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Noodle's Team Fortress 2 Voice Mod


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Poll: Noodle's Team Fortress 2 Voice Mod (133 members have cast votes)

For the next update, which voices would you want included?

  1. Scout (43 votes [11.75%])

    Percentage of vote: 11.75%

  2. Soldier (38 votes [10.38%])

    Percentage of vote: 10.38%

  3. Pyro (36 votes [9.84%])

    Percentage of vote: 9.84%

  4. Demoman (37 votes [10.11%])

    Percentage of vote: 10.11%

  5. Heavy (63 votes [17.21%])

    Percentage of vote: 17.21%

  6. Engineer (42 votes [11.48%])

    Percentage of vote: 11.48%

  7. Medic (27 votes [7.38%])

    Percentage of vote: 7.38%

  8. Sniper (39 votes [10.66%])

    Percentage of vote: 10.66%

  9. Spy (41 votes [11.20%])

    Percentage of vote: 11.20%

Do you want the "ping" indicator for crits again?

  1. Yes: use the WoT version (13 votes [11.30%])

    Percentage of vote: 11.30%

  2. Yes: use a Team Fortress 2 variant (67 votes [58.26%])

    Percentage of vote: 58.26%

  3. No (5 votes [4.35%])

    Percentage of vote: 4.35%

  4. Heavy does not care, neither should you (i.e. I don't care)) (30 votes [26.09%])

    Percentage of vote: 26.09%

Vote Hide poll

______Ricochet______ #61 Posted Aug 01 2012 - 16:49

    Captain

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can you put in gaben also?

Mick666 #62 Posted Aug 03 2012 - 07:26

    Sergeant

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  • Member since:
    09-23-2011

View Postaznnoodle727, on Jul 16 2012 - 17:25, said:

Weird...usually, audio mods don't interfere with gameplay. The trick with modding audio files is that you have to copy/paste the entire audio folder in your res_mods folder, or just drag and drop the files into the res/audios folder. I blame 7.4.

Will look into it. It's finals week right now (explains the long reply...sorry. I reply faster to PMs). After finals week, I'm gonna try to make 1.3 available. It will include all 9 classes.
Bump? id love to try this again.

VonStryker #63 Posted Sep 03 2012 - 04:17

    Major

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    08-25-2011
is there anyway to make this compatible with 7.5? if so please tell me

k9catforce #64 Posted Oct 24 2012 - 02:34

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  • [STEC] STEC
  • Member since:
    02-20-2011
update pl0x

k9catforce #65 Posted Nov 29 2012 - 04:20

    Major

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  • [STEC] STEC
  • Member since:
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SHAMELESS BUMP!

waspinat0r #66 Posted Nov 29 2012 - 11:15

    Corporal

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    10-08-2012
Love the mod! Now, can I get your cannon sounds too. They sound so good compared to my popcorn makers.

k9catforce #67 Posted Nov 30 2012 - 06:41

    Major

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  • 4999 battles
  • 7,341
  • [STEC] STEC
  • Member since:
    02-20-2011
needs moar spy.

Like when enemy is spotted:

"May I make a suggestion?... RUN."

aznnoodle727 #68 Posted Jan 06 2013 - 20:14

    Captain

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    01-30-2011
Holy hell, when was the last time I was here? I gotta get this up and running again. College with a side of Skyrim does that to you.

The good news is, I have an update that's worked with me since 8.0. Features Scout, Soldier, Demoman, Engineer, Sniper, and Heavy. 6 man team. This is the first time I've included the additional dialogue from the Mann vs. Machine update.

Note that you can't use the res_mods folder for audio mods; use the res folder (maybe they fixed it, but that's what I always do, and it always worked out)

Link

That being said, back into my cave.

View Postwaspinat0r, on Nov 29 2012 - 11:15, said:

Love the mod! Now, can I get your cannon sounds too. They sound so good compared to my popcorn makers.
Unfortunately, the cannon sounds are obsolete from the overhaul that is 8.0. However, there is another mod somewhere on Curse.

View Postk9catforce, on Oct 24 2012 - 02:34, said:

update pl0x
It's in the works. Next update will be with the robotic MvM voices.

View PostVonStryker, on Sep 03 2012 - 04:17, said:

is there anyway to make this compatible with 7.5? if so please tell me
I've always dropped it into my audio folder. Don't use the res_mods folder, though, for audio needs.

Mick666 #69 Posted Jan 21 2013 - 05:35

    Sergeant

  • Players
  • 48 battles
  • 241
  • Member since:
    09-23-2011
Do love the new update, fixes a lot of the freezes. Getting a mainly demoman shift in it though. A wider spread of voices (including ones from prior to the update) would be nice.




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