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Is WoT catering to purple players?


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21Blackjack #1 Posted Nov 12 2017 - 21:02

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I noticed in the last year or so.  Most purple players complaints about certain things have been taken care of.  I think this has widened the skill/power gap between the average and the skilled players so much, that a normal casual player is just unable to contribute to a game anymore.

 

1. Arty is cancer

Arty has been rebalanced, and now with the new consumables, if you are hit by arty, you aren't crippled for the rest of the game.  Who benefits the most?  Usually the aggressive purple player who tries to take up a strong position early game.

 

2. Light tanks are too weak

Light tanks no longer have scout MM.  Meaning a purple in an LT can really dominate a game.  Premium LT's aren't rebalanced, meaning a purples skill level is magnified even more in the high skill cap LT's.

 

3. Light tanks go up to tier 10

Some of them have as much armor as a Tier 10 medium, so purple players with a full crew driving these highly maneuverable tanks get the most out of them, catering to high skill cap again.

 

4. Bonds.

Who benefits the most from the bond equipment and directives the most?  The players that can maximize the extra second reduction of reload time/viewrange.  So purples again.

 

It's especially apparent on the weekends when you see the weekend only players come out, and see them going against dark blue/purple platoons, with full skill, full bond equipped tanks with high skillcaps. 

Casual players in their favorite tank (sorry not meta) just have no chance, all you are doing is checking which side has the purple platoon and hoping you can get off a few shots before they decimate everyone.

 



Redwave11 #2 Posted Nov 12 2017 - 21:09

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So you are basically saying that because purple players can adapt to any changes that wargaming makes and take every advantage to perform better, wargaming must be catering to purple players?

 



Paladin1954 #3 Posted Nov 12 2017 - 21:10

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Elitist players from top tier clans have a bigger voice on here and moderaters let them troll average players all the time.It's the old git gud or shut up syndrome.

Asassian7 #4 Posted Nov 12 2017 - 21:10

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The arty changes benefit everyone. It makes arty more fun for the arty player because theres less RNG involved, and more fun for the tank player because it doesnt run your game randomly. Most of the time.

Light tanks are still fairly weak. We need more than 3 vision maps for lights to become actually overpowered. I dont see why an underpowered class getting buffed benefits purples more than others though?

I dont think many purples were interested in/cared about T10 lights. Same as before. Why does this benefit purples more than others? And no, one has decent armour, and suffers massively in the gun department for it.

Also, literally NO ONE, and I mean NO ONE, purple or otherwise, thought bonds and the inproved equipment were good ideas.

Wolfenslaggen #5 Posted Nov 12 2017 - 21:10

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That’s some serious tinfoil.

 

Like industrial grade sheet aluminum.



Asassian7 #6 Posted Nov 12 2017 - 21:11

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View PostPaladin1954, on Nov 13 2017 - 08:10, said:

Elitist players from top tier clans have a bigger voice on here and moderaters let them troll average players all the time.It's the old git gud or shut up syndrome.

I wish that were true.



RingZero #7 Posted Nov 12 2017 - 21:12

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I think arty hate transcends any XVM rating.

And nobody that I know of asked for a tier 10 light.  The tier 8s were  doing just fine.

Redwave11 #8 Posted Nov 12 2017 - 21:13

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View PostPaladin1954, on Nov 13 2017 - 06:10, said:

Elitist players from top tier clans have a bigger voice on here and moderaters let them troll average players all the time.It's the old git gud or shut up syndrome.

 

People keep saying this happens, but i rarely ever see it except when provoked by extreme ignorance.

21Blackjack #9 Posted Nov 12 2017 - 21:14

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View PostRedwave11, on Nov 12 2017 - 21:09, said:

So you are basically saying that because purple players can adapt to any changes that wargaming makes and take every advantage to perform better, wargaming must be catering to purple players?

 

 

No I'm just saying every change made in around the last year benefits Purple players the most.  This widens the gap between good and bad so much that casual and new players will just leave because they are tired of watching a purple platoon farm kills while they lag behind, or get farmed by another purple platoon.

 

They can barely participate.



Nudnick #10 Posted Nov 12 2017 - 21:18

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Why wouldn't they cater to their top customers ?

21Blackjack #11 Posted Nov 12 2017 - 21:19

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View PostAsassian7, on Nov 12 2017 - 21:10, said:

Also, literally NO ONE, and I mean NO ONE, purple or otherwise, thought bonds and the inproved equipment were good ideas.

 

Even if they don't think they were good ideas, it's only the most skilled players that are tracking reload times that can make use of it.  The average player isn't checking how many shots off between enemy reloads.  



21Blackjack #12 Posted Nov 12 2017 - 21:20

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View PostNudnick, on Nov 12 2017 - 21:18, said:

Why wouldn't they cater to their top customers ?

 

Well I know I'd be curious to see the top ranked  clans in the game, and how much money they spend on the game vs the rest of the playerbase, that would be quite interesting to see.  We will never see that information of course.

Tolos #13 Posted Nov 12 2017 - 21:20

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View Post21Blackjack, on Nov 12 2017 - 20:14, said:

 

No I'm just saying every change made in around the last year benefits Purple players the most.  This widens the gap between good and bad so much that casual and new players will just leave because they are tired of watching a purple platoon farm kills while they lag behind, or get farmed by another purple platoon.

 

They can barely participate.

 

So you're basically saying that because purple players can adapt to changes made by WG, WG caters to them....think about what you're saying

CSTanks744 #14 Posted Nov 12 2017 - 21:23

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View PostRedwave11, on Nov 12 2017 - 20:09, said:

So you are basically saying that because purple players can adapt to any changes that wargaming makes and take every advantage to perform better, wargaming must be catering to purple players?

 

 

Yeah, and in your case, pad in low tiers with absolutely garbage average recent damages to get over 3k while you're still a perma teal. LUL.

Redwave11 #15 Posted Nov 12 2017 - 21:23

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View Post21Blackjack, on Nov 13 2017 - 06:14, said:

 

No I'm just saying every change made in around the last year benefits Purple players the most.  This widens the gap between good and bad so much that casual and new players will just leave because they are tired of watching a purple clan farm kills while they lag behind, or get farmed by another purple clan.

 

Changes most benefit players who can squeeze every last drop of advantage out of those changes.

 

I don't think the gap is widening between the good and the bad due to actions taken by wargaming or top players. I actually think it is the mid to low level players that rely on ignorance and conspiracies to ensure that they don't feel like someone is actually better than them.

 

Every time i legionairre for a lower skill clan and we face a top tier clan the excuses start flying:

Aimbots

Hacks

Premium Clan RNG and matchmaking

I don't think this kind of mentality from sections of the community promotes improvement and will more often than not drive new players away from the game or at the very lease away from the pursuit of improvement.

 

If you don't want to get farmed by 'purple players' you are going to have to stop them yourself. (Almost) Every player started off red and (almost) every player can make it to purple, but many players are happy just giving excuses and sitting at orange-green.



RedBaronK #16 Posted Nov 12 2017 - 21:25

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Yes OP, because it makes so much business sense to cater to the needs of the handful of the 1%ers vs the legions of tomatoes, greens, and blues...

 

 

.... Is what I would have written 3 years ago, but this company lacks ALL business sense by constantly infuriating its player base, so I don't know what to believe anymore.



Redwave11 #17 Posted Nov 12 2017 - 21:25

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View PostCSTanks744, on Nov 13 2017 - 06:23, said:

 

Yeah, and in your case, pad in low tiers with absolutely garbage average recent damages to get over 3k while you're still a perma teal. LUL.

 

Is someone insecure about their perma green with 1700recents?

 

anyone with half a brain can see that i haven't padded to 3k or padded in low tiers


Edited by Redwave11, Nov 12 2017 - 21:27.


21Blackjack #18 Posted Nov 12 2017 - 21:28

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---------


Edited by 21Blackjack, Nov 12 2017 - 21:30.


21Blackjack #19 Posted Nov 12 2017 - 21:30

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View PostRedwave11, on Nov 12 2017 - 21:23, said:

 

Changes most benefit players who can squeeze every last drop of advantage out of those changes.

 

I don't think the gap is widening between the good and the bad due to actions taken by wargaming or top players. I actually think it is the mid to low level players that rely on ignorance and conspiracies to ensure that they don't feel like someone is actually better than them.

 

 

As you said the changes benefits those who can squeeze the most benefits out of them thus: the gap between the purple player and everyone else continues to widen.

 

 



Kekistani #20 Posted Nov 12 2017 - 21:31

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Well I'm an average player and if anything my contribution to my teams has improved slightly. I should git gud someday but things like Japanese HTs or British TDs drive me mad and I start playing badly out of anger.

 

Actually I'm just bad, but still, it would be nice if unicums would start complaining about such vehicles because they're the opposite of something that takes skill to play so any tomato can ruin your life by just going RMB + LMB on you while you have to try and aim for weak spots and hopefully hit and then maybe penetrate.


Edited by Kekistani, Nov 12 2017 - 21:35.





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