Jump to content


Grille 15: The Worst Tanks in the Game, Here is why!

#Grille 15 9:20 TD Tank Destroyer

  • Please log in to reply
35 replies to this topic

wXwXw #1 Posted Sep 13 2017 - 19:02

    Corporal

  • -Players-
  • 16791 battles
  • 79
  • [R0GU3] R0GU3
  • Member since:
    05-28-2015

 

Grille 15 has nothing-special going for it. Even its mobility is only useful when driving on the straight line. It does not have a full turret, its pen is the second worst in the game (TDs), and its camo value is one of the most pathetic in the game not even better than the American super heavily armoured TDs E3 and E4. But what kills this tank for me is its gun handling, and you guessed it right, it is the worst in the game when compared to all other tier X TDs.  The gun handling is also worst among all the tier X TDs in the game including FV 183 and E4.

 

I love playing TDs. Not as much as I did before but when I want to chill and not feel the pressure to be in the centre of the games, I play TDs. One of my most favourites was RHM Borsig and WT auf Pnz, and I was excited to get Grille 15 (just after it was nerfed). Looking at the stats, 0.26 accuracy is amazing and given that it’s a paper tank, for some reason I thought it also has a good camo. Boy, was I wrong! When I started to miss shots after shots and after one of my horrible games when I missed T49 and Pershing at point blank, I started to question the accuracy of the stats provided by WG.   

 

Gun Handling: the avg penetration of 279 mm is a joke for a tier X TD. It is the second lowest pen TD in the game. Gun handling when on the move, Grille has the worst at 0.30. It is even worst that FV at 0.26. But Grille has a turret while most TDs don’t. Well, the gun handling of Grille while moving the turret is 0.40!!! Just to put this in perspective for you. A lot of people hate the gun handling on E4. But even E4 with its 0.24 is significantly better than Grille. So that you know how bad Grille’s gun handling is in comparison to another tank, I decided to compare it with T62A and M48 Patton. Both of these meds have great gun handling with the turret traverse of T62A and M48 are at 0.08 while Grille is at 0.40… I don’t expect to have the same gun handling on Grille as on T62A or M48, but the difference is horrendous at 500%. Needless to say that when it comes to the gun, Grille has the worst gun in the game even being weaker than FV183 and significantly worst in handling than E4. 

 

Camo: Did you know that Grille 15 has worst camo value than super armoured T110E4, T110E3 and even FV215b (183), a tank that is capable of one shooting 90% of the tanks in the game (don’t believe me, watch QB YouTube video in the link below).  

 

In conclusion, Grille 15 is garbage and needs to be either replaced or buffed significantly. It has one of the worst camo values, cannot turn if its life was dependent on it, has no armour whatsoever, has mediocre view range (with 4 skilled crew and optics, I still don’t have full range) and the most importantly the gun handling is the worst in the game. I don’t need .29 accuracy if I cannot hit anything with that. I just don’t get WG’s logic when they removed an OP tank with this garbage. How do you get from an amazing tank WT auf Pnz to this? I just dot get it, WG. And you even nerfed it recently making it one of the most annoying tanks in the game to play.  

 

Grille has the best accuracy in the game right. Well let's compare, shall we:

  • Grille: 73%

 

  • E4:74%
  • E3: 75%
  • OBJ 260: 81%
  • Jagdpanzer E 100: 75%
  • Defender/252: 75% (this thing has .44 accuracy man!!!)
  • Maus: 79%

 

Some links I used for my Research.

 

QB YouTube: World of Tanks || ONE SHOT, ONE KILL

https://www.youtube.com/watch?v=CkA3RYmO1bY

 

Tank GG Comp:

https://tanks.gg/compare/grille-15?t=fv215b-183~obj-263~obj-268~t110e3~strv-103b~t110e4~jgpz-e-100~t-62a

 

Camo Value: http://www.wotinfo.net/en/camouflage?country=all&vehicletype=td&tier=10&showLines=30&_showPremium=on&sort=

 


Edited by wXwXw, Sep 13 2017 - 20:29.


MountainLion1 #2 Posted Sep 13 2017 - 19:13

    First lieutenant

  • -Players-
  • 17965 battles
  • 945
  • [TMBPK] TMBPK
  • Member since:
    10-13-2014
Wargaming has been hinting around that they may take it out of the game, time will tell what is going to happen to it.

_Roller_ #3 Posted Sep 13 2017 - 19:15

    Staff sergeant

  • Players
  • 28181 battles
  • 332
  • [MAHOU] MAHOU
  • Member since:
    08-09-2013

TL;DR

 

You're trash.



Comrade_XAM #4 Posted Sep 13 2017 - 19:17

    Corporal

  • Players
  • 16115 battles
  • 64
  • [11A_D] 11A_D
  • Member since:
    06-28-2013

Puzzling post. Puzzling because it is well written, yet completely baseless.

Grille is one of the best TDs in the game, it is undeniably irreplaceable when trying to complete TD personal missions.

 

Gun is superb when it comes to accuracy. Penetration is not something to brag about (thats what gold rounds are for). Its mobility allows to change flanks and take early shots before other tanks get in position.

 

Lets assume that authors complaints are addressed, Grille to be buffed to 300+ pen, as invisible as E25 and as armored as an E3 ... I wonder how many people would be happy.



ogHaKo #5 Posted Sep 13 2017 - 19:27

    First lieutenant

  • Players
  • 27346 battles
  • 628
  • [RUSHB] RUSHB
  • Member since:
    11-14-2011

WG intended Grille 15 to be literally THE definition of redline sniper, not a universal fighter like 62A or Patton. That is why it has the best base accuracy in the game and some mobility to be able to run long distances, like switching from southern redline to western, but not enough to flee from a light or medium tank. In their eyes such a tank doesn't need very good stabilization values, and I kind of support that point of view, even though I consider its gun handling a little bit of an overkill.

 

Grille is still a very strong tank, even after the nerf.


Edited by ogHaKo, Sep 13 2017 - 19:31.


Comrade_XAM #6 Posted Sep 13 2017 - 19:31

    Corporal

  • Players
  • 16115 battles
  • 64
  • [11A_D] 11A_D
  • Member since:
    06-28-2013

View PostogHaKo, on Sep 13 2017 - 13:27, said:

WG intended Grille 15 to be literally THE definition of redline sniper, not a universal fighter like 62A or Patton. That is why it has the best base accuracy in the game and some mobility to be able to run long distances, like switching from southern redline to western, but not enough to flee from a light or medium tank. In their eyes such a tank doesn't need very good stabilization values, and I kind of support that point of view, even though I consider its gun handling a little bit of an overkill.

 

Grille is still a very strong tank, even after the nerf.

 

 +1

Agreed with every word

wXwXw #7 Posted Sep 13 2017 - 19:35

    Corporal

  • -Players-
  • 16791 battles
  • 79
  • [R0GU3] R0GU3
  • Member since:
    05-28-2015

View PostComrade_XAM, on Sep 13 2017 - 19:17, said:

Puzzling post. Puzzling because it is well written, yet completely baseless.

Grille is one of the best TDs in the game, it is undeniably irreplaceable when trying to complete TD personal missions.

 

Gun is superb when it comes to accuracy. Penetration is not something to brag about (thats what gold rounds are for). Its mobility allows to change flanks and take early shots before other tanks get in position.

 

Lets assume that authors complaints are addressed, Grille to be buffed to 300+ pen, as invisible as E25 and as armored as an E3 ... I wonder how many people would be happy.

 

Thank you for thinking it's well written :) 

 

You missed my point, however. I am not saying they need to buff to the point when it's OP. But accuracy only works when you do not move the turret, and it is hard to find players who sit around and wait for you to shoot. Once I tried to shoot Emili II, hull from 300 meters and either missed or bounced all the shots. Instead of hull it hit his turret and bounced or completely missed the target. With my crew i have .26 accuracy man.!!

 

When I said the camo value is horrible, I did not mean it needs to be buffed to E25. But Grille has worst value than well armoured tanks like E4 and E3... Let's not forget, they too have 750 alpha guns and why should they have better camo? 

 

 



wXwXw #8 Posted Sep 13 2017 - 19:37

    Corporal

  • -Players-
  • 16791 battles
  • 79
  • [R0GU3] R0GU3
  • Member since:
    05-28-2015

View PostogHaKo, on Sep 13 2017 - 19:27, said:

WG intended Grille 15 to be literally THE definition of redline sniper, not a universal fighter like 62A or Patton. That is why it has the best base accuracy in the game and some mobility to be able to run long distances, like switching from southern redline to western, but not enough to flee from a light or medium tank. In their eyes such a tank doesn't need very good stabilization values, and I kind of support that point of view, even though I consider its gun handling a little bit of an overkill.

 

Grille is still a very strong tank, even after the nerf.

 

The gun handling on Grille is the worst int he game !!! Period!!! I do't care if its fast or .29... You cannot hit anything when they move and you have to rotate your turret cause when you do your accuracy in this case becomes the same as the FV 183!!!!

 

 



Comrade_XAM #9 Posted Sep 13 2017 - 19:37

    Corporal

  • Players
  • 16115 battles
  • 64
  • [11A_D] 11A_D
  • Member since:
    06-28-2013

View PostwXwXw, on Sep 13 2017 - 13:35, said:

 

Thank you for thinking it's well written :) 

 

You missed my point, however. I am not saying they need to buff to the point when it's OP. But accuracy only works when you do not move the turret, and it is hard to find players who sit around and wait for you to shoot. Once I tried to shoot Emili II, hull from 300 meters and either missed or bounced all the shots. Instead of hull it hit his turret and bounced or completely missed the target. With my crew i have .26 accuracy man.!!

 

When I said the camo value is horrible, I did not mean it needs to be buffed to E25. But Grille has worst value than well armoured tanks like E4 and E3... Let's not forget, they too have 750 alpha guns and why should they have better camo? 

 

 

 

See ogHaKos post. He explained the purpose of this TD very well.

wXwXw #10 Posted Sep 13 2017 - 19:40

    Corporal

  • -Players-
  • 16791 battles
  • 79
  • [R0GU3] R0GU3
  • Member since:
    05-28-2015

View PostComrade_XAM, on Sep 13 2017 - 19:37, said:

 

See ogHaKos post. He explained the purpose of this TD very well.

 

No he does not ! STRV does that work 1000 times better ! 



SovietMemeBear #11 Posted Sep 13 2017 - 19:40

    First lieutenant

  • Players
  • 19169 battles
  • 740
  • Member since:
    03-22-2012

What i find interesting about the Grille posts is always the divide on opinions. Most average to below average players think the tank is bad, while statistically above average players know how strong a tank it is. 

 

The tank is a very Min/max tank that rewards a good understanding of the game. It takes on average exactly 4 penetrating hits with the Grille to do 3k dmg, which with the platform shouldn't be that hard. Yet players complain about it all the time. 



SovietMemeBear #12 Posted Sep 13 2017 - 19:41

    First lieutenant

  • Players
  • 19169 battles
  • 740
  • Member since:
    03-22-2012

View PostwXwXw, on Sep 13 2017 - 18:40, said:

 

No he does not ! STRV does that work 1000 times better ! 

 

The STRV is far more limited by the siege mode, fixed gun and lack of alpha. The fear of being hit by a 750 alpha gun is far greater then one of getting hit 2/3 times by a 390 one. 

wXwXw #13 Posted Sep 13 2017 - 19:41

    Corporal

  • -Players-
  • 16791 battles
  • 79
  • [R0GU3] R0GU3
  • Member since:
    05-28-2015

The issue is the … turret traverse on the gun its .40 ... try shooting anything thank does not stand still



Awestryker #14 Posted Sep 13 2017 - 19:44

    Captain

  • Players
  • 22612 battles
  • 1,959
  • Member since:
    01-15-2013

View PostComrade_XAM, on Sep 13 2017 - 13:37, said:

 

See ogHaKos post. He explained the purpose of this TD very well.

 

I agree...sit in a position that keeps the closest enemy between the two outer circles on your mini map, so you can never be spotted (almost never - unless a scout sneaks up), and reap the tears...

 

 


Edited by Awestryker, Sep 13 2017 - 19:45.


wXwXw #15 Posted Sep 13 2017 - 19:45

    Corporal

  • -Players-
  • 16791 battles
  • 79
  • [R0GU3] R0GU3
  • Member since:
    05-28-2015
I think  WT auf Pnz  is much better tank tier by tier... and if you buff the gun on WT and maybe the top speed it will be better tier X TD than Grille 

wXwXw #16 Posted Sep 13 2017 - 19:47

    Corporal

  • -Players-
  • 16791 battles
  • 79
  • [R0GU3] R0GU3
  • Member since:
    05-28-2015

Why does E4 have .26 turret traverse while Grille is .40? 



ogHaKo #17 Posted Sep 13 2017 - 19:49

    First lieutenant

  • Players
  • 27346 battles
  • 628
  • [RUSHB] RUSHB
  • Member since:
    11-14-2011

View PostwXwXw, on Sep 13 2017 - 18:41, said:

The issue is the … turret traverse on the gun its .40 ... try shooting anything thank does not stand still

 

Yes, now that is a real issue. I've tried leading targets ~200-300 meters away that are going at speeds of 50km/h+, but the game thinks that you're turning your turret too fast, so it makes your reticle bloom a bit bigger, not much but the effective accuracy drops from .29 to .35 or something...

Solution to this is: predict where your target will be at in the next half a second, aim there, and just shoot. Makes the game a little bit more challenging but the reward is that you use your most accurate gun in the game to its full potential. 



wXwXw #18 Posted Sep 13 2017 - 19:57

    Corporal

  • -Players-
  • 16791 battles
  • 79
  • [R0GU3] R0GU3
  • Member since:
    05-28-2015

View PostogHaKo, on Sep 13 2017 - 19:49, said:

 

Yes, now that is a real issue. I've tried leading targets ~200-300 meters away that are going at speeds of 50km/h+, but the game thinks that you're turning your turret too fast, so it makes your reticle bloom a bit bigger, not much but the effective accuracy drops from .29 to .35 or something...

Solution to this is: predict where your target will be at in the next half a second, aim there, and just shoot. Makes the game a little bit more challenging but the reward is that you use your most accurate gun in the game to its full potential. 

 

​​

ogHaKo

you are an amazing player and I appreciate your feedback in this post. But I don’t even try shooting towards moving targets in my Grille. On Malinovka, we lost the hill and the Reds were rushing down the hill, I end up missing almost all my shots when I was fully aimed. I managed to hit some tank when they would not move and I was aiming them for like 3 seconds. My other game which I shared in WOT Reply, and I was the last tank in the game I missed Pershing at point blank and then tracked T49 witching 20 meters. I was aiming at his turret and hit his tracks. Same with Pershing, aimed at his upper plate and hit his tracks.  

 



Themutt36 #19 Posted Sep 13 2017 - 20:07

    Captain

  • Players
  • 20459 battles
  • 1,647
  • [DV] DV
  • Member since:
    11-09-2011
If you think it's that bad, don't play it.  Start grinding a line that meets your requirements.

wXwXw #20 Posted Sep 13 2017 - 20:13

    Corporal

  • -Players-
  • 16791 battles
  • 79
  • [R0GU3] R0GU3
  • Member since:
    05-28-2015

View PostThemutt36, on Sep 13 2017 - 20:07, said:

If you think it's that bad, don't play it.  Start grinding a line that meets your requirements.

 

I have Scorp G and JT8.8, my German TD crews are the best trained in the game...one solution is buying back my WT and just playing tier 9s until a new or better version of Grille come out. 




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users