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It has to stop now!


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landedkiller #41 Posted Sep 14 2017 - 01:32

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Hmm didn't the world of tanks devs they they "hold all of the levers and buttons" on mm?

VooDooKobra #42 Posted Sep 14 2017 - 02:43

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View PostStiffWind, on Sep 12 2017 - 23:49, said:

 

Didn't happen before 9.18 the way it does now = you don't know what you're talking about.

 

 

dude yes they did

PFCWilliams #43 Posted Sep 14 2017 - 02:49

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View PostViper69, on Sep 13 2017 - 03:03, said:

Stop playing ransoms. They are after all random.

 

lol, so naive 

 

 



rokinamerica #44 Posted Sep 14 2017 - 05:04

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View Post101MeatShield, on Sep 12 2017 - 18:01, said:

These stupid defeats with only 1 or 2 enemy tanks dead and your entire team wiped out has to end...

 

VICE-VERA too, tired of winning matches and only losing 2 friendlies....

 

 

JUST SLAUGHTERS.......

 

 

YAWN 

We all die in battle though:
Spoiler

So you can either deal with it or:

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But even it you:

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You are just:

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So you can:

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And even if you 

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or

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I will find 

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Because I am

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so you should

Spoiler

 



StiffWind #45 Posted Sep 14 2017 - 05:24

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View PostGeorgePreddy, on Sep 13 2017 - 04:45, said:

 

I only spread truthyness throughout the forum... my info is indubitably correct.

 

You wouldn't know what it is.  You have no statistical logic to your posts.  The numbers don't add up, just as the OP insinuates.  The outcome presented is NOT random at all.


 


 

 

 



VooDooKobra #46 Posted Sep 14 2017 - 05:56

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View PostStiffWind, on Sep 13 2017 - 21:24, said:

 

You wouldn't know what it is.  You have no statistical logic to your posts.  The numbers don't add up, just as the OP insinuates.  The outcome presented is NOT random at all.


 


 

 

 

 

can you show me a control that would verify that it not random?  in other words what are you comparing it to to come to that conclusion?  plus the OP is complaining about steamrolls and in no way made mention or randomness or not.  

 

in a single death game you are more likely to get blowouts, it is simply the nature of the game type


Edited by VooDooKobra, Sep 14 2017 - 06:00.


NiteDog #47 Posted Sep 14 2017 - 06:14

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View Postrokinamerica, on Sep 13 2017 - 20:04, said:

We all die in battle though:
Spoiler

So you can either deal with it or:

Spoiler

But even it you:

Spoiler

You are just:

Spoiler

So you can:

Spoiler

And even if you 

Spoiler

or

Spoiler

I will find 

Spoiler

Because I am

Spoiler

so you should

Spoiler

 

Some of us survive!



rokinamerica #48 Posted Sep 14 2017 - 06:38

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View PostNiteDog, on Sep 13 2017 - 21:14, said:

Some of us survive!

 

Even as we survive, when it is

Spoiler

 



StiffWind #49 Posted Sep 14 2017 - 07:49

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View PostVooDooKobra, on Sep 14 2017 - 05:56, said:

 

can you show me a control that would verify that it not random?  in other words what are you comparing it to to come to that conclusion?  plus the OP is complaining about steamrolls and in no way made mention or randomness or not.

 

in a single death game you are more likely to get blowouts, it is simply the nature of the game type

 

Random matches would conform to a bell-curve in terms of number of remaining tanks on the winning side in the event that all tanks are destroyed on the losing side (which is usually the case).  Few numbers of remaining winning tanks would indicate an even match...5-6 or less.  When the winning team is only missing 2-3 tanks with great frequency, it violates the bell-curve outcome.  This was not a visible issue prior to change to the MM system.  In short, when steamrolls become more common, the MM is becoming less random.  Many of us have noticed that change.

 



NiteDog #50 Posted Sep 14 2017 - 13:25

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View Postrokinamerica, on Sep 13 2017 - 21:38, said:

 

Even as we survive, when it is

Spoiler

 

 

More Time........

Spoiler

 



RunninKurt #51 Posted Sep 14 2017 - 13:41

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View PostStiffWind, on Sep 14 2017 - 00:49, said:

 

Random matches would conform to a bell-curve in terms of number of remaining tanks on the winning side in the event that all tanks are destroyed on the losing side (which is usually the case).  Few numbers of remaining winning tanks would indicate an even match...5-6 or less.  When the winning team is only missing 2-3 tanks with great frequency, it violates the bell-curve outcome.  This was not a visible issue prior to change to the MM system.  In short, when steamrolls become more common, the MM is becoming less random.  Many of us have noticed that change.

 

 

Sorry pal, your single layer data set does not explain whether there is balance or not. One rushed shot, which could've saved a flank, could be the difference between a blowout or a "close game"
Check the HP pool at the beginning of each match. They're typically VERY close. Check tank type distribution. Since 9.2 they're VERY similar.

The only two factors that can really determine a win are RNG and the actual player. 

Within the player variable there's a billion more variables that can impact a game's outcome. Internet provider, player's mom/spouse/cat interference, alcohol/drug interference, etc.

 

Take your tin foil hat off. 9.2 did not induce any more steamroll blowout wins than the game had previously. If your data set is going to be populated by people like you who have stats SIGNIFICANTLY lower than server average, then your stats will be SIGNIFICANTLY skewed.

 

Try asking someone with above average stats how often they get steamrolled.






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