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New Players - Take a Deep Breath and Carry On


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ethics_gradient #1 Posted Oct 10 2017 - 19:26

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I make this post every now and then to convey to new players some of the things that I have learned about the game from the past 33k+ battles:


 

1.  The key to understanding most aspects of WoT is to understand large number stats.  The rule of large numbers is that streaks happen.  If you flip a coin 10,000 times, you WILL have streaks of 5-6 heads in a row or tails in a row.  If you get a perfectly even distribution of heads and tails, then it is not random.  The point of WoT is to allow large numbers of relatively quick games, so injustices in any particular battle even out in the long run.  Life is generally governed by bell curves, and every now and then, something at either end of the bell curve is going to happen.


 

 

2.  You do have an influence in the outcome of solo-pubs.  Not necessarily every battle will you win it or lose it for your team. There will be battles where nothing that you do makes a difference, but those happen to everyone, and you can't let it get you down.   But all things being equal, if you do something better than the average player just once out of ten battles, your win rate will be substantially above the average.  Generally speaking, if you do the right things to help your team win (damage, resetting cap, spotting an enemy push, holding up an enemy push), your win rate will reflect what you do. There ARE some players, however, who are so good, that they tend to really help their team win -- I once saw Zakaladas play and he almost won a battle single-handedly.  It really was a privilege to watch.

 

 

3.  There are FEW cheats in the game.  The key stuff happens on the server side.  Over 30k battles, I don't ever remember seeing anything that fell into the category of cheating that couldn't be explained by battle mechanics, or some other glitch.  Gotta learn spotting mechanics, folks, because TD specialists like me spend a lot of time abusing them.  One thing you should know, is that the server has regular "checks" for spotting, and sometimes a heavy that you're watching falls between those checks and disappears.  It's a glitch, not a cheat.  Also, people blind fire all the time.  There are certain bushes that I will drop a round into, just because it's the only place a sniper can be. I have also had enemy arty drop a shell on my head while I was unspotted, because it was obvious that I was at a certain location. That's the result of a lot of experience.  I will also fire at targets that roll out of view range, because I can guess where they will be assuming that they are driving in a straight line.  I am not saying that there are no cheats.  But what I am saying is that chances are that what you think are cheats are just the result of another player knowing the mechanics better than you.

 

 

 

 

 

 

 

 

4.  Platoons are the BIG Caveat.  I understand why WoT permits platoons, because it lets people to play with their friends.  The trade off is that it IS an easy way to influence the outcome of a battle and increase your win rate.  Particularly at the lower tiers (say tier V), there are few really good players.  Assume that on each team, random distribution results in 3-4 players who are yellow or above in Win8.  If you bring two platoon mates who are blue or purple, then you have doubled the number of good players on your team, and you have substantially increased the chances of winning.  If the other team has a platoon of players with 43% winrates and win8's of 30, then it's an auto-win.  If you're solo pubbing, then you are not guaranteeing at least two other competent players on your team, and it can be hard slogging.  That all being said, part of the point of being a good player is to influence the outcome of the battle, so a good platoon just reflects the fact that all three players are good, which SHOULD result in a win.  It's just a bummer if you're not in such a platoon.


 5.  MM is random and as a result it is generally fair.  There is no secret algorithm to screw you and only you.  Nobody cares enough to ensure that you lose -- WoT is too busy counting their money to give a crap whether you win a particular battle.  True, from time to time MM gives one team a significant HP advantage, but I've seen teams with an HP disadvantage, but large numbers of mediums completely wolfpack another team with a lot of heavies.  Key is that WoT does not care enough about you to screw YOU.  If you have a sustained losing streak, look at what tanks you are playing and consider whether you're pressing.  If I have a losing streak, it's usually because I'm playing light tanks, and I really should be kept away from them. That being said, WoT is taking steps to improve MM.  It is true that in its current state, MM sometimes makes unbalanced teams in terms of hitpoint pools, which is particularly bad in the mid-tiers.  A Tier VII battle where one team had 3 T29's and the other has no heavies does not usually end well for the latter!  But my big picture point is that things tend to balance out.  So if you have a battle where the teams are lopsided, then there will be a battle where you do nothing, yet the rest of the team carries you to a win.

 

 

6.  Arty Sucks, But Not THAT Much.  I'm not a blue or purple player, so maybe I don't suffer from as much attention as the unicum player.  So take this point may not apply to everyone.  For the average duffer like me, however, just keep in mind where arty usually plays, and work the angles for arty cover.  Also, don't just hold still or move in a predictable pattern.  When I get hit by arty, it's usually because I've just done something to deserve it.  Play arty a bit and get familiar with the mechanic.  Trust me, it sucks playing arty because you are so dependent on the competency of your team!  I knew a player in my old clan who insisted on driving his heavy tank in the open.

 

 

7.  Win Rate Matters, But So Does WN8.  The goal of each game is (or should be) to win.  Winning is better than losing.  Winning is more FUN than losing.  Winning while causing copious amounts of damage is fun, but it is a means to an end, which is to win.  (though my favorite win is stealing a win when the other team has 5 tanks out of position, and you cap them out solo.  :-) )  Win rate is the great aggregator statistic.  Did you do the small things that helped your team win that doesn't get captures by WN8?  WN8 measures damage output, which is very important towards winning.  So I look at a player's WN8 when evaluating them.   But when I see a player with a high WN8 and a low win rate, there's something wrong with the way he's playing.  Maybe he farms damage at the end of the battle when it's too late.  Maybe he disregards defending the cap and goes to kill arty for meaningless kills/damage.  So you want BOTH a high WN8 and a high win rate.


 

Also, I urge you to keep trying, even if you're the low tier tank, or if someone tells you that XVM gives your team no change to win.  One way to think about it is that even if your team only has a 33% chance of winning, that means you should win one out of three battles.  Why not make it this battle?



Dogsoldier6 #2 Posted Oct 10 2017 - 19:28

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Keep up the good work M-I-T :honoring:

PoliticallyIncorrectName #3 Posted Oct 10 2017 - 19:30

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All that is fine. But new players are supposed to be in low tiers, not flooding tier 8 / 10 games

kogepan_man #4 Posted Oct 10 2017 - 19:40

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View PostPoliticallyIncorrectName, on Oct 10 2017 - 18:30, said:

All that is fine. But new players are supposed to be in low tiers, not flooding tier 8 / 10 games

 

I disagree.  I pretty much started at tier 8 and i've had a great time.   it's not for everybody, but it is a legit option.

Unschooled_Bus #5 Posted Oct 10 2017 - 19:40

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Pretty much well said.

 

The major problem I see with new players is that they give up at about Tier 3-4 because of power imbalance, Tier 5 is where balance starts to become a thing. 



GeorgePreddy #6 Posted Oct 10 2017 - 19:46

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View PostPoliticallyIncorrectName, on Oct 10 2017 - 15:30, said:

All that is fine. But new players are supposed to be in low tiers, not flooding tier 8 / 10 games

 

Or... they should be playing whatever tank they like no matter what tier it is in.

Hanz_Gooblemienhoffen_42 #7 Posted Oct 10 2017 - 19:54

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Good to see you back and with MIT Ethics! Gud Post mate!

 

Drop by 5Line some time and ill let you carry me like the old days!



OldFrog75 #8 Posted Oct 10 2017 - 20:16

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Great post although I disagree with #4.  There are a lot of really good players in Tier III now.  Part of that is attributable to Seal Clubbing and stat padding for sure but I suspect there are also a lot of MM/RNG frustrated players looking for a safe haven in the Tier III Preferred MM where they can recharge their batteries after getting their butts kicked so often as (-2) bottom tier in the upper tiers.

Edited by OldFrog75, Oct 10 2017 - 20:28.


CanOfTomatoes #9 Posted Oct 10 2017 - 20:29

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Personally I simply enjoy playing tier V-VII in the game. I sold most of my Prem tanks since they go into the store and if WG ever fixes their issues like the KV5 I can buy them back cheap and easy. Tie VIII-X are so full of toxic complaining and stat padders, bond boys an so on they are not close to fun anymore. Tier I-IV are simply to easy anymore and really unfair because I have crews or gear that gives to much of an advantage.

Edited by CanOfTomatoes, Oct 10 2017 - 20:30.


OldFrog75 #10 Posted Oct 11 2017 - 03:11

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View PostCanOfTomatoes, on Oct 10 2017 - 20:29, said:

 Tier I-IV are simply to easy anymore and really unfair because I have crews or gear that gives to much of an advantage.

I don't play Tiers I/II anymore and can't wait for the day I'm so good I can say Tiers III and IV are too easy so I don't play them anymore either.   :)


Edited by OldFrog75, Oct 11 2017 - 09:22.


1mp0ster #11 Posted Oct 11 2017 - 08:46

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#2 is interesting. I do not claim to be a great player, but I have recently come across two different tanks that when playing them I do have a significant impact in most games I play them in. I never platoon with friends/clanmates. Purely solo player. So besides just being a good player, you can be an average player in a tank that really suits you.

Ikanator #12 Posted Oct 11 2017 - 12:33

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View Post1mp0ster, on Oct 10 2017 - 23:46, said:

#2 is interesting. I do not claim to be a great player, but I have recently come across two different tanks that when playing them I do have a significant impact in most games I play them in. I never platoon with friends/clanmates. Purely solo player. So besides just being a good player, you can be an average player in a tank that really suits you.

 

What he said. There are some tanks which will simply fit your personality and play style better than others. Your ability to play those tanks well, influence the game so as to increase your win rate and even do some spectacular carries is going to be much better in those tanks.

 

Crew skills have not been mentioned yet, but they can make a significant difference, especially for a newer player. At tiers IV, V, and VI you want your crews at a minimum to start out 100% qualified for their position and vehicle. This means you're going to have to bite the bullet and shell out 200 gold per crewman to get them properly trained. At tiers VII and VIII you're going to want them at a minimum to be 100% qualified as well as having completed training for 1 or 2 skills. Similarly for tiers IX and X except you'll want them to have 3 or 4 skills.

 

Where do you get these highly skilled crews? You promote/retrain them from your lower tier vehicles. Then you get new crews for the lower tier and start the process all over again. It is important in this regard that when you " elite" a vehicle you check the "Accelerate Crew Training" box. This will make the process easier. I should also note that even a mediocre player can.accumulate a lot of "personal reserves". Don't be shy about using them. An elite vehicle with accelerated crew training using reserves for extra experience, extra crew experience and extra free experience is almost as effective a trainer as a premium vehicle. This can be especially important if you're going up a line that doesn't have a good premium to use as a trainer.


Edited by Ikanator, Oct 11 2017 - 12:36.


da_Rock002 #13 Posted Oct 11 2017 - 14:22

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View PostIkanator, on Oct 11 2017 - 06:33, said:

 

What he said. There are some tanks which will simply fit your personality and play style better than others. Your ability to play those tanks well, influence the game so as to increase your win rate and even do some spectacular carries is going to be much better in those tanks.

 

Crew skills have not been mentioned yet, but they can make a significant difference, especially for a newer player. At tiers IV, V, and VI you want your crews at a minimum to start out 100% qualified for their position and vehicle. This means you're going to have to bite the bullet and shell out 200 gold per crewman to get them properly trained. At tiers VII and VIII you're going to want them at a minimum to be 100% qualified as well as having completed training for 1 or 2 skills. Similarly for tiers IX and X except you'll want them to have 3 or 4 skills.

 

Where do you get these highly skilled crews? You promote/retrain them from your lower tier vehicles. Then you get new crews for the lower tier and start the process all over again. It is important in this regard that when you " elite" a vehicle you check the "Accelerate Crew Training" box. This will make the process easier. I should also note that even a mediocre player can.accumulate a lot of "personal reserves". Don't be shy about using them. An elite vehicle with accelerated crew training using reserves for extra experience, extra crew experience and extra free experience is almost as effective a trainer as a premium vehicle. This can be especially important if you're going up a line that doesn't have a good premium to use as a trainer.

 

 

Those crews you train can take some time getting to an effective level of skill.    If you're a real newbie and haven't noticed some premiums come with zero-cost BIA crews, they are worth your notice.    Training crews takes more than a few battles to accomplish.    Those BIA crews cut that effort "in half".      They reach their 2nd skill completed in half the time you'd take to get a 'standard 50%' crew to that level. 


 

That's a huge savings.    A really HUGE savings in time and effort.     Those crews are so valuable, that smart players often buy one of the premiums that come with those crews A SECOND TIME.  Yeah, they buy a premium tank that they already own.   Sounds dumb, right.   It sounds even worse when you hear that they don't even get the 2nd tank..............      Confused?    Then look around for threads about buying the Thunderbolt.   Or the Tiger 131.     The crew I got with my 2nd T131 actually cost me about 40 cents.   And I didn't get a 2nd T131.    :B     



1mp0ster #14 Posted Oct 11 2017 - 16:26

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View Postda_Rock002, on Oct 11 2017 - 14:22, said:

 

 

Those crews you train can take some time getting to an effective level of skill.    If you're a real newbie and haven't noticed some premiums come with zero-cost BIA crews, they are worth your notice.    Training crews takes more than a few battles to accomplish.    Those BIA crews cut that effort "in half".      They reach their 2nd skill completed in half the time you'd take to get a 'standard 50%' crew to that level. 


 

That's a huge savings.    A really HUGE savings in time and effort.     Those crews are so valuable, that smart players often buy one of the premiums that come with those crews A SECOND TIME.  Yeah, they buy a premium tank that they already own.   Sounds dumb, right.   It sounds even worse when you hear that they don't even get the 2nd tank..............      Confused?    Then look around for threads about buying the Thunderbolt.   Or the Tiger 131.     The crew I got with my 2nd T131 actually cost me about 40 cents.   And I didn't get a 2nd T131.    :B     

 

While all this is true, I personally would discourage new players from paying a cent for this game for some time, even for buying premium time. I got my first tier 10s without ever having a premium tank or premium time. Because of that, I had to learn how to properly aim and use my shows effectively or else just one tier9 game would break my bank. People who always have enough credits when starting out will never learn things like this.

ethics_gradient #15 Posted Oct 11 2017 - 19:02

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No harm in new players paying.  I would just suggest that they spend their money/gold wisely.  For example, in some grinds, I would pay for premium for a week at a time.  I would also consider using gold to convert exp -> free exp, as I don't play stock tanks.




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