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Finally got to go to the sniping hill on Redshire in my UDES


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NeroGermanicus #1 Posted Sep 14 2017 - 00:02

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It gave me a tingle! 4 kills and 3391 damage. Never got spotted and not a single shot fired at me. It was glorious! I turned the tide on the 9 line where all the heavies go. Ripped up two O Ni's a T29 and a FCM 50t.

Viper69 #2 Posted Sep 14 2017 - 00:17

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I got my TD-15 mission done in my udes in a T10 match. Ended up with 6 kills and over 4K damage. It's a nasty little TD but super situational. Unlike other turretless TDs it really takes some miracles to turn a city map into something that doesn't burden the team. Now on a field map that's obviously where this thing shines.

Isola_di_Fano #3 Posted Sep 14 2017 - 01:13

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Ahhh ... mountain goating ?

 

May arty shorten your life in a painful way  :)



General_Lee_Miserable #4 Posted Sep 14 2017 - 01:36

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ok.. now take the training wheels off and have that kind of performance in a real tank. 

Viper69 #5 Posted Sep 14 2017 - 02:11

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View PostThe_World_Needs_A_Hero, on Sep 13 2017 - 19:36, said:

ok.. now take the training wheels off and have that kind of performance in a real tank. 

 

how about let's see you do the same in this vehicle if it's so easy.

RF_Van #6 Posted Sep 14 2017 - 02:15

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Nice...those types of td games are good to remember for the times when you're struggling on Stalingrad or Kharkov.

General_Lee_Miserable #7 Posted Sep 14 2017 - 02:22

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View PostViper69, on Sep 14 2017 - 02:11, said:

 

how about let's see you do the same in this vehicle if it's so easy.

 

I have plenty of higher damage games than that in other tanks. But, I'm humble enough to not feel the need to brag about beating up on lower tier tanks, from a boost spot, in an invisible TD. 

NeroGermanicus #8 Posted Sep 14 2017 - 03:00

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View PostThe_World_Needs_A_Hero, on Sep 13 2017 - 19:22, said:

 

I have plenty of higher damage games than that in other tanks. But, I'm humble enough to not feel the need to brag about beating up on lower tier tanks, from a boost spot, in an invisible TD. 

Just sharing my joy with others. Sorry you have to be a stick in the mud, bet you are a hoot at parties! I'll give you the gold to change your name to The_World_Needs _A_Whiner.:playing:


Edited by NeroGermanicus, Sep 14 2017 - 03:02.


General_Lee_Miserable #9 Posted Sep 14 2017 - 14:02

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View PostNeroGermanicus, on Sep 14 2017 - 03:00, said:

Just sharing my joy with others. Sorry you have to be a stick in the mud, bet you are a hoot at parties! I'll give you the gold to change your name to The_World_Needs _A_Whiner.:playing:

 

And I'll give you the gold to buy a real tank and then prove you can do that kind of damage in it :-)  

dhb457 #10 Posted Sep 14 2017 - 14:39

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That was a good result, OP. But the salty commenters do have a point. You used an exploit on an unbalanced map to achieve it. WG has even started (supposedly) to change maps to eliminate boosting into positions that are unbalanced or broken, like the one you used. That would be the reason of some issue with your good result. I think that all they have to do is use a timer, very much like the drowning mechanic, for any tank out of bounds in the dark, supposedly unplayable areas of maps.

NeroGermanicus #11 Posted Sep 14 2017 - 14:54

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View Postdhb457, on Sep 14 2017 - 07:39, said:

That was a good result, OP. But the salty commenters do have a point. You used an exploit on an unbalanced map to achieve it. WG has even started (supposedly) to change maps to eliminate boosting into positions that are unbalanced or broken, like the one you used. That would be the reason of some issue with your good result. I think that all they have to do is use a timer, very much like the drowning mechanic, for any tank out of bounds in the dark, supposedly unplayable areas of maps.

Well to tell the truth, I really don't care. If I can get there I go and it's not unbalanced if the other team has arty worth a crap. Not picking on you, but there is a general whatever I don't like or approve of needs to go mentality in this game. First people harping about arty, then tank destroyers. After that it will be heavy tanks that have too much armor.



dhb457 #12 Posted Sep 14 2017 - 16:51

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View PostNeroGermanicus, on Sep 14 2017 - 13:54, said:

Well to tell the truth, I really don't care. If I can get there I go and it's not unbalanced if the other team has arty worth a crap. Not picking on you, but there is a general whatever I don't like or approve of needs to go mentality in this game. First people harping about arty, then tank destroyers. After that it will be heavy tanks that have too much armor.

 

I do realize that it is there, and people will use it. It is unbalanced, because the other side has no overlook to match it. If not one shell came at you, the high camo of that tank line preotected you. Arty would have to guess where you were, and waste shells maybe splashing a target for minimal amounts, rather than aim at targets that are spotted and available. The fact that you are willing to use a known exploit that is very not fair says something, especially that you are ok with it. I tried boosting once, and it made me feel like I did not deserve the reward I got for basically cheating. The no-go zones of the map are that way for a reason, and just because they are accessible to certain tanks with the engine power or speed to use them, does not make it ok to use them. That is an issue in the player base, and in WG not fixing such things immediately. It is in the game, get used to it..... That is not a valid argument against of for anything. Changes happen to try and maintain balance. I would say that a person elated about a great boosting game is about equal to one who does the same about an obvious aim bot use replay, in my mind. Unfair advantage and exploits are not good.

NeroGermanicus #13 Posted Sep 14 2017 - 23:20

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There are plenty of maps where one side gets an advantage on the enemy team even with so call "no go" areas. If WG really didn't want you to go there they could put a rock in that spot to block you since maps are server side. So that shows that they really don't care!

Viper69 #14 Posted Sep 15 2017 - 17:15

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The only piece of elevated terrain I wasn't able to get on was a small rock on el halluf on the side with the small town. Just overlooking the valley. Now they put a rock there. That was barely anything I would consider a boost area.

Arrowheadmen #15 Posted Jan 08 2018 - 17:17

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What are "no go" areas?   I thought anything within the red lines was fair game if you are able to get your tank there?

NeroGermanicus #16 Posted Jan 10 2018 - 23:43

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According to some it is unfair. I feel they are just salty and need to deal with it. many of the same people who complained about arty complained about mountain goating.

Goat_Rodeo #17 Posted Jan 10 2018 - 23:50

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View PostThe_World_Needs_A_Hero, on Sep 14 2017 - 00:36, said:

ok.. now take the training wheels off and have that kind of performance in a real tank. 

 

Ok, now tell us about your personal experiences grinding the Swedish TD line...especially the UDES. 

Edited by Goat_Rodeo, Jan 11 2018 - 02:41.


oldewolfe #18 Posted Jan 12 2018 - 18:57

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They are, if I recall, a Byproduct of the Physics Patch and were never There even as an Exploit ages ago because without the Physics Parch they were Inaccessible......      They are since correcting the Maps that have those Exploits by Changing Maps or Blocking access to them......

 

Right now you have Access, this next Patch some of thar may Change.....      But I'll bet after 1.0 they'll be Harder to come by with all the Changes they've made......

 

I will say Congrat's on the Game for Finally reaching the Place, I know you had to have had a Good Time with it.....     But trust me, when you get that same Result on a Normal Map, or as some have said in a Normal Tank, you'll actually Enjoy that much more.....         But Good Luck with the Udes, I am only to the m43 myself on my EU Account, but I am looking forward to these Tanks.....



Arrowheadmen #19 Posted Jan 16 2018 - 15:37

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I am not familiar with the Physics Patch.

 


 

I have never done any mountain climbing, but are you saying you can't do it without this physics patch?  Is this an illegal mod or a patch that wargaming did?


 

To the OP, NeroGermanicus, the title of this thread states the sniping hill on Redshire. Are you talking about the hill right in front of the spawn? If so, any tank can climb that hill right?  If not, where is this sniping hill on Redshire that you speak of and do you have to have this physics patch to climb it?


 

BTW, i just got the UDES week or so ago, and i must admit in the first dozen battles i hated it, it functions much different than the other TD's in the Swedish line. It isn't a "ridge runner" like the IKV's and the stock gun can't pen most Tier 10 heavies which you encounter alot with it. But i soon learned you fight diffferently with it on the ridges in siege mode and now that i have the bigger gun and taking out Tier 10's, i am loving it. By far, my favorite tank so far, but i mainly just play TD's nowadays anyway.


Edited by Arrowheadmen, Jan 16 2018 - 16:10.


oldewolfe #20 Posted Jan 17 2018 - 02:50

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The Physics Patch was Long ago, I don't recall the exact Patch Number though....    WG changed the way Vehicles handled and Drove in relation to Terrain and Obstacles...   It's been a Mess ever since  for some Vehicles...

 

In some ways some of the stuff was Fun, but you could Roll a tank on a Blade of Pixel Grass if you weren't careful....    They've fixed some of it, but to the Dismay of many Tankers, the Fix AND the Patch have reacted like a Mobility Nerf to some Vehicles...    Others that had the Horsepower and Terrain Qualities could also Access parts of the Map Unintended by WG....        Thus you get you Swede TD's and such Camped in Places High Above the Map where you can only Remove them with Artillery or Like Vehicles...

 

It's been a Sore Spot with many but the Goaters because like the Artillery Outcry, you can't respond back...






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