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50% Crews: Killing the Game for New Players

Tank Crews Crews Crew Skills Crew Training New Crews More Players Game Improvement Training Crews Crew Perks New Players

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Poll: Crew Training (24 members have cast votes)

How should new crews be trained for the tanks they're purchased for?

  1. Current system: Free 50% trained to tank, Credit 75% trained, Gold 100% trained (10 votes [41.67%] - View)

    Percentage of vote: 41.67%

  2. Proposed change: Free 100% trained to tank, Credit 100% +50% Skill, Gold 100% +100% skill (14 votes [58.33%] - View)

    Percentage of vote: 58.33%

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CloneSociety #1 Posted Nov 10 2017 - 23:06

    Sergeant

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Fixing Tank Crews for New and Old Players
 

As established players, it’s in our best interest to see WoT grow.  I know for many of us it’s been years since we picked up this game and 50% crews are no longer relevant, but I ask that you put yourself in the position of a new player.

 

Newbies VS Low Tier Tankers

 

Even when given 100% crews in their Tier I tanks New Players don't have the resources for crew retraining, so they go for what they can afford: 50% Crews.  Even if they did retrain they would be hit with a sever training penalty should they retrain the crew to a different class of tank.  Which means retraining to anything besides a light tank for nearly all nations.  That 100% tier I crew drops in skill really quickly.  Especially for anyone able to advance down the lines in a timely manner.  It makes the 100% tier I crews a moot point.

New players might begrudgingly throw credits at consumables, but it’s seen as a drain on their resources.  They can’t even fathom paying 500K credit for equipment, let alone real money for premium time.  All the while playing against established players.  I’m not just talking about stat padding seal clubbers either.  There are plenty of people that only play this game at tier V and below.  Whether they’re stat padding or not they’re still playing with crews, equipment, and consumables that far outclass newbies with 50% crews and maybe consumables if they’re lucky.

 

How are new players supposed to be encouraged to move forward with a 50% Crew?

 

This is not how you make new players fall in love with the game. I believe there's a very simple solution that will benefit new and old players alike.  Shift the training values for purchased crews.

 

Free Crews should be 100% trained to the tank the player selects.

 

Credit Crews should be 100% trained to the tank and have 50% of a skill.

 

Gold Crews should be 100% trained to the tank and have 100% of a skill.

Retraining crews from tank to tank can remain the same.

 

50% Crews serve no other purpose than to be free and motive players to pay resources for crews that won’t set them behind other players EVEN FURTHER.  We’re paying to avoid a penalty only applied to new crews only and getting nothing extra for those resources.  How are new players who can only afford free crews supposed to compete against established players and stick with the game?

There’s enough of a learning curve already with spotting and camo mechanics.  50% Crews only put new player even further behind in that curve.  Put a free Crew in any one of your tanks and watch its stats drop.  Play a game if you feel brave, but pray you don’t get stunned by arty.

 

This is plenty long already, so additional points are included here:
 

Spoiler


chzwhz #2 Posted Nov 10 2017 - 23:22

    Major

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I think crews should be 100% to start with. If you really wanted to be able to train them beyond 100% with gold or silver the furthest I'd be willing to go is 50% on a first perk with gold.

I think all that's needed though is just start new crews out at 100%.



Blucraft #3 Posted Nov 10 2017 - 23:37

    First lieutenant

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Experience is developed by playing the game.  However, if someone want's to avoid that grind they can already pay.

 

-Blu



RIA1911 #4 Posted Nov 10 2017 - 23:53

    Staff sergeant

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    08-14-2011
Funny , why can't they play a tier long enough to earn the credits , to train their crews to 75%, that works just fine.  Get credits , buy tank and train crew. All part of learning the game and not advancing so fast they are clueless as they get to higher tiers.  Otherwise let them pay and support the game.

GeorgePreddy #5 Posted Nov 11 2017 - 00:23

    Major

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It has never been easier to train crews than it is right now !

CloneSociety #6 Posted Nov 11 2017 - 01:36

    Sergeant

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View Postchzwhz, on Nov 10 2017 - 14:22, said:

I think crews should be 100% to start with. If you really wanted to be able to train them beyond 100% with gold or silver the furthest I'd be willing to go is 50% on a first perk with gold.

I think all that's needed though is just start new crews out at 100%.

 

100% tank trained is the primary goal.  This is simply a system that could easily slip in to the established system.  Not to mention you can already buy skill to whatever level you choose given the ability to currently convert Free EXP to Crew EXP.  Also there is already a precident for crews like this with female crews.

 

View PostRIA1911, on Nov 10 2017 - 14:53, said:

Funny , why can't they play a tier long enough to earn the credits , to train their crews to 75%, that works just fine.  Get credits , buy tank and train crew. All part of learning the game and not advancing so fast they are clueless as they get to higher tiers.  Otherwise let them pay and support the game.

 

The point is that 50% crews don't do anything to move the game to a higher level.  No player in their right mind would willing use a 50% crew.  They do nothing but drag the people still learning the game down.

 

View PostGeorgePreddy, on Nov 10 2017 - 15:23, said:

It has never been easier to train crews than it is right now !

 

Reserves are not a substitute.  This is a change that helps new players the most to encourage them to keep up with the game.  This is not about giving a bonus to established players.  There is no good reason to force a 50% on new players.

RC_1140 #7 Posted Nov 11 2017 - 03:43

    Captain

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I agree, anything to help new players is a good thing. I didn't notice it when I was new but this is kinda a hard game to start. After you build up resources and knowledge its fine but being new is hard. Especially with seal clubbers. 

tikimonk #8 Posted Nov 13 2017 - 02:15

    Private

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I think wargaming has nothing to lose by looking into this concept. at worst its business as usual. but we may be able to get some changes out of this for the game. that are positive.

CloneSociety #9 Posted Today, 02:12 AM

    Sergeant

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View PostRC_1140, on Nov 10 2017 - 18:43, said:

I agree, anything to help new players is a good thing. I didn't notice it when I was new but this is kinda a hard game to start. After you build up resources and knowledge its fine but being new is hard. Especially with seal clubbers. 

 

Yes, this game has a steep learning curve and in the past Wargamming hasn't done s very good of teaching the unique features of the game.  What I notice a number of people seem to be missing about this is the disparity between new players and established players that have Credits, Crews, Reserves (Personal and Clan), equipment, and consumables.

 

View Posttikimonk, on Nov 12 2017 - 17:15, said:

I think wargaming has nothing to lose by looking into this concept. at worst its business as usual. but we may be able to get some changes out of this for the game. that are positive.

 

At worst they could up the price for a gold crew.  I still think it could be worth it.

ArcticTankHunter #10 Posted Today, 02:15 AM

    Staff sergeant

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    05-22-2014

How about 90% for creds retrain and 75% for free training?

I find tier 4 has the most difficulty due to 50% facing T5 premiums and players who have 100% crew on T5-T6.

 

Even then T4 doesn't seem to be able to make the crew 100% when you unlock next tank with credits trained at 75%. Which is stupid. Giving you a major disadvantage when you hit T5.

 

Gold should be giving 100% crew + 50% crew skill for the first skill.

How rare is it to use gold? Plus if people use gold to train they only need to do it once per line. No one is going to bother spamming gold for each tank. Gold crew training should be a one time thing per line and it is for everyone.

 

Tank around T4-T6 tends to have lots of crew members costing you around 100k to 140k to retrain with creds which you don't have at the start of the game. Changing from 50% -> 75% default should give new players less problem at the start.


Edited by ArcticTankHunter, Today, 02:26 AM.





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