CabbageMechanic, on Nov 07 2017 - 13:45, said:
What specific features would a map that does not do that have? I understand your point of view but certain kinds of terrain is always going to be advantageous to different types of vehicles, creating a meta in which those vehicles are expected to seize those benefits.
Are we just talking about the Kharkov remake that is completely different from the real city or the fact that it's very obvious that no HT will ever be seen in half of the map just like in Siegfried Line?
How about the Grand Battles map? It has very obvious positions for each class of tank: raised areas with lots of visual cover for TDs, rocks and steep hills for HTs, small and narrow city for HTs and turreted TDs, paths on the flanks of the HT areas specifically for the MTs, and the LTs are just ignored because there's no good place for LTs to be LTs. The overall design of the map is completely unrealistic in that the random features strategically strewn throughout the map aren't found in nature coupled with the fact that, unless it's secluded on an island or Neuschwanstein castle, you would be hard pressed to ever find an example of a castle not surrounded by a town or city.
The original maps: Prok, Malinovka, Karelia, Mines. On each of these maps you'll often see players in varying tank classes all over these maps with very few exceptions.
The newer maps are designed in a way that says "this area isn't designed for your class, now be punished for trying to play here."
Siegfried Line: No HT will be 1-5, no LT will do well 6-0
Fjords: Mostly believable in terms of terrain, but the south middle mountain, mountain bend, and massive cutaways in these mountains are unbelievable
Fisherman's Bay: 1 line corridor is unbelievable that it was naturally made and it panders to the TDs in the north because they have all the cover. The towns aren't believable because the city would be on the hill with the village by the bay. The church was also historically positioned in the highest part of the city (when there isn't a castle).
Westfield: The north west hills aren't believable and the ravine to the east limits HTs from a quarter of the map unless they want to spend 2 minutes driving up a hill either way. Overall, the map is believable though.