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Do I need a Mentor?

Crew Skills Mentor

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WinningWithWarchild #1 Posted Aug 22 2017 - 22:51

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Howdy Tankers,

 

I have a Four (4) tanker crew manning my Chrysler K GF and am on 99% for my 3rd skill (The first is actually 0-Skill BIA).  I have a Commander, Gunner, Driver & Loader.  The Commander doubles as the Radio Operator.  I know what to put as my 4th skill for everyone but the Commander - please keep in mind that this crew will remain in the Chrysler.  Right now, my Commander has: BIA, 6th Sense & Repair.  What should I put as my 4th skill?

 

1) Recon? - Many unicum players suggest this for HT commanders as a 4th skill

2) Situational Awareness?  - Is this better than Recon if the Commander does both jobs?

3) Camoflauge - I've seen some people recommend this for the Chrysler because of its magnetism for arty strikes.

4) Jack of All Trades - So the commander can fill in for others when things go south.

 

But what about Mentor?  If I'm trying to work on getting the crews' skills maxed as far as I can go, does this Skill make sense?  Pros/Cons?

 

Any information you can provide would be greatly appreciated!


Thank you for your time.

 

WinningWithWarchild

 


Edited by WinningWithWarchild, Aug 22 2017 - 22:51.


OldFrog75 #2 Posted Aug 22 2017 - 22:59

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Mentor seems to get a bad rap around here.  I might be the only player that has it on most of his tanks.  The reason is it expedites the training of the rest of the crew after every battle by 10% of the Mentor percentage:

 

"For every 1% of the Training Level of the Commander's Mentor Skill, all crew members except the Commander himself, receive an amount of 0.1% additional experience at the end of every battle, up to a maximum of 10% each when the Mentor Skill reaches 100%. If the Commander's Mentor Skill Training Level increases during the battle, the crew will benefit from the increase.

Useful on any tank you plan to keep indefinitely."


Edited by OldFrog75, Aug 22 2017 - 23:01.


tigerajk #3 Posted Aug 22 2017 - 22:59

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Mentor is literally the most underwhelming perk to chose.

 

Avoid it at all costs.



WinningWithWarchild #4 Posted Aug 22 2017 - 23:01

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View PostOldFrog75, on Aug 22 2017 - 15:59, said:

Mentor seems to get a bad rap around here.  I might be the only player that has it on virtually all his tanks.  The reason is it expedites the training of the rest of the crew after every battle by 10% of the Mentor percentage:

 

"For every 1% of the Training Level of the Commander's Mentor Skill, all crew members except the Commander himself, receive an amount of 0.1% additional experience at the end of every battle, up to a maximum of 10% each when the Mentor Skill reaches 100%. If the Commander's Mentor Skill Training Level increases during the battle, the crew will benefit from the increase.

Useful on any tank you plan to keep indefinitely."

 

View Posttigerajk, on Aug 22 2017 - 15:59, said:

Mentor is literally the most underwhelming perk to chose.

 

Avoid it at all costs.

 

 

 

Boy, those 2 responses couldn't be more polar opposite!

 

:amazed:


Edited by WinningWithWarchild, Aug 22 2017 - 23:01.


moon111 #5 Posted Aug 22 2017 - 23:01

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If you want to see what other's are doing, go to vbaddict.net.  

 

Direct link: http://www.vbaddict....rysler_k_gf-229

 

This is a quick list from most popular on down.:

BIA, Repairs, Sixth Sense, Snap Shots, Safe Stowage, Smooth Ride, Fire Fighting, Off-Road Driving, Clutch Braking, Dead-eye, Camouflage, Armorer, Adrenaline Rush, Recon, Jack of All Trades



Cenotaph #6 Posted Aug 22 2017 - 23:10

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View PostWinningWithWarchild, on Aug 22 2017 - 14:01, said:

 

 

 

Boy, those 2 responses couldn't be more polar opposite!

 

:amazed:

 

Not to sound like a stat elitist, but look at the people giving those replies...

 

The guy with stats that are far better than mine thinks Mentor is useless, and I tend to agree with him.



OldFrog75 #7 Posted Aug 22 2017 - 23:11

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View PostWinningWithWarchild, on Aug 22 2017 - 23:01, said:

 

 

 

Boy, those 2 responses couldn't be more polar opposite!

 

:amazed:

 

I don't think it makes sense as a 4th skill.  By then it's impact is too watered down.

WinningWithWarchild #8 Posted Aug 22 2017 - 23:21

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View Postmoon111, on Aug 22 2017 - 16:01, said:

If you want to see what other's are doing, go to vbaddict.net.  

 

Direct link: http://www.vbaddict....rysler_k_gf-229

 

This is a quick list from most popular on down.:

BIA, Repairs, Sixth Sense, Snap Shots, Safe Stowage, Smooth Ride, Fire Fighting, Off-Road Driving, Clutch Braking, Dead-eye, Camouflage, Armorer, Adrenaline Rush, Recon, Jack of All Trades


Thanks for sending me that, but I don't know if it's helpful to me in particular.  Based on those results:

 

                             Usage          Unicums

Fire Fighting:         5.4%             9.5%

Camouflage:          10.4%           6.2%

Recon:                    6.5%           5.2%

Jack of A.T:             1.6%           2.9%

Sit. Awareness        2.4%           2.9%

MENTOR:               2.7%            2.4%

 

Several folks have chimed in that Mentor isn't worth it, so I'm looking at my other options here.  I literally have never caught fire or been ammo racked in this tank, but I use a fire extinguisher anyway - so firefighting isn't a top priority.  Anyone have strong feelings about any of the other choices?

 

 



Silversound #9 Posted Aug 22 2017 - 23:24

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Jack of all Trades.

johnmadara #10 Posted Aug 22 2017 - 23:27

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situational awareness > recon

 

you should pick skills depending on how often they will benefit you. 10m more view range will help you far more often than a skill that slightly dampen the effects of an injured crew member, especially since multi use consumables



OldFrog75 #11 Posted Aug 22 2017 - 23:33

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View PostCenotaph, on Aug 22 2017 - 23:10, said:

 

Not to sound like a stat elitist, but look at the people giving those replies...

 

The guy with stats that are far better than mine thinks Mentor is useless, and I tend to agree with him.

 

Makes sense...and I did say I'm probably the only player here who places as much value on Mentor as I do.  :)

Edited by OldFrog75, Aug 23 2017 - 11:51.


WinningWithWarchild #12 Posted Aug 22 2017 - 23:38

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View Postjohnmadara, on Aug 22 2017 - 16:27, said:

situational awareness > recon

 

you should pick skills depending on how often they will benefit you. 10m more view range will help you far more often than a skill that slightly dampen the effects of an injured crew member, especially since multi use consumables

 

I am leaning towards this for the reasons stated in his response.  Situational awareness is slightly better for distance (3% versus 2%), but the Recon provides 20% view range for a damaged device and they're always having to shoot my turret so my view finder is often damaged.  Still go with Situational Awareness?

 

 



ShookYang #13 Posted Aug 23 2017 - 00:35

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I'm in the exact same boat as you.  I just started the 4th skill on my Chrysler crew last night.

 

My Commander is setup as: BIA, Repairs, Six Sense, Situational Awareness.

 

I plan to train Firefighting and Recon (in that order) next.

 

I went with Situational Awareness before Firefighting for better vision control.  I have two other crew members training Firefighting as their 4th skill, so I didn't feel I needed to train Firefighting right away.  I get that it gets better the more crew members that have it.



johnmadara #14 Posted Aug 23 2017 - 00:57

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View PostWinningWithWarchild, on Aug 22 2017 - 22:38, said:

 

I am leaning towards this for the reasons stated in his response.  Situational awareness is slightly better for distance (3% versus 2%), but the Recon provides 20% view range for a damaged device and they're always having to shoot my turret so my view finder is often damaged.  Still go with Situational Awareness?

 

 

 

I dont think damaged observation devices effect the view range, its only when its broken which is like 8 seconds... and even then its like half your view range which 20% wouldnt do very much.

 

1% more view range is far better than 20% more for 8 seconds 0.01% of the time


Edited by johnmadara, Aug 23 2017 - 00:57.


Themutt36 #15 Posted Aug 23 2017 - 01:17

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View PostWinningWithWarchild, on Aug 22 2017 - 17:38, said:

 

I am leaning towards this for the reasons stated in his response.  Situational awareness is slightly better for distance (3% versus 2%), but the Recon provides 20% view range for a damaged device and they're always having to shoot my turret so my view finder is often damaged.  Still go with Situational Awareness?

 

 

 

3% is better than 2% 

BUT, double check to see what tank this crew will be going into ie; does the ______ use the commander as radioman too?  Some tanks are different so check that out and use that to base your decision.



the_Deadly_Bulb #16 Posted Aug 23 2017 - 02:27

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Just going to say this about camo on a heavy tank, any heavy tank.

Don't bother.

 

Heavies have amongst the worst concealment values in the game, if not the worst.


 

If you intend on keeping the tank and you like them to be painted then fine, by all means paint that sucker, but the 3% to concealment from the paint isn't going to make a difference you'll notice in battle. The 10% of a camo net is also not worth consideration. There are many better pieces of equipment to mount for a heavy than a camo tarp. Even if you could double the camo, twice nothing is still nothing.


 

I'm not saying go Mentor over anything else, but Mentor before Camo would be my choice for certain.



Project100 #17 Posted Aug 23 2017 - 04:33

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View PostWinningWithWarchild, on Aug 22 2017 - 17:21, said:


Thanks for sending me that, but I don't know if it's helpful to me in particular.  Based on those results:

 

                             Usage          Unicums

Fire Fighting:         5.4%             9.5%

Camouflage:          10.4%           6.2%

Recon:                    6.5%           5.2%

Jack of A.T:             1.6%           2.9%

Sit. Awareness        2.4%           2.9%

MENTOR:               2.7%            2.4%

 

Several folks have chimed in that Mentor isn't worth it, so I'm looking at my other options here.  I literally have never caught fire or been ammo racked in this tank, but I use a fire extinguisher anyway - so firefighting isn't a top priority.  Anyone have strong feelings about any of the other choices?

 

 

 

One thing that you don't see when looking at those stats is the CONSUMABLES the players are using.

 

If you get to the point with crew skills where you have taken everything that is "more useful", then you can take Firefighting and drop the fire extinguisher for Food or High Octane Gas to get an added boost in performance or to compensate for a weakness in a given tank.



OldFrog75 #18 Posted Aug 23 2017 - 11:49

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View Postmoon111, on Aug 22 2017 - 23:01, said:

If you want to see what other's are doing, go to vbaddict.net.  

 

Direct link: http://www.vbaddict....rysler_k_gf-229

 

This is a quick list from most popular on down.:

BIA, Repairs, Sixth Sense, Snap Shots, Safe Stowage, Smooth Ride, Fire Fighting, Off-Road Driving, Clutch Braking, Dead-eye, Camouflage, Armorer, Adrenaline Rush, Recon, Jack of All Trades

 

Thanks for posting this link.  I subsequently used it to compare all the crews for all the tanks in my Garage (relatively easy for me since I only have about 20 total and only 8 that I play regularly).

 

I'm really going to miss vbaddict after it shuts down next month.   :(   


Edited by OldFrog75, Aug 23 2017 - 11:52.


OldFrog75 #19 Posted Aug 23 2017 - 17:18

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View PostWinningWithWarchild, on Aug 22 2017 - 23:21, said:


Thanks for sending me that, but I don't know if it's helpful to me in particular.  Based on those results:

 

                             Usage          Unicums

Fire Fighting:         5.4%             9.5%

Camouflage:          10.4%           6.2%

Recon:                    6.5%           5.2%

Jack of A.T:             1.6%           2.9%

Sit. Awareness        2.4%           2.9%

MENTOR:               2.7%            2.4%

 

Several folks have chimed in that Mentor isn't worth it, so I'm looking at my other options here.  I literally have never caught fire or been ammo racked in this tank, but I use a fire extinguisher anyway - so firefighting isn't a top priority.  Anyone have strong feelings about any of the other choices?

 

 

 

The Unicum stats on vbaddict for all tanks are interesting and informative but not nearly thorough enough.  I'd like to see what skills Unicums start with and when they reset from what to what (I seriously doubt they start with BIA, 6th Sense, or Safe Stowage as their first skills/perks when grinding a new crew for example).

Edited by OldFrog75, Aug 23 2017 - 17:21.


Cenotaph #20 Posted Aug 24 2017 - 02:19

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View PostOldFrog75, on Aug 23 2017 - 08:18, said:

 I'd like to see what skills Unicums start with and when they reset from what to what (I seriously doubt they start with BIA, 6th Sense, or Safe Stowage as their first skills/perks when grinding a new crew for example).

 

Allow me to introduce you to Sliphantom, aka: Super_Noodle... he answers that question.

 







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