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[1.3.0.1] TheFalkonett's UUP (UML Utilization Project)

Remodel 3D UUP UML Model Actuators Miniturrets Atacms TheFalkonett Soloviyko

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45 replies to this topic

TheFalkonett #41 Posted Sep 20 2018 - 17:42

    Corporal

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  • [E621] E621
  • Member since:
    03-14-2015
Not AFAIK, but I genuinely don't know.

nrnstraswa #42 Posted Sep 21 2018 - 02:32

    First lieutenant

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  • [AJ] AJ
  • Member since:
    05-20-2011
Awesome mod!  Great work! 

TheFalkonett #43 Posted Jan 05 2019 - 05:15

    Corporal

  • -Players-
  • 20 battles
  • 60
  • [E621] E621
  • Member since:
    03-14-2015

It's back up and running lads!

If you spot anything off with a tank, let me know. Had to update almost every tank, since WG changed quite a bit.

A currently known issue is that "_onEngineStart" is triggered before the battle begins, rather than being triggered when you first move, so you won't see any movement, since everything is already in position.

UML also still keeps you at "updating garage" when logging in. Simply press "F5" to refresh the garage, or switch to another tank.



camdude0107 #44 Posted Jan 10 2019 - 02:37

    Private

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    10-05-2013
Are the animations of tanks available in preview modes of vehicles? (like viewing tanks I don't have in my garage)

TheFalkonett #45 Posted Jan 10 2019 - 02:40

    Corporal

  • -Players-
  • 20 battles
  • 60
  • [E621] E621
  • Member since:
    03-14-2015

AFAIK: That's a negative for actuators. However: autorotors will still move, so mostly fans like they are seen on the UDES, AMX 30b, Obj. 705a., etc.



mfl350z #46 Posted Jan 17 2019 - 14:47

    Corporal

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  • Member since:
    05-11-2015
Falkonett there is an error with the driver vision port cover on the MArder 38T, once activated the cover just floats in the air above the front of the tank





Also tagged with Remodel, 3D, UUP, UML, Model, Actuators, Miniturrets, Atacms, TheFalkonett, Soloviyko

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