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return ARTY back to normal pre nerf

arty saves WOT

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staggerd #1 Posted Oct 04 2017 - 03:12

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Now that you've buffed lights and mediums into auto-loading, arcade armored heavies, it's now time to super buff the arty back to the way they used to be, when NA servers had 70k on a night.  Unfortunately, playing to the needs of the few who don't understand how to play has ruined this game.  Everyone knows it's true but most won't admit it, or there ones that will rant about this post.  

 

 



saru_richard #2 Posted Oct 04 2017 - 03:20

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:popcorn:

Roburk #3 Posted Oct 04 2017 - 03:24

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someone's upset that his highest damage dealing crutch isn't a crutch anymore

Shortcult #4 Posted Oct 04 2017 - 03:33

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Not sure I see buffing arty as the way to get us back to 70K on each night.

 

Your talking NA server right?



Markd73 #5 Posted Oct 04 2017 - 04:03

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View Poststaggerd, on Oct 04 2017 - 02:12, said:

Now that you've buffed lights and mediums into auto-loading, arcade armored heavies, it's now time to super buff the arty back to the way they used to be, when NA servers had 70k on a night.  Unfortunately, playing to the needs of the few who don't understand how to play has ruined this game.  Everyone knows it's true but most won't admit it, or there ones that will rant about this post.  

 

 

So if someone disagrees with your assertions they are "ranting". Sounds like you are not interested in an actual debate.



shoe123 #6 Posted Oct 04 2017 - 04:24

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Your a troll.. you must be... gotta be... but let's assume you aren't...

How in the world would brining back 1 shot death machines that can kill from anywhere on the map going to INCREASE the population??

 Scenario one. Tanker get in their T30... Malinovka.. light tank yolos, arty fires on T30... T30 is either dead or hanging on to 200hp with dead crew, broken engine and tracks... this persons game is either over or they camp alllll game in hopes of getting a couple shots before they die and we aren't even a minute in yet ...FUN?

 Scenario two. Light tank is doing its job searching for tanks.. stumbles across a tank and is lit.. while trying to get to the nearest cover arty one shots it while going 70... FUN?

Scenario three.. after beating each other up all match the last remaining tank moves to cap.. arty loads gold and waits in bushes.. tank approaches without knowing and before the player can react..boom a huge hit and the tanker is gone.. FUN?

 

Arty is only fun to those who either cant play tanks or someone who enjoys ruining a players game..I seldom wish for arty in any match..why? Because maps are already to small and face hugging buildings and rocks all game is boring. When arty isn't on the field it's like we can breathe! Test new routes play different angles... very FUN..



Zombie_Snuggles #7 Posted Oct 04 2017 - 04:31

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View Postshoe123, on Oct 04 2017 - 04:24, said:

Your a troll.. you must be... gotta be... but let's assume you aren't...

How in the world would brining back 1 shot death machines that can kill from anywhere on the map going to INCREASE the population??

 Scenario one. Tanker get in their T30... Malinovka.. light tank yolos, arty fires on T30... T30 is either dead or hanging on to 200hp with dead crew, broken engine and tracks... this persons game is either over or they camp alllll game in hopes of getting a couple shots before they die and we aren't even a minute in yet ...FUN?

 Scenario two. Light tank is doing its job searching for tanks.. stumbles across a tank and is lit.. while trying to get to the nearest cover arty one shots it while going 70... FUN?

Scenario three.. after beating each other up all match the last remaining tank moves to cap.. arty loads gold and waits in bushes.. tank approaches without knowing and before the player can react..boom a huge hit and the tanker is gone.. FUN?

 

Arty is only fun to those who either cant play tanks or someone who enjoys ruining a players game..I seldom wish for arty in any match..why? Because maps are already to small and face hugging buildings and rocks all game is boring. When arty isn't on the field it's like we can breathe! Test new routes play different angles... very FUN..

Well said.


Edited by Zombie_Snuggles, Oct 04 2017 - 04:33.


Sgt__Guffy #8 Posted Oct 04 2017 - 04:44

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View PostMarkd73, on Oct 03 2017 - 21:03, said:

So if someone disagrees with your assertions they are "ranting". Sounds like you are not interested in an actual debate.

 

The OP obviously knows that actual debate and artillery do not necessarily go together. Ranting is usually preferred because it does not require the amount of thought and dare I say intelligence that actual debate requires.

absboodoo #9 Posted Oct 04 2017 - 05:05

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Leave arty the way it is but give back its ability to make credit like in the beta will be nice.

heavymetal1967 #10 Posted Oct 04 2017 - 06:02

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Buff arty back to the way it was...?  

 

Hell arty just got a buff in the form of it's current incarnation.



Demonic_Angel_of_Death #11 Posted Oct 04 2017 - 06:04

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View Poststaggerd, on Oct 03 2017 - 21:12, said:

it's now time to super buff the arty back to the way they used to be, when NA servers had 70k on a night.  

 

Totally needed...

 

 

I mean if arty was the way it used to be, maybe I would have got a pools instead... 

 

 



Sgt__Guffy #12 Posted Oct 04 2017 - 06:12

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View PostDemonic_Angel_of_Death, on Oct 03 2017 - 23:04, said:

 

Totally needed...

 

 

I mean if arty was the way it used to be, maybe I would have got a pools instead... 

 

 

 

Go on, admit it makes you feel dirty.  ;)



Thornir #13 Posted Oct 04 2017 - 06:15

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View Postshoe123, on Oct 04 2017 - 04:24, said:

 

Arty is only fun to those who either cant play tanks or someone who enjoys ruining a players game

Third option. We enjoy it.



Whistling_Death_ #14 Posted Oct 04 2017 - 06:32

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View Poststaggerd, on Oct 03 2017 - 21:12, said:

Now that you've buffed lights and mediums into auto-loading, arcade armored heavies, it's now time to super buff the arty back to the way they used to be, when NA servers had 70k on a night.  Unfortunately, playing to the needs of the few who don't understand how to play has ruined this game.  Everyone knows it's true but most won't admit it, or there ones that will rant about this post.  

 

 

 

You are absolutely correct.

 

Artillery was not nerfed. It was destroyed in order to appease the artillery-whiners, instead of maintaining balanced gameplay, which would have been good for the game.   Artillery used to be able to keep heavy tanks honest, but now artillery has been so gutted and made almost useless that heavy tanks no longer fear artillery as they know when they get hit it's just an annoyance, so they run roughshod over your teammates and as an artillery player you can't do much about it to support your teammates anymore. All game balance has been completely thrown out the window. The game has been turned into World of Brawling Heavy Tanks.  Boring.

 

I had a battle on the Cliff map where an enemy T29 heavy tank was ripping my team apart.  The T29 only had 79 hit points remaining and so I fired at it with my U.S. tier VI M44 SPG with its massive 155 caliber gun to stop this T29 from destroying my team and winning the battle.  The shot was a direct hit, with a massive 17 HP damage done. :angry: I could not believe my eyes! :ohmy: So I fired again with another direct hit and witnessed 11 HP damage done!  From a huge 155 mm gun?!  "Fair and balanced"?  My katoosh!  Needless to say the enemy T29 obliterated all my remaining teammates and easily won the battle for their team.  That was the last battle I ever used my M44 SPG in. This is so unbalanced and unfair it's not even funny and yes as you correctly note, it has ruined the game, which has resulted in thousands of players quitting the game.

 

As an example of how unfair and unbalanced destroying artillery has been, the Soviet tier VI KV-2 heavy tank with it's 152 mm gun has the following gun performance -

 

Average penetration for its HE round =  86 mm

 

Average damage per shot                  =  910

 

The U.S. tier VI M44 SPG with the larger 155 mm gun -

 

Average penetration for its one and only HE round =  39 mm  - 47 mm of penetration vs. the KV-2 with the smaller gun.

 

Average damage per shot                                       =  550  - 360 HP damage per shot vs. the KV-2 with the smaller gun.

 

This is anything but, "fair and balanced".  This is absurd.

 

Other similar examples of the guns of SPG's vs. tanks abound.  It's not fair at all and it has completely changed the game by throwing any balance out the window.  SPG's can no longer even defend themselves against little light scouting tanks charging at them, as the SPG's massive guns now have so little penetration and alpha damage per shot. Many times in battles I'll hear my team artillery firing their massive guns with huge, powerful, deafening booms and yet they barely scratch the paint of enemy heavy tanks.  It's ridiculous. Might as well have SPG's guns make the sound of a dart gun, as it would be more appropriate.

 

To add insult to injury the view range of SPG's was so drastically reduced in the hated 9.18 patch that they went from being blind to having no eyes at all and a sitting duck for any enemy tank.  This too is totally unfair.  Because of the nature of the game, at the end of a battle many times a team will have just their team artillery remaining vs. the other team's tanks and with artillery now being totally blind, they have absolutely zero chance to spot the enemy tanks first and at least having a small chance of being able to win the battle for their teammates.  Now, all an enemy tank has to do is drive along until the enemy artillery is spotted, stop, don't get any closer so the artillery can't see the enemy tank, casually aim, fire, blow up the SPG and win the battle.  It's like a pro boxer beating up a five year old kid.  It's so unfair and unbalanced it's absolutely revolting.

 

I had a battle on the Abbey map in my Soviet tier VI SU-100Y tank destroyer, (the last tank remaining on my team), vs. a British tier VI FV304 SPG, which was also the only remaining tank on the enemy team.  A stock SU-100Y has a view range of 350 meters, while the stock view range of an FV304 is only 255 meters, a whopping 95 meter advantage for the SU-100Y.  Just how horrendously bad is a mere 255 meter view range?  Every single tier I tank has a much greater view range than the tier VI FV304 SPG's 255 meters!   How is that, "fair and balanced", for a tier VI tank to have a view range less than any tier I tank?  Obviously it's not.  This is utterly broken and disgustingly unfair.  Back to the battle, with the huge and unfair view range advantage my SU-100Y had over the FV304, I decided to cap, knowing full well I'd spot the FV304 before it would spot my SU-100Y and I'd easily able to one-shot the FV304, which is somehow fair for tanks to do but not fair for SPG's to do, which is more unbalanced bologna!  But just as I was about to cap, the base cap siren went off, so I scurried back towards my base circle knowing full well I'd be able to spot the FV304 way before they could spot my SU-100Y.  I crested the middle road by the Abbey, spotted the FV304 282 meters away on my base circle and of course the FV304 could not see my SU-100Y, so I just stopped and casually aimed to fire at the totally blind FV304.  It was not fair, at all.  I felt lower than dirt as my aiming reticle closed and if it had just been about me and not my teammates counting on me to win the battle for them, I tell you, I would not have fired at the FV304, as it was just so incredibly unfair.  As the SU-100Y's round hit the FV304 and one-shotted it into next year, I let out a long sigh and felt terrible for the FV304 player.  This was not fun.  I felt ashamed and dirty.  I felt like I had just shot an unarmed person in the back.  There was zero thrill of victory for me for that battle. The Wargaming, "developers", ruined that for me with the hated 9.18 patch that destroyed artillery.

 

I'm an avid player of this game, playing every day, and before the hated 9.18 patch, on a busy night there were typically 28,000 - 32,000 players logged into the game on our North American server.   After the destruction of artillery, that quickly dropped to 20,000 - 22,000 players logged into the game. That's a server population reduction of 8,000 - 12,000 players, which represents a huge reduction of approximately 1/3 of all players quitting the game because their artillery and all the huge amounts of time, effort and money put into developing their artillery was not respected and absolutely ruined.  You don't kick customers in the gut like that and expect them to continue to do business with you.  All those thousands of experienced players quitting the game has also led to a big reduction in gameplay, leading to teams that aren't very skilled or very fun.  Plus that wasn't 8,000 - 12,000 artillery players on the North American server quitting the game, but 8,000 - 12,000 players quitting who played all classes of tanks.  That many players quitting the game on just one server represents a huge revenue loss for Wargaming.  This all led to the West Coast server no longer having enough players to support it, which led to the West and East coast servers having to be merged, which brought on more problems like very high ping rates and unacceptable lag, causing even more players to quit the game.  Last night, early in the morning I witnessed an all time low of only 4,800 players logged into the game.  How sad. Such a shame. :(  This didn't have to come to this.  Destroying artillery was the biggest mistake W.o.T. has ever made, by far and has caused great harm to this game. 

 

I sent in many tickets to Wargaming Customer Service fervently protesting the destruction of artillery and warning them of all the negative impacts this would have on the game, (as I mentioned above and it has unfortunately all come to fruition), but they refused to listen or simply didn't bother to read the tickets I submitted.  I know of hundreds of other players who also submitted tickets in protest of artillery being destroyed, but it all fell on deaf ears and now we have the game as it is today because of it.  U.S. jobs at the Wargaming North American offices are going to be lost, if they haven't already.  If the server population decline continues, then we can expect the Wargaming North American offices to be closed, the server shut down and maybe the tankers accounts transferred to another server, where then we can really complain about high ping rates and lag.  I am hoping the developers will finally see the light and understand the great harm they have done to this game by destroying artillery, but they seem very obstinate.  Oh well, it's not my job to lose.  I did my best to warn them.  I sure will miss this game though. :(

 

Great job artillery-whiners. You're killing this game. :(

 

 

 

 


Edited by Whistling_Death_, Oct 04 2017 - 07:04.


Demonic_Angel_of_Death #15 Posted Oct 04 2017 - 06:50

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View PostSgt__Guffy, on Oct 04 2017 - 00:12, said:

 

Go on, admit it makes you feel dirty.  ;)

 

No, it makes me feel like I'm getting even after a night of trying to side-scrape against Premium HE spamming Type 5's in my Maus... :sceptic:

Demonic_Angel_of_Death #16 Posted Oct 04 2017 - 06:51

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View PostWhistling_Death_, on Oct 04 2017 - 00:32, said:

 

You are absolutely correct.

 

Artillery was not nerfed. It was destroyed in order to appease the artillery-whiners, instead of maintaining balanced gameplay, which would have been good for the game.   Artillery used to be able to keep heavy tanks honest, but now artillery has been so gutted and made almost useless that heavy tanks no longer fear artillery as they know when they get hit it's just an annoyance, so they run roughshod over your teammates and as an artillery player you can't do much about it to support your teammates anymore. All game balance has been completely thrown out the window. The game has been turned into World of Brawling Heavy Tanks.  Boring.

 

I had a battle on the Cliff map where an enemy T29 heavy tank was ripping my team apart.  The T29 only had 79 hit points remaining and so I fired at it with my U.S. tier VI M44 SPG with its massive 155 caliber gun to stop this T29 from destroying my team and winning the battle.  The shot was a direct hit, with a massive 17 HP damage done. :angry: I could not believe my eyes! :ohmy: So I fired again with another direct hit and witnessed 11 HP damage done!  From a huge 155 mm gun?!  "Fair and balanced"?  My katoosh!  Needless to say the enemy T29 obliterated all my remaining teammates and easily won the battle for their team.  That was the last battle I ever used my M44 SPG in. This is so unbalanced and unfair it's not even funny and yes as you correctly note, it has ruined the game, which has resulted in thousands of players quitting the game.

 

As an example of how unfair and unbalanced destroying artillery has been, the Soviet tier VI KV-2 heavy tank with it's 152 mm gun has the following gun performance -

 

Average penetration for its HE round =  86 mm

 

Average damage per shot                  =  910

 

The U.S. tier VI M44 SPG with the larger 155 mm gun -

 

Average penetration for its one and only HE round =  39 mm  - 47 mm of penetration vs. the KV-2 with the smaller gun.

 

Average damage per shot                                       =  550  - 360 HP damage per shot vs. the KV-2 with the smaller gun.

 

This is anything but, "fair and balanced".  This is absurd.

 

Other similar examples of the guns of SPG's vs. tanks abound.  It's not fair at all and it has completely changed the game by throwing any balance out the window.  SPG's can no longer even defend themselves against little light scouting tanks charging at them, as the SPG's massive guns now have so little penetration and alpha damage per shot. Many times in battles I'll hear my team artillery firing their massive guns with huge, powerful, deafening booms and yet they barely scratch the paint of enemy heavy tanks.  It's ridiculous. Might as well have SPG's guns make the sound of a dart gun, as it would be more appropriate.

 

To add insult to injury the view range of SPG's was so drastically reduced in the hated 9.18 patch that they went from being blind to having no eyes at all and a sitting duck for any enemy tank.  This too is totally unfair.  Because of the nature of the game, at the end of a battle many times a team will have just their team artillery remaining vs. the other team's tanks and with artillery now being totally blind, they have absolutely zero chance to spot the enemy tanks first and at least having a small chance of being able to win the battle for their teammates.  Now, all an enemy tank has to do is drive along until the enemy artillery is spotted, stop, don't get any closer so the artillery can't see the enemy tank, casually aim, fire, blow up the SPG and win the battle.  It's like a pro boxer beating up a five year old kid.  It's so unfair and unbalanced it's absolutely revolting.

 

I had a battle on the Abbey map in my Soviet tier VI SU-100Y tank destroyer, (the last tank remaining on my team), vs. a British tier VI FV304 SPG, which was also the only remaining tank on the enemy team.  A stock SU-100Y has a view range of 350 meters, while the stock view range of an FV304 is only 255 meters, a whopping 95 meter advantage for the SU-100Y.  Just how horrendously bad is a mere 255 meter view range?  Every single tier I tank has a much greater view range than the tier VI FV304 SPG's 255 meters!   How is that, "fair and balanced", for a tier VI tank to have a view range less than any tier I tank?  Obviously it's not.  This is utterly broken and disgustingly unfair.  Back to the battle, with the huge and unfair view range advantage my SU-100Y had over the FV304, I decided to cap, knowing full well I'd spot the FV304 before it would spot my SU-100Y and I'd easily able to one-shot the FV304, which is somehow fair for tanks to do but not fair for SPG's to do, which is more unbalanced bologna!  But just as I was about to cap, the base cap siren went off, so I scurried back towards my base circle knowing full well I'd be able to spot the FV304 way before they could spot my SU-100Y.  I crested the middle road by the Abbey, spotted the FV304 282 meters away on my base circle and of course the FV304 could not see my SU-100Y, so I just stopped and casually aimed to fire at the totally blind FV304.  It was not fair, at all.  I felt lower than dirt as my aiming reticle closed and if it had just been about me and not my teammates counting on me to win the battle for them, I tell you, I would not have fired at the FV304, as it was just so incredibly unfair.  As the SU-100Y's round hit the FV304 and one-shotted it into next year, I let out a long sigh and felt terrible for the FV304 player.  This was not fun.  I felt ashamed and dirty.  I felt like I had just shot an unarmed person in the back.  There was zero thrill of victory for me for that battle. The Wargaming, "developers", ruined that for me with the hated 9.18 patch that destroyed artillery.

 

I'm an avid player of this game, playing every day, and before the hated 9.18 patch, on a busy night there were typically 28,000 - 32,000 players logged into the game on our North American server.   After the destruction of artillery, that quickly dropped to 20,000 - 22,000 players logged into the game. That's a server population reduction of 8,000 - 12,000 players, which represents a huge reduction of approximately 1/3 of all players quitting the game because their artillery and all the huge amounts of time, effort and money put into developing their artillery was not respected and absolutely ruined.  You don't kick customers in the gut like that and expect them to continue to do business with you.  All those thousands of experienced players quitting the game has also led to a big reduction in gameplay, leading to teams that aren't very skilled or very fun.  Plus that wasn't 8,000 - 12,000 artillery players on the North American server quitting the game, but 8,000 - 12,000 players quitting who played all classes of tanks.  That many players quitting the game on just one server represents a huge revenue loss for Wargaming.  This all led to the West Coast server no longer having enough players to support that server, which led to the West and East coast servers having to be merged, which brought on more problems like very high ping rates and unacceptable lag, causing even more players to quit the game.  Last night, early in the morning I witnessed an all time low of only 4,800 players logged into the game.  How sad. Such a shame. :(  This didn't have to come to this.  Destroying artillery was the biggest mistake W.o.T. has ever made, by far. 

 

I sent in many tickets to Wargaming Customer Service fervently protesting the destruction of artillery and warning them of all the negative impacts this would have on the game, (as I mentioned above and has all come to fruition), but they refused to listen or simply didn't bother to read the tickets I submitted.  I know of hundreds of other players who also submitted tickets in protest of artillery being destroyed, but it all fell on deaf ears and now we have the game as it is today because of it.  U.S. jobs at the Wargaming North American offices are going to be lost, if they haven't already.  If the server population decline continues, then we can expect the Wargaming North American offices to be closed, the server shut down and maybe the tankers accounts transferred to another server, where then we can really complain about high ping rates and lag.  I am hoping the developers will finally see the light and understand the great harm they have done to this game by destroying artillery, but they seem very obstinate.  Oh well, it's not my job to lose.  I did my best to warn them.  I sure will miss this game though. :(

 

Great job artillery-whiners. You're killing this game. :(

 

 

 

 

 

My counter to your argument is below...

View PostDemonic_Angel_of_Death, on Oct 04 2017 - 00:04, said:

 

They didn't murder the class, they just changed the dynamic of it...



Whistling_Death_ #17 Posted Oct 04 2017 - 06:59

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View PostDemonic_Angel_of_Death, on Oct 04 2017 - 00:51, said:

 

My counter to your argument is below...

 

They didn't murder the class, they just changed the dynamic of it...

 

Even a broken clock tells the correct time once a day.


Your result in that battle is highly unusual and you darned well know it.

 

Yes, artillery has been murdered which is why so many thousands of players have quit the game, which has been to the detriment of this game.


Edited by Whistling_Death_, Oct 04 2017 - 06:59.


Shortcult #18 Posted Oct 04 2017 - 07:09

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View PostWhistling_Death_, on Oct 03 2017 - 21:59, said:

 

Even a broken clock tells the correct time once a day.


Your result in that battle is highly unusual and you darned well know it.

 

Yes, artillery has been murdered which is why so many thousands of players have quit the game, which has been to the detriment of this game.

 

Players quit because arty was nerfed?  You absolutely have proof of this right?

Whistling_Death_ #19 Posted Oct 04 2017 - 07:11

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Yes, as I stated.   Was there some other class of tank besides artillery that was destroyed that led to thousands of players quitting the game?  No.



Shortcult #20 Posted Oct 04 2017 - 07:14

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View PostWhistling_Death_, on Oct 03 2017 - 22:11, said:

Yes, as I stated.   Was there some other class of tank besides artillery that was destroyed that led to thousands of players quitting the game?  No.

 

Not seeing the proof, can you link something?




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