Jump to content


Suggested Changes to the Grille 15 please!


  • Please log in to reply
41 replies to this topic

kishan99 #1 Posted Sep 12 2017 - 05:22

    Corporal

  • -Players-
  • 4453 battles
  • 23
  • [-APCR] -APCR
  • Member since:
    06-26-2013

I don't understand WG's balancing strategy.  A tank with 0 armor and half a turret (rotation), and very prone to module damage should have a really good, high power gun...  Something like the deathstar.  The deathstar at least has armor and nobody spams HE at you.  Even the Jg E100 doesn't have a fully rotational turret, but it has good armor, a good gun, great penetration. 

 

The second you get shot in the 15, your gun or engine is gone.  Not enough health, not good enough gun with a 16 second reload and only 750 average, useless armor (but I understand that the previous tiers had 0 armor too), losses modules quickly.

 

Changes I suggest...

 

Option 1: Gun does 950-1475 damage, 19 second reload with 100% crew, medium to low penetration.  Keep the armor, since its basic for previous tiers.  Camo is fine.  Increase reverse speed and turn speed by 10%.   I understand its an accurate gun, but the low penetration should even it out.  

 

Option 2: Make the Grille 15 an autoloader.  550 Average damage with 4 rounds in the magazine.  26 second reload at 100% crew.  Medium to low penetration.  Each shot fired, expands the aiming circle, but the fast aiming should make it nice. Reload between shells is 1 second.  Armor and everything is the same.     

 

Honestly, I think the grille is pretty underpowered.  I have gotten plenty of hate in chat saying, "Why do we get the grille, and they get a jg".  I hope you guys agree with me!



wrwsadv #2 Posted Sep 12 2017 - 05:38

    First lieutenant

  • -Players-
  • 9795 battles
  • 910
  • Member since:
    02-23-2015
I think it should get a 6 shot autoloader with a 2 second intraclip, a 50 second drum reload, 560 alpha, 0.29 accuracy and 1.7 seconds aimtime. In addition, it should receive a massive hull armor buff and a top speed nerf to 40km/h. 

gpc_4 #3 Posted Sep 12 2017 - 05:39

    Major

  • -Players-
  • 33948 battles
  • 3,515
  • [DHO4] DHO4
  • Member since:
    07-06-2014
It does have a really good gun. The tank is fine.

Gothraul #4 Posted Sep 12 2017 - 05:43

    Major

  • -Players-
  • 1526 battles
  • 3,096
  • Member since:
    11-17-2014
I agree and I play aggro, so many TDs are balanced for vision only gimping everything else into excrement status leaving no other option but forced camping. Will be honest though I much rather have it become a "reward" tank so I can say to myself I got another free premium tank. For the swamp that is NA and EU possibly SEA as well the Grille 15 is pretty under powered in the current meta most of the time now but WG thinks that it is a big problem on RU. I don't care for vision play these days as it is incredibly dull and the meta is too fast for it anyway, laser accurate sky cancer and tomato quality scouts only makes it worse.

Al_Scarface_Capone_ #5 Posted Sep 12 2017 - 06:01

    First lieutenant

  • Players
  • 30406 battles
  • 837
  • [TYPE5] TYPE5
  • Member since:
    04-10-2011
Leave my grille alone, thanks

Yuri_Doujinshi #6 Posted Sep 12 2017 - 06:35

    Major

  • Players
  • 22891 battles
  • 2,968
  • Member since:
    05-07-2012
The Grille is amazing in the hands of a good player, but terrible in the hands of a bad player. Sounds balanced to me.

ianizor1000 #7 Posted Sep 12 2017 - 06:38

    Captain

  • Players
  • 9880 battles
  • 1,481
  • [T_K_O] T_K_O
  • Member since:
    09-18-2013

View Postwrwsadv, on Sep 11 2017 - 22:38, said:

I think it should get a 6 shot autoloader with a 2 second intraclip, a 50 second drum reload, 560 alpha, 0.29 accuracy and 1.7 seconds aimtime. In addition, it should receive a massive hull armor buff and a top speed nerf to 40km/h. 

 

​Hmmmmm... that sounds very familiar... what could it be? It's on the tip Waff my tongue

Bolted_On #8 Posted Sep 12 2017 - 06:42

    First lieutenant

  • Players
  • 56299 battles
  • 519
  • [T-GBU] T-GBU
  • Member since:
    09-03-2012
Nothing wrong with the Grille 15.   Only thing wrong with it is baddies playing it that have no clue how to play it.

teamoldmill #9 Posted Sep 12 2017 - 06:45

    Major

  • Players
  • 14295 battles
  • 11,131
  • Member since:
    03-19-2011

If it were good it would not be #45 of 50 tier 10 tanks in win rate.

 

Dummies.



waga100 #10 Posted Sep 12 2017 - 06:49

    Captain

  • Players
  • 19444 battles
  • 1,848
  • [GOD_Z] GOD_Z
  • Member since:
    05-09-2012

750 is huge alpha already, on a tank fats enough to get to medium positions at about the same time to get a free massive hit out in the most crucial part of the game on the most crucial positions in the game.

 

What you would want to do to the gun would make it so op its not even funny.

With the first high alpha gun thats better alpha than the JPE. The JPE is fine with a gun like that because it'll only go about 20-25 km/h and has such a bad traverse/no turret and low dpm which means if its alone or is fighting in more than 1 direction it just dies. You either trade with a massive German block with a 170cm gun or get caught out by that slow monstrosity so if you do get hit for the absolutely massive alpha its your fault. Now if you put a gun that does more damage, aim faster and has way more dpm (3800, pretty sure second best in the game and the best AP alpha) on a tank thats a touch slower than a medium, has half a turret and with buffed traverse will basically be impervious to flanking unless its perma tracked- that would break tier 10. Why bother playing any tank when one can roll around corners and blap people for 60% of their health every 19 seconds and tank each 400 average or so counter shot to their hp.

 

The autoloader is even worse somehow. 4*550, Thats 2200 damage. Thats every single medium and half of heavies in the tier erased in 4 seconds flat.That same platform that you can't run away from needs to be perma tracked to be killed 1v1 and has the fastest aim time in the game. Thats game breaking. If a Grille decides to kill somebody they just straight up can, no counterplay. You can't get away in 4 seconds.The waffen e100 was bad but the turret on that was so big you could farm it from a distance and even that didn't kill that quickly. 

 

 

I think you got to tier 10 too quickly



tanopasman62 #11 Posted Sep 12 2017 - 06:50

    Major

  • -Players-
  • 13855 battles
  • 2,065
  • Member since:
    12-13-2016

View PostYuri_Doujinshi, on Sep 12 2017 - 06:35, said:

The Grille is amazing in the hands of a good player, but terrible in the hands of a bad player. Sounds balanced to me.

 

Most Grilles I ran across were just XP piñatas.

 

Thanks to all of them!



Sturm_Teufel #12 Posted Sep 12 2017 - 06:53

    Major

  • Players
  • 41273 battles
  • 3,635
  • [F0CUS] F0CUS
  • Member since:
    07-22-2011
Honestly, I think WG should remove the nerfs they applied to the Grille in the first place. They're not needed, then the Grille 15 will be just fine.

Asassian7 #13 Posted Sep 12 2017 - 07:20

    Major

  • Players
  • 23940 battles
  • 11,001
  • [MAHOU] MAHOU
  • Member since:
    12-26-2011

View Postteamoldmill, on Sep 12 2017 - 17:45, said:

If it were good it would not be #45 of 50 tier 10 tanks in win rate.

 

Dummies.

Except its currently the second best tier 10 TD after the STRV and one of the only CW viable TDs in the game? (The others being the STRV and the E3)



teamoldmill #14 Posted Sep 12 2017 - 14:37

    Major

  • Players
  • 14295 battles
  • 11,131
  • Member since:
    03-19-2011

View PostAsassian7, on Sep 12 2017 - 06:20, said:

Except its currently the second best tier 10 TD after the STRV and one of the only CW viable TDs in the game? (The others being the STRV and the E3)

 

It is #9 in win rate of 10 TDs. 46.84%, almost 6% behind number 1, the E3. Tanks that get down to the 46% zone are bad. STRV wins 5% more often.

 

Statistics, how do they work? Could care less about super duper unicorn thoughts, I care about numbers.

 

498 tanks in the entire game. Grille is 453rd for win rate. How is this good? Remember, 99.99% of the players will not have a bunch of 8,000 WN8 platoon mates setting them up to actually do something. And you don't play it, but play the usual mix of great mediums/heavies. Why not pad in the Grille? What is next, going to say the JP IV and 3601 are the best tanks in the game? Tiger II is the best T8 heavy?

 


Edited by teamoldmill, Sep 12 2017 - 14:47.


That1Villain #15 Posted Sep 12 2017 - 14:44

    Staff sergeant

  • -Players-
  • 17191 battles
  • 406
  • Member since:
    01-15-2015

View Postteamoldmill, on Sep 12 2017 - 14:37, said:

 

It is #9 in win rate of 10 TDs. 46.84%, almost 6% behind number 1, the E3. Tanks that get down to the 46% zone are bad. STRV wins 5% more often.

 

Statistics, how do they work? Could care less about super duper unicorn thoughts, I care about numbers.

 

498 tanks in the entire game. Grille is 453rd for win rate. How is this good?

 

Except it's pretty easy to skew numbers when 95% of the population has trouble finding the wasd keys or clicking a mouse button. A lot of bad players tend to play the grille and that's why they get farmed and lose. Better players know the grille really isn't worth the time spent in game when you have tanks like the M48, 5A, and the Maus. Hence skewed data, numbers aren't everything.


Edited by That1Villain, Sep 12 2017 - 14:45.


teamoldmill #16 Posted Sep 12 2017 - 15:22

    Major

  • Players
  • 14295 battles
  • 11,131
  • Member since:
    03-19-2011

View PostThat1Villain, on Sep 12 2017 - 13:44, said:

Except it's pretty easy to skew numbers when 95% of the population has trouble finding the wasd keys or clicking a mouse button. A lot of bad players tend to play the grille and that's why they get farmed and lose. Better players know the grille really isn't worth the time spent in game when you have tanks like the M48, 5A, and the Maus. Hence skewed data, numbers aren't everything.

 

This is a load of hogwash. If the tank was so great, unicorns would be playing them day in and day out. They generally do not, because it is not a 140 or whatever is flavor of the month. A lot of bad players play other tanks too, other tanks don't lose as much. You even admit in the last sentence the tank is not worth it... Paint it any color you want, the tank is horrible.

 

This is the excuse everyone gives about awful tanks. "Tiger II is awesome, you are just bad!", rinse, repeat. And yet the unicorns oddly don't play the bad tanks. Unicorns are too few in number to affect stats much either. It is your average Joe.



Asassian7 #17 Posted Sep 12 2017 - 22:26

    Major

  • Players
  • 23940 battles
  • 11,001
  • [MAHOU] MAHOU
  • Member since:
    12-26-2011

View Postteamoldmill, on Sep 13 2017 - 02:22, said:

 

This is a load of hogwash. If the tank was so great, unicorns would be playing them day in and day out. They generally do not, because it is not a 140 or whatever is flavor of the month. A lot of bad players play other tanks too, other tanks don't lose as much. You even admit in the last sentence the tank is not worth it... Paint it any color you want, the tank is horrible.

 

This is the excuse everyone gives about awful tanks. "Tiger II is awesome, you are just bad!", rinse, repeat. And yet the unicorns oddly don't play the bad tanks. Unicorns are too few in number to affect stats much either. It is your average Joe.

Uhh, except they do play them day in day out?

 

Its a high skill floor, high skill ceiling tank. It was overpowered as all hell when it was released. 



Ape_Drape #18 Posted Sep 12 2017 - 23:14

    Captain

  • Players
  • 37475 battles
  • 1,393
  • [SOT] SOT
  • Member since:
    06-13-2011

My main beefs with the Grille 15 are these...

 

Can't turn.

 

It is a crap map magnet.

 

No cup holder.



BANG_UR_DEAD_1 #19 Posted Sep 12 2017 - 23:48

    Sergeant

  • -Players-
  • 12593 battles
  • 180
  • [AMISH] AMISH
  • Member since:
    08-07-2014
There isn't any strategy.thought process or anything else involved. the game is being filled with tanks that never were with autoloaders and its an arcade game now

ianizor1000 #20 Posted Sep 13 2017 - 05:39

    Captain

  • Players
  • 9880 battles
  • 1,481
  • [T_K_O] T_K_O
  • Member since:
    09-18-2013

View Postteamoldmill, on Sep 12 2017 - 07:37, said:

 

It is #9 in win rate of 10 TDs. 46.84%, almost 6% behind number 1, the E3. Tanks that get down to the 46% zone are bad. STRV wins 5% more often.

 

Statistics, how do they work? Could care less about super duper unicorn thoughts, I care about numbers.

 

498 tanks in the entire game. Grille is 453rd for win rate. How is this good? Remember, 99.99% of the players will not have a bunch of 8,000 WN8 platoon mates setting them up to actually do something. And you don't play it, but play the usual mix of great mediums/heavies. Why not pad in the Grille? What is next, going to say the JP IV and 3601 are the best tanks in the game? Tiger II is the best T8 heavy?

Win rate is not the only number that matters. Unicums generally tend to know a bit about the game and their opinions are pretty valid.






1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users