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Is it just my teams? Or is the player base of WOT really this bad


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NeatoMan #81 Posted Dec 08 2017 - 14:49

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View PostDiomidis, on Dec 07 2017 - 17:36, said:

^This. Or more likely the 1st line. I don't care how/why they do the math, it is impossible for the average player to have better WR than 50%.

Every 15 ppl that win in a pub game, there are 15 ppl that lose. EVERY time. The perfect avg WR is 50%, each draw only reduced that.

Sometimes they exclude players under a minimum number of battles.



Stinkdruese #82 Posted Dec 08 2017 - 15:19

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View PostNeatoMan, on Dec 08 2017 - 14:49, said:

Sometimes they exclude players under a minimum number of battles.

 

Is it possible they are referring to the median instead of the mean when they are talking about an average win rate?



ArtofTanks #83 Posted Dec 08 2017 - 15:36

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View PostNeatoMan, on Dec 08 2017 - 08:49, said:

Sometimes they exclude players under a minimum number of battles.

 

View PostStinkdruese, on Dec 08 2017 - 09:19, said:

 

Is it possible they are referring to the median instead of the mean when they are talking about an average win rate?

 

I thought those were just players that were being actively searched on wotlabs.net, that's why RU's number of players is much lower than it should be, they probably use Russian sites for stats.

NeatoMan #84 Posted Dec 08 2017 - 15:44

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View PostStinkdruese, on Dec 08 2017 - 09:19, said:

Is it possible they are referring to the median instead of the mean when they are talking about an average win rate?

but the server win rates are skewed in such a way to make the median less than the mean (average).  The server distribution is slightly skewed in the direction of the first plot below (positively skewed)

 



Stinkdruese #85 Posted Dec 08 2017 - 15:57

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Yes, the server distribution is skewed in the opposite direction. So either you are right, or inactive players are not counted and account for a disproportionate number of losses. Something of that sort.

SmirkingGerbil #86 Posted Dec 08 2017 - 15:58

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OP

 

The source of your angst, is you think you can exert or expect, a certain level of performance from a F2P player base. Once you understand that F2P means every stripe of humanity, every 2 year old getting baby sat by a computer while mom and dad do a line, or every troll who feeds off your angst is going to be the bane of your existence until you realize this. Then factor in the +/- 25 RNG, and man, you are going to be rolling hot and mad until you burn out.

 

Want control, want serious gamers, then play games that by their very nature will exclude the very people you are upset about because of the following:

 

1.) They have a very steep learning curve - way beyond WoT - meaning they can't even get loaded up and mess with you because of the skill investment.

2.) Even if they master it enough to spool up in game, they either get banned by server admins, or are shunned are eliminated with ease.

3.) These games have virtually little to no RNG.

4.) The player base is deeply committed and very skilled.

 

A fine example is Digital Combat Simulator, or Eagle Dynamics, one of the most complex, awarded, and rewarding flight simulators (a REAL simulator) in the world - with devs who dote on the player base.

 

Now you may ask "Then why are you here Gerbil?", because I use WoT as my crayon eating, wine drinking game to blow off steam when I am not planning my waypoints, weapons load out, weather dynamics and threat envelopes for a mission in DCS.

 

I would also posit you play mod free and eliminate any type of XVM or stat mod from your experience. Just looking at who is on your team, or what you are up against will just poison your outlook from the start. Ignorance is bliss, and in this environment, it is also power.


Edited by SmirkingGerbil, Dec 08 2017 - 16:01.


sergeantmine09 #87 Posted Dec 08 2017 - 16:03

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Within the last two days my loss percentage went from 48% to 57% then back up to 54%. Something tells me the overall player skill level is deteriorating. 

Manimal__ #88 Posted Dec 08 2017 - 16:13

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View PostAwestryker, on Oct 09 2017 - 10:36, said:

Player base is always bad...

 

How bad?

 

This bad

 

*As of Dec 8 2017*

 

Average Win Rate: 48.87%
Average WN8: 793
Recent Win Rate: 49.65%
Recent WN8: 988
Average Tier: 5.26
Players Tracked: 691950
Clans Tracked: 16558

Active Players
Average Win Rate: 49.87%
Average WN8: 1067
Recent Win Rate: 50.61%
Recent WN8: 1237
Average Tier: 6.21

 



DrexMaverick #89 Posted Dec 08 2017 - 16:15

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So you're the guy. They say in order for someone to succeed someone else has to fail. Well this last few days have been quite improved for me. I'm not where I used to be in my WOT Labs, but I have been winning more ...

 

I think its the player base for sure, because a lot of people have left the game who were successful, or getting better, but because of bad team play they just gave up. 

 

EU server still gets 140,000 or more where we are lucky to see 20k on a weekend ... EU clearly has better functional game play altogether ...



Kaeldian #90 Posted Dec 08 2017 - 16:58

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I always attributed the average WR being below 50 due to the occasional draw.  In those cases, ALL Players get a loss 

bikebudha1 #91 Posted Dec 08 2017 - 17:38

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View PostStinkdruese, on Dec 08 2017 - 02:58, said:

 

The problem is that it would most likely break the business model, unless WG finds more ways to milk more money out of their existing player base. Imagine what it would be like for a noob to be locked into the lower tiers. Mittengard, Mines and Himmelsdorf all day in the company of fellow noobs and trolls. It seems that the game has problems attracting new players as it is.

 

 

 

But they wouldn't care, they just want to 'drive around' anyway.  It's not that hard to get a 50% win rate for 50 (or whatever threshold we set) battles in a row.  This is the best idea no one is talking about.

Stinkdruese #92 Posted Dec 08 2017 - 19:06

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View Postbikebudha1, on Dec 08 2017 - 17:38, said:

 

But they wouldn't care, they just want to 'drive around' anyway.  It's not that hard to get a 50% win rate for 50 (or whatever threshold we set) battles in a row.  This is the best idea no one is talking about.

 

Except that you also cut off the pipeline of those that care and would make it into the higher tiers. Depending on the learning curve and the tank ithis requirement can be hard. I wouldn't have made it out of Tier II in a Pz II. Tier III in the Pz III E was a breeze. Those tiers and tanks are much too inconsistent to put a hard limit on it. I'm surprised that Mittengard itself doesn't drive most players straight to another game as it is.



DuckBoom #93 Posted Dec 08 2017 - 21:58

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View PostDirty_Camel, on Oct 09 2017 - 13:31, said:

The last week has been horrible, Seems like every match I find myself surrounded in the first 3 mins because the entire team has already been wiped out. I installed XVM and it blew my mind how many tomatoes and potatoes there are in each battle, but it explained the reason for terrible gameplay. Where did all the decent players go? Another question that makes me ponder, is, how can a human being play thousands of these simulations over and over and still not grasp basic concepts? Is the human race really this stupid? Logging into WOT turns me from normal into an instant genius in comparison to the player base. Perhaps that's why I still play this game, knowing that I am light years ahead of millions in the common sense department. I hate damage farmers and rarely stray from the front lines, but, after what I have seen with this XVM, there is no other option but to sit in back and use the veggies for bait. If I'm going to be subjected to constant steamroll matches, at least I'm going to rack up some coin and XP in the process.

 

You are right! Part of the problem appears to stem from the server consolidation and the way they automatically put us on the LATAM TEST server.  But even with the Central server, the MM is unbelievable.  My conspiracy theory is that in order to keep good players happy MM makes the teams lopsided intentionally.  WOTLABS has me with a win rate over the last 60 days of just under 52%.  Yet in the last week however, my win rate is just under 43% in 263 battles.  Have I somehow forgotten how to play this game after 36K battles?  In recent games my teams have red/orange players (including me) while the enemy team has 2 unicums, 3 blue players and 5 green players.  15-2 games ALL the time.  When I play a tank with a nice win rate 55-60%, I magically end up on a team that wipes out the "bad team" within 3 minutes.  No fun to lose OR win in a lopsided battle.  The best games are when the teams are evenly matched in skill/experience level as well as tank balancing.  When both teams are down to 1-2 players fighting for the win.  That's the way it should be. WG PLEASE use Performance Rating in MM!!



DuckBoom #94 Posted Dec 10 2017 - 17:56

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Well, maybe they listened.  This morning my win rate is 64% so far (only 16 battles).  But maybe things have changed?  Have to manually force myself off of the LATAM TEST server and back to Central.  Maybe that made a difference.

Sgt__Guffy #95 Posted Dec 10 2017 - 18:37

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View Postbiggb45s, on Dec 07 2017 - 23:14, said:

I work at a casino, you have no idea how stupid the human race is. It only gets worse.

 

I remember taking my wife to a casino in Canada. We played a fruit machine for a while then proceeded to watch gamblers in action. Far more entertaining than gambling yourself! We had never seen such willingness to lose money so quickly. I think roulette is the game to do that best. Putting a huge pile of chips on 17 and losing seems to have very little to do with strategy. 

 

It is much the same with WOT. Some players, not all good, they can be average players, enter a battle and as soon as they see what map they are playing they have some strategy in mind. May not be the best strategy, but a strategy nevertheless. Now the "stupids," for want of a better word, do not think at all. They just want to find something, anything, to shoot at.That is it, their sole purpose for playing. They cannot care less if they win or lose. If the enemy is on the cap, they ignore it and run off looking for a enemy tank to shoot at, that is all they care about. 

 

Applying logic or reasoning on players like that is a waste of time. That is the time where you just do as much damage as you can, accept the inevitable and move onto the next game, or better still, log off and find something else to do.

 

Have fun, fire-fighting.

Guffy.






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