through this falacy already...

stalkervision #45 Posted Oct 13 2017 - 03:28

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View PostxSzikll, on Oct 12 2017 - 10:19, said:

 

Tell me how the sky cancer prevents camping when shooting light tanks at max speed.

 

Not possible as under skilled arty players can't shoot that well while eating Cheetos. Moot argument.

stalkervision #46 Posted Oct 13 2017 - 03:29

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View PostxSzikll, on Oct 12 2017 - 10:19, said:

 

Tell me how the sky cancer prevents camping when shooting light tanks at max speed.

 

arty players have no skill whatsoever and depend on targets to sit for ages to kill them. That is where the camping argument comes in.

Edited by stalkervision, Oct 13 2017 - 03:31.


Lexers615 #47 Posted Oct 13 2017 - 12:28

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View Poststalkervision, on Oct 12 2017 - 21:29, said:

 

arty players have no skill whatsoever and depend on targets to sit for ages to kill them. That is where the camping argument comes in.

 

Take a lot more skill to play vanilla arty than it takes to play with aimbot or warpack...




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