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socanadian #1 Posted Sep 26 2017 - 12:17

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15-1 loss 15-1 loss . Every game is a blowout. You either win 15-1 or you lose 15-1. 

Your game is broken, What do you guys not understand about this?? It is not fun to play at all anymore. You can make your graphics and game smooth and pretty but fix your MM. You want me putting real cash into your game?? FIX IT. 



poisonousblood #2 Posted Sep 26 2017 - 12:55

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i start spamming skill rounds when i have series of bad games. MM sees me doing it then it blesses me by teaming up with good teams. #truestory

Rawrlynn #3 Posted Sep 26 2017 - 12:55

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"but it makes the matches faster and wait times shorter.

 

players don't care about the quality of matches. 

 

they just want them over fast so they can start the next one"

 

(fictitiously quoted from WG's board room)

 

I've seen many posts of this nature lately.  

I've been in many of those matches myself. 

 

it took them how long to "fix" mm and they gave us this.... I actually miss the old broken MM.  matches were at least closer most of the time. 



TwixOps #4 Posted Sep 26 2017 - 13:02

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Bad MM doesn't cause blowouts, bad players do.  

Awestryker #5 Posted Sep 26 2017 - 13:03

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I get a share of 15-2 blow outs, but I think I get just as many nail biter-s...not really paid attention but I do not feel a pattern...

The "only" pattern I "feel"...is tier 8s seeing LOTS of tier 10s...

So I avoid tier 8s and try to stick to 5, 6, 7, and 9...7 and 9 being the sweet spot for tiers I think...

 

Out of 17 games yesterday...

Won a couple 30 to 40%ers...then lost one or two 60 to 70%ers...those games all came down to the last few players on both sides...

And had a few 15-2-ish blowouts both wins and losses...ending with 59% w/r for the day...

 

I think, like most people (me included), it gets into your head and you see what you think you should see...

 

 


Edited by Awestryker, Sep 26 2017 - 13:09.


I_Like_Tuwtles #6 Posted Sep 26 2017 - 13:06

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Just did 6,500 damage for a loss in the AMX 30. It was 15-11. Game before was 15-8. Game before was 12-12. Then 15-11 again. Can confirm, nonstop blowouts.

Devildog8 #7 Posted Sep 26 2017 - 13:23

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So love these ill informed topics, blow outs will happen more times then not, since MM is not skill based, one team almost always has a upper hand, also bad players, once you fall behind in a match it pretty hard to rally the team for a comeback, most of them just give up, dont blame the game, blame the players that could care less about you or the team

Manimal__ #8 Posted Sep 26 2017 - 13:41

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View PostDevildog8, on Sep 26 2017 - 04:23, said:

So love these ill informed topics, blow outs will happen more times then not, since MM is not skill based, one team almost always has a upper hand, also bad players, once you fall behind in a match it pretty hard to rally the team for a comeback, most of them just give up, dont blame the game, blame the players that could care less about you or the team

 

Skill based MM will not stop blow out from happening, and ranked battles is proof of that. However I do believe that there are a lot more blow outs since the server merge.

Da_Craw #9 Posted Sep 26 2017 - 14:31

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View PostRawrlynn, on Sep 26 2017 - 05:55, said:

 I actually miss the old broken MM.  matches were at least closer most of the time. 

No, they weren't.



GeorgePreddy #10 Posted Sep 26 2017 - 14:39

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A lot of people complain about blowout battles and because people misunderstand the main reason for them, a lot of misplaced angst goes into "bad teams", "bad MM", "rigging", etc.

But let me point out why blowouts are naturally more common than many people think. Once you begin to lose, the chance of losing accelerates.  I did some computations to show this. It’s a very simple probabilistic model (a "Monte Carlo" simulation). The chance of killing an enemy tank is directly proportional to the number of tanks remaining. For this I have left out capping and ties.

   A blow out is defined as a result of between 15-0 and 15-4. I simulated 10,000 battles and the probability of each blowout score was determined.

For this first example the teams are exactly balanced.

Win %    50/50

15-0      0.58%

15-1      1.81%

15-2      3.93%

15-3      6.61%

15-4      8.22%

 Any Blowout:  21.15%

 So it appears that in a 50/50 match you should expect a result worse than 15:5 every 5 battles. (This doesn't indicate which side you are on, so 15:4 and 4:15 are the same.)

 Changing the balance does affect the number of blowouts, but not dramatically. I did four different balance ratios, but I will only show the greatest imbalance. You can interpolate the others.

This simulation shows 10000 battles between two teams that are significantly unbalanced.

Win %     83/17

15-0       1.27%

15-1       3.97%

15-2       7.30%

15-3       10.20%

15-4       11.60%

Any Blowout:  34.34%

 So, for every 3 battles, where the odds are as uneven as 87/13, there should be one blowout.

TLDR: MM is fine, and blowouts are about as common as would be expected from basic statistical probability.

(credit to LesterQuaestor)



T8er #11 Posted Sep 26 2017 - 14:41

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World of Tanks has been running for almost 6yrs and every patch they seem to mess something up. I've been playing I think for 3 yrs now and I'm ready to uninstall and go play some player unknown battle ground. Ive been holding my breath for each patch to be the one that sets it right but never comes. I think I'm done waiting and I'm going to move on. It use to be way more fun but the novelty has worn off. To bad because its a great concept and it was fun.

Da_Craw #12 Posted Sep 26 2017 - 15:03

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View PostT8er, on Sep 26 2017 - 07:41, said:

 It use to be way more fun but the novelty has worn off. 

99% of all complaints about every game in history boil down to this.



T8er #13 Posted Sep 26 2017 - 15:12

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I don't see the same level of complaints with other games.

I think its a great concept but if its not MM there's still something seriously messed up about 5 games in a row being blow outs for one side or the other don't you think?


 


Edited by T8er, Sep 26 2017 - 15:13.


T8er #14 Posted Sep 26 2017 - 15:25

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Does everyone agree then that there is nothing wrong with the game? If not what are the problems that need to be fixed?

Silvers_ #15 Posted Sep 26 2017 - 15:29

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it's all random. The biggest issue with this game is RNG. a 25% RNG is just too much. You know it is when you have WGNA employee's complaining about it on live streams.

Beryth #16 Posted Sep 26 2017 - 15:31

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Now I will start by saying I am not a good player maybe average but used to play for fun. I was bored little while back and started tracking some aspects, since the new "MM". 83% of my games I am a bottom tier, and 90% of all my games the other team has more and/or better hvys ( in a random game would expect it closer to at least 60/40). The fact that you feel defeated even before the game starts has slowly sucked the fun from the game. Added to the fact that gold is seemingly being used by all  ( even a tier 3 was using ) just adds to the level of frustration, made even worse when tier 8 OP premium tanks are using even when they top tier. Most of my friends who I met here and played with and yes spent a lot of money have left and sadly this game is becoming more of a chore than fun entertainment. I do not have the solution to remedy this demise ( lol I am sure would be ignored anyway by the powers that be), but  a solution I feel is needed or I will either leave the game or simply continue to be ineffective in many games due to zero motivation.

Silvers_ #17 Posted Sep 26 2017 - 15:34

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when i hear people complaining about 3-5-7 MM I just laugh. You realize that there are at least 7 other tanks you can pen right? and most of the time you can pen the tanks at 5 so you have 12 or so tanks you can easily pen w/o gold. Suck it up and play. You get more credits/experience for doing damage to tanks that are higher tiers than yours.

 

Only thing we should be complaining about is 25%RNG and arty.



da_Rock002 #18 Posted Sep 29 2017 - 11:38

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View PostTwixOps, on Sep 26 2017 - 07:02, said:

Bad MM doesn't cause blowouts, bad players do.

 

 

Yup, putting all of them on one team is proving that simpleminded view over and over and over and over again.


 

Of course, putting all the good players on the other team helps too.   Some might suggest it helps 5 or 10 times more than stacking the newbs.


Edited by da_Rock002, Sep 29 2017 - 11:40.


Bootknife #19 Posted Sep 29 2017 - 13:15

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How does the patent info play into this?  Like it or not, it's one of the few documents, hard evidence if you will, that's out there.  For sake of discussion, assuming it is part of the game, how does that impact your opinion of this discussion?

Edited by Bootknife, Sep 29 2017 - 13:16.


GeorgePreddy #20 Posted Sep 29 2017 - 15:19

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View PostT8er, on Sep 26 2017 - 11:25, said:

Does everyone agree then that there is nothing wrong with the game? If not what are the problems that need to be fixed?

 

I'm generally fairly satisfied with the game, yes.

 

There will always be whiners and complainers... just because they whine and complain, that doesn't make their whines or complaints right, or even valid.






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