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Changing emblems and camo patterns


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FrozenKemp #1 Posted Sep 29 2017 - 15:24

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Hi guys,

 

Sorry, I'm a noob at this stuff and this isn't *exactly* reskinning but I guess you guys would know. 

 

Is there any info out there about how to

(1) replace the nation icon with another image

(2) alter the colours of the standard camo patterns

 

What I want to do is "fix British icons and patterns".  

(1) replace the white/red/white British national icon with the commonly used red/white/red.  White/red/white was only used in one Operation in 1941.

(2) Fix the colours of the British camo patterns.  For instance, the three-colour desert pattern with the blue - all the colours are wrong.  I don't think it would be possible for me to locally change the camo pattern itself (is it?) but it would be great to fix the colours.

 



HeroEnVec #2 Posted Sep 29 2017 - 15:43

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I freakin love that blue camo...  whats your issue?

FrozenKemp #3 Posted Sep 29 2017 - 16:27

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I know it looks cool, but it wasn't actually the colour of the paint used.  WG - at least the Chieftain - knows about this, and they actually changed it briefly and then changed it back because players complained.  I just want to learn how to change it for myself or make a little mod for anyone who wants the historically accurate colours.   I don't want to harsh on anyone who likes the blue.  If you like it that's cool with me :)
 

The pattern is also wrong - it had all these non-parallel lines - but it might have been too complicated to do in WoT(?). 

 


Edited by FrozenKemp, Sep 29 2017 - 16:34.


wookiee_monster #4 Posted Sep 30 2017 - 02:26

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View PostFrozenKemp, on Sep 29 2017 - 15:24, said:

Hi guys,

 

Sorry, I'm a noob at this stuff and this isn't *exactly* reskinning but I guess you guys would know. 

 

Is there any info out there about how to

(1) replace the nation icon with another image

(2) alter the colours of the standard camo patterns

 

What I want to do is "fix British icons and patterns".  

(1) replace the white/red/white British national icon with the commonly used red/white/red.  White/red/white was only used in one Operation in 1941.

(2) Fix the colours of the British camo patterns.  For instance, the three-colour desert pattern with the blue - all the colours are wrong.  I don't think it would be possible for me to locally change the camo pattern itself (is it?) but it would be great to fix the colours.

 

 

I have a mod that changes british insignia to red/whire/red.

 

 

You can download it here

 

As for changing the camo, the pattern itself is easy enough to change, changing the colour is the hard part.


Edited by wookie_monster, Sep 30 2017 - 04:31.


FrozenKemp #5 Posted Sep 30 2017 - 02:29

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Sweet!  Thanks wookie_monster!

 

P.S. I have no idea why this is happening - did the texture format requirements change? - but with your mod all I get is that the national emblem disappears. \

P.P.S. maybe WoT now requires mip levels?   I just extracted the gui package and the current dds has 8 mip levels while yours has 0. 


Edited by FrozenKemp, Sep 30 2017 - 03:07.


FrozenKemp #6 Posted Sep 30 2017 - 03:17

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Does anyone by chance remember which pkg file contains the camouflage pattern/colour data? 


Thanks!!


Edited by FrozenKemp, Sep 30 2017 - 03:18.


wookiee_monster #7 Posted Sep 30 2017 - 04:41

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Sorry, it looks like that mod was outdated, I have saved a new one and fixed the link, it should work now.

 

The camo patterns are located in

shared_content_sandbox.pkg\vehicles\*nation*

 

 



FrozenKemp #8 Posted Sep 30 2017 - 04:54

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Awesome, yes, that works :)  Thanks for the help!!

wookiee_monster #9 Posted Sep 30 2017 - 04:55

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OK so this mod will change the colours of the british 3-colour desert scheme.

 

 

Download it here



FrozenKemp #10 Posted Sep 30 2017 - 13:02

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That looks pretty good!  I'm just downloading an xml editor to make it easier to see what you did to the customization.xml :)  It looks like once you have unpacked the xml, changing the colour just means setting the colour values - that's the hard part!?

 

BTW where does one get wottool these days?  It seems like where it used to be available you now have to sign in so I'm a bit confused. 



wookiee_monster #11 Posted Sep 30 2017 - 14:58

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View Post FrozenKemp, on Sep 30 2017 - 13:02, said:

That looks pretty good!  I'm just downloading an xml editor to make it easier to see what you did to the customization.xml :)  It looks like once you have unpacked the xml, changing the colour just means setting the colour values - that's the hard part!?

 

BTW where does one get wottool these days?  It seems like where it used to be available you now have to sign in so I'm a bit confused. 

 

 

I guess changing a few values in the XML file isn't that hard but in the past, whenever I tried to edit the customization.xml file, WoT would crash. If it crashes WoT for no reason it gets put in the hard category.

Anyway Desyatnik_Pansy_NA pointed out to me that this is only a problem with the USA and Russian customization.xml files.

Block Quote

Only the US and USSR Ones should cause crashes, which is to do with the Panther M10 and T-55A Lines respectively. You can edit them out (change it from "<G78_Panther_M10>5 5 0.2 0.22</G78_Panther_M10>" to "<!--<G78_Panther_M10>5 5 0.2 0.22</G78_Panther_M10>-->&quot;), though it screws up the camo scaling for those vehicles in particular of course, but it means no more crashing. For me that's a willing price to edit them, though I won't of course upload that stuff anyway.

 

I have been using XML editor by Coffee_ 

Download it here github.com/mikeoverbay

 

 



FrozenKemp #12 Posted Sep 30 2017 - 15:34

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Thanks wookie, that's great!!   Does Mike's XML editor load WoT's files and convert them? 

 

I took two of Mike Starmer's British camouflage books outside and took photos of the chips so as to get what I hope are correct colours (might be too bright, since I took the photos in sunlight, will see). 

 

After considering the British camos again I realized I might end up doing a pass over just about everything.  Will post a sample photo here in a sec I hope... 



FrozenKemp #13 Posted Sep 30 2017 - 15:50

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So for instance just using my values straight, here is Caunter on a Churchill, with Light Stone (the yellow) instead of Portland stone (more greeny cream) for the lightest colour.


Is there something in the whole texturing process that makes things more ... muted?  I guess it can be put down to dust and I'll just use my values as-is.  Way simpler that way. 

 


Edited by FrozenKemp, Sep 30 2017 - 15:52.


wookiee_monster #14 Posted Sep 30 2017 - 23:42

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View PostFrozenKemp, on Sep 30 2017 - 15:50, said:

So for instance just using my values straight, here is Caunter on a Churchill, with Light Stone (the yellow) instead of Portland stone (more greeny cream) for the lightest colour.


Is there something in the whole texturing process that makes things more ... muted?  I guess it can be put down to dust and I'll just use my values as-is.  Way simpler that way. 

 

 

Every tank has a camo mask which gives the camo a weathered look which is muting the colours by allowing the brown base colour to show through.

Also if you look at the colours in the customization.xml file you will see that each one has a 4th value (shown below in bold), that controls the transparency, I left those values at the at the default but you could bump them up (0=transparent, 255=opaque) if you arent getting the colour you are after

      <colors>
        <c0>158 162 119 178</c0>
        <c1>92 99 77 230</c1>
        <c2>237 219 156 141</c2>
        <c3>255 255 255 0</c3>
      </colors>


Other than that who knows. I'm sure the devs have adjusted the colours somewhat to give the game a muted look


Edited by wookie_monster, Oct 01 2017 - 06:06.


FrozenKemp #15 Posted Oct 01 2017 - 02:32

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Thanks wookie, that was it, of course.  For this version I bumped everything up to 255 alpha.

 

One more thing... do you or does anyone else know the significance of the tiling numbers?  e.g.

 

                <GB08_Churchill_I>2.3 2.5 0.66 0.000000</GB08_Churchill_I>

 

i thought these might scale up the tiling pattern on a per-tank basis, so I tried changing the first two to 1.0, but it had no effect on the appearance of the pattern on the Churchill.  (???!?)

 



wookiee_monster #16 Posted Oct 01 2017 - 06:15

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View PostFrozenKemp, on Oct 01 2017 - 02:32, said:

Thanks wookie, that was it, of course.  For this version I bumped everything up to 255 alpha.

 

One more thing... do you or does anyone else know the significance of the tiling numbers?  e.g.

 

                <GB08_Churchill_I>2.3 2.5 0.66 0.000000</GB08_Churchill_I>

 

i thought these might scale up the tiling pattern on a per-tank basis, so I tried changing the first two to 1.0, but it had no effect on the appearance of the pattern on the Churchill.  (???!?)

 

 

not sure, i think the camo tiling is contrilled in the item defs file for each tank

Desyatnik_Pansy_NA #17 Posted Oct 02 2017 - 18:14

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View PostFrozenKemp, on Sep 30 2017 - 15:34, said:

After considering the British camos again I realized I might end up doing a pass over just about everything.  Will post a sample photo here in a sec I hope... 

 

The only problem with jumping into editing customisation.xmls, you can now do pretty much anything you want with camos which means change all the things! :izmena:

 

But srsly, I have so many random ideas for both camo changes alongside colour changes on the backburner that it's just silly, but too many things (namely me not having the time and being a lazy ****) keep me from screwing with them.



FrozenKemp #18 Posted Oct 02 2017 - 19:34

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Yeah there are things I wonder about whether they are possible in the camo system.  Can you use a larger DDS texture than 512x512?  Is it possible to stretch a single camo texture (so, not tiled) over the whole tank?  That's what I would need to do to fix the Caunter ("Stripes" ) pattern.  Well actually I can think of a number of British patterns which can't really be represented by the tiled camo system. 

 

I'll have to poke around to find the item defs file for each tank which wookie mentioned... when I have time, as you said Desyatnik!


Edited by FrozenKemp, Oct 02 2017 - 20:34.


FrozenKemp #19 Posted Oct 02 2017 - 19:43

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The other thing I'd like to do is possibly reskin some of the emblems with historical British emblems.  They wouldn't be visible to anyone else but it'd be cool... :) 

 

Bizarrely I think I saw the image for the 11th Armoured Division in the files when I was poking around, but it doesn't seem to be accessible to players!?

 

 

Other ones I'd like:

 

Guards Armoured Division:

6th:

etc

 



Avalon304 #20 Posted Oct 02 2017 - 20:04

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View PostFrozenKemp, on Oct 02 2017 - 11:43, said:

The other thing I'd like to do is possibly reskin some of the emblems with historical British emblems.  They wouldn't be visible to anyone else but it'd be cool... :) 

 

Bizarrely I think I saw the image for the 11th Armoured Division in the files when I was poking around, but it doesn't seem to be accessible to players!?

 

 

Other ones I'd like:

 

Guards Armoured Division:

6th:

etc

 

 

res>packages>gui.pkg>gui>maps>vehicles>decals>player_stickers

Edited by Avalon304, Oct 02 2017 - 20:05.





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