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Da_Craw #21 Posted Nov 13 2017 - 14:55

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View Postcnumartyr, on Nov 13 2017 - 07:25, said:

 

This is actually my #1 issue with the game.  Forget everything else "wrong" with the game.  If the "end game" is what is being pushed by WG (by Bonds, Grand Battles, Ranked Battles, Advances, Clan Wars) then Tiers 1 to 7 should be similar enough to Tiers 8 to 10 that your time spent there matters.  But it doesn't, at all.  The game plays very differently from Tiers 8 to 10.  There is already a significant barrier to entry for newer players with the grinding, MM, and seal clubbing.  Making those 9000 battles for naught is even worse.

 

I disagree.  The game plays mostly the same at tier 5 as it does at tier 10.  The tanks are just different and the players are better.  That DOES make a difference.  It takes a while to assimilate the knowledge of the new tanks you face whenever you move up.  The E-100 was an absolute terror to face when I first got into a tier 10 battle.  Now that I know the weakpoints of the tank, I know how to deal with it.  It takes a lot of games or a lot of study to get them all down.  The player base is way better at the top tiers.  Tier 8 has a big chunk of noobs in premiums, but 9 and 10 are full of good players.  I'm usually one of the top 3 players on my team in a 5-6.  In a tier 9?  Bottom half if not bottom 3.  The mechanics are the same.  The techniques are the same, you just get punished for mistakes much faster.  What you learned in 9000 battles at the lower tiers will translate to the higher tiers, unless you learned to drive out in the open and shoot distracted tomatoes.  THAT technique gets beaten out of you pretty quickly, and that is a good thing.  

Steeljaw_MajT #22 Posted Nov 13 2017 - 15:37

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View Post_Tsavo, on Nov 13 2017 - 07:08, said:

 

lolololololol

 

​He doesn't know enough to understand he is the poster boy for Op's post or he is the worst troll on the forum.

OldFrog75 #23 Posted Nov 13 2017 - 15:56

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View Postalbee3, on Nov 13 2017 - 13:55, said:

All my Tier 1 thru Tier 7 battles did almost nothing to prepare me for Tier X battles.  That's my point.  All my 9000 battles means nothing, I'm the exact same player as somebody who strolled in yesterday and bought some Tier 8 tanks with 100% crews and started playing.

Might feel that way but I'm pretty sure it's not really true.  You are probably a much better player than when you started.



OldFrog75 #24 Posted Nov 13 2017 - 16:00

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View PostDa_Craw, on Nov 13 2017 - 14:55, said:

 

I disagree.  The game plays mostly the same at tier 5 as it does at tier 10.  The tanks are just different and the players are better.  That DOES make a difference.  It takes a while to assimilate the knowledge of the new tanks you face whenever you move up.  The E-100 was an absolute terror to face when I first got into a tier 10 battle.  Now that I know the weakpoints of the tank, I know how to deal with it.  It takes a lot of games or a lot of study to get them all down.  The player base is way better at the top tiers.  The mechanics are the same.  The techniques are the same, you just get punished for mistakes much faster.  What you learned in 9000 battles at the lower tiers will translate to the higher tiers, unless you learned to drive out in the open and shoot distracted tomatoes.  THAT technique gets beaten out of you pretty quickly, and that is a good thing.  

I think it's all of this.  The strategy is pretty much the same but the additional knowledge required to be effective as one moves up the tiers takes time to acquire/assimilate.  :popcorn:



Froderick22 #25 Posted Nov 13 2017 - 16:08

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Wait...you think that this is the first time anyone here has posted about the player base? If so, welcome back to 2013.



Baron_Von_Krieg #26 Posted Nov 13 2017 - 16:12

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I feel I should mention another consideration as regards to all this talk about the ' low-quality ' player base ruining the game : Skill ceiling . There are players who , try as they might , will NEVER get any better ( I fear maybe I'm part of this group , although I hope I'm not ) . They WANT to get better , they watch the videos , they look for advice , they tinker with their equipment load-outs , they watch better players go about their business destroying the enemy , and so on . But they reach a point where they don't get much better , no matter what . :( 

Bubba187 #27 Posted Nov 13 2017 - 17:59

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View PostGunadie, on Nov 13 2017 - 00:32, said:

Well you reap what you sow War Shaming!

I see so many bad, washed out games and upon checking the players statistics, there is a common threat or trait that explains

why the quality of the matches lack just that, quality!

And that is players in high tier tanks vs the amount of games these players have played.

 As an example..one player in a tier 7, average exp 200 and around the same for damage,

1000 games played and 40 tanks in the garage or about 25 games per tank

How can one expect that these inexperienced players have even a slightest grasp of the game mechanics/fundementals when they average so few games per tier? Where is the learning curve to teach them coming from?

Sorry War gaming, but your system isn't producing a quality product and is a 21 century version of a 20 century arcade game, where individual play mentality is encouraged and nurtured and by your deliberate encouragement of premium gold round spamming through tank and map designs!

Its no wonder you are having a hard time keeping new players interested..your game lacks the challenges that were once inherent in its original design.

Through numerous changes and the introduction of rampant gold spamming, that you have encourage in order to boost sales of premium accounts and premium tanks, you have taken the inherent challenge of the game away and left it to rest with the experienced players.

Once these experienced players have lost interest through your continual bas ackward moves in attempt to improve things, you are left with a watered down player base that has gained very little in the way of contributing to the overall fun and competitive nature of the game.

You have taken away the WOW factor this game had!

No more going back to the garage with an empty bank account and broken tanks that forced players to re-assess and analyze what they did wrong and how to prevent the same mistakes.

Everyone pays and everyone plays and now this game lacks any sort of guidance and governance that forces players, through their errors, to excel as it once had.

Instead it encourages players, with your guidance, to place value in premium rounds and to purchase premium, and often op, tanks combined with premium accounts in order to achieve this objective.

You may be making some money, but I suspect you will be end up being little more than an empty shell unless you change and start encouraging the

training of Sharks and Cuda's instead of the low quality bait, as it appears to be now.

 

As someone who ground pretty much every line simultaneously, I would say that it's bad for developing skill, but effective for grinding.  My point is this, if every game I play in a tank is a x2, then I will theoretically grind that line faster (less games) than someone who plays the tank over and over.  The problem is, my games will be spread out over many days, weeks, and months while grinding the upper tiers in a line, while someone else will be playing that tank over and over in a shorter time span.  Their ability in that specific tank should be better because they are only playing it.

 

Back in the day, I might have played 26+ different tanks in a session.  That's 26 different styles so to speak.  Having to remember everything about every tank.  How each tank excels at each map. How each tank matches up against tanks it goes up against becomes a bit mind boggling at times.

 

I'm ok (+/-) in all tanks, but really not great in any one tank.  Now that some of my sessions are more specific to fewer tanks, I find that I am getting better overall, but the increase in skill and knowledge for a specific tank is a very very long process.


 


Edited by Bubba187, Nov 13 2017 - 17:59.


WhiteyTheSubmariner #28 Posted Nov 13 2017 - 18:12

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What an amusing topic. This is why joining a clan and doing clan advances and strongholds helps. I picked up every tier 10 and tier8 5x this weekend without having to risk playing in a single pub to do so. Tends to work out better for me as well. Instead of the normal 5-8k exp id get in a pubby i was working closer to the 10k mark. Yes the game has alot of bad players but that is because so many players are toxic the good ones left. Not to mention the game is kinda old now. When i started playing back in 2011 the player base was very different. I only know about 8 of the several hundred players i knew from back then now. It is as it should be a changing of the guard every few years. 

Gunadie #29 Posted Nov 13 2017 - 22:50

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View Postalbee3, on Nov 13 2017 - 04:55, said:

Just playing lots of battles has ZERO bearing on anything.  I'm the perfect example of this.  I have close to 9000 battles, I began playing four years ago with Tier 1 tanks and I've progressed up all the lines to Tier 8 tanks now.

 

My experience in the Tier 8-10 battles is that my 9000 previous battles were essentially useless.  I have no clue what to do in Tier X battles with my Tier 8 tanks, I feel entirely useless, and my stats show that it's true... my new IS-3, for example, is 43% win rate over its first 40 battles.  Just awful... and the IS-3 was the tank that I've literally been waiting the entire 4 years to get into...  I finally purchased it this weekend, and ugh, that's about all I can say.  Of course I don't have the top gun for it yet, so that's a factor... but overall, I just feel like I have no clue what to do against the Tier X behemoths.  My "big stronk" IS-3 feels like a little puny light tank right now.

 

So Tier 8 is gonna be yet another learning process for me.  All my Tier 1 thru Tier 7 battles did almost nothing to prepare me for Tier X battles.  That's my point.  All my 9000 battles means nothing, I'm the exact same player as somebody who strolled in yesterday and bought some Tier 8 tanks with 100% crews and started playing.

 

You post conveys what my msg is all about.

I too did the same and played 4 years without premium or purchasing any tanks

The only difference was the payouts were more stingy and there was little premium rounds being used.

WG should concentrate on helping players become proficient as opposed to permitting and encouraging them to accelerate through the game in a race to the top tiers

thinking that they will automatically become good or great players in the hands of a top tier tank.

They have put forth a token effort with boot camp but that hardly scratches the surface of what's needed.


 

Many posters on this thread are trying to personalize it because they themselves cannot see or refuse to acknowledge there is a problem possibly because its to their advantage.

Instead electing to watch the quality of the game decline while holding dear to their stats as if they actually mean something to the rest of us after shutting down the game.

It is easy to ignore this as War gaming is more proficient at churning out an abrasive and caustic group of forum trolls than it is at improving the game with new maps,

balanced tanks and players that encourage and promote the wellness of this game.



Gunadie #30 Posted Nov 13 2017 - 23:10

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View PostColonelShakes, on Nov 13 2017 - 02:28, said:

Generally you see a player with as many battles as you , with stats that slowly improve over time , and most recent stats are usually higher.  It appears that earlier in your illustrious WOT career you were padding with something.  Your most recent stats show a drop.

 

My stats are actually improving on a continual but gradual path.

Hick ups in it are usually due to new tank acquisitions and grinding in them

I don't concern myself with over-all stats as much as some but try to improve with individual proficiency in a tank.

Sometimes I will play lower tiers for the enjoyment as expectations are not as high

Gunadie

Compare with player
  Overall Most recent Yesterday Last ~7 days Last ~1,000 battles
Performance Rating: 1,212 (Below avg.) 1,447 (+0.2) 1,419 (+0.2) 1,215 (-0.0) 1,169 (-2.3)
Efficiency Rating: 997 (Above avg.) 806 (-0.2) 790 (-0.2) 715 (-0.7) 778 (-8.3)
WN7 Rating: 1,026 (Above avg.) 1,045 (+0.2) 1,024 (+0.1) 924 (-0.3) 881 (-5.9)
WN8 Rating : 1,154 (Above avg.) 1,267 (+0.2) 1,251 (+0.2) 1,053 (-0.4) 1,084 (-3.8)
Battles: 37,502 37 40 106 1,506
Win Rate: 49.95% 72.97% (+0.02%) 70.00% (+0.02%) 57.55% (+0.02%) 50.93% (+0.04%)
Average damage: 949 1,058 (+0.1) 1,056 (+0.1) 958 (+0.0) 1,068 (+5.0)
Average experience: 515 834 (+0.3) 816 (+0.3) 744 (+0.6) 653 (+5.8)
Maximum experience: 2,379
Avg. base capture: 0.90 0.49 (-0.00) 0.45 (-0.00) 0.17 (-0.00) 0.25 (-0.03)
Avg. base defense: 0.55 0.00 (-0.00) 0.00 (-0.00) 0.00 (-0.00) 0.37 (-0.01)
Average kills: 0.77 0.65 (-0.00) 0.62 (-0.00) 0.61 (-0.00) 0.70 (-0.00)
Battles survived: 27.97% 21.62% (-0.01%) 20.00% (-0.01%) 21.70% (-0.02%) 34.73% (+0.28%)
Kills to deaths: 1.07 0.83 (-0.00) 0.78 (-0.00) 0.78 (-0.00) 1.07 (-0.00)
Average tier: 7.23 8.16 (+0.00) 8.15 (+0.00) 8.08 (+0.00) 8.17 (+0.04)


Markd73 #31 Posted Nov 14 2017 - 23:33

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View PostLucudus58, on Nov 13 2017 - 12:36, said:

 

Now Let the TROLLS come out and respond to this great post

 

They just did.

 

Oh you weren't talking about yourself. My bad.



Gunadie #32 Posted Nov 15 2017 - 19:15

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View PostTolos, on Nov 13 2017 - 01:10, said:

 

I get what you was trying to say, I honestly do, but you have to admit it came off a little ' judgey ' ( yes its a word damn it )

 


lol...Wot forum topics and subsequent treads that are not "judgey" !

You didn't just say that did you?



Redwave11 #33 Posted Nov 16 2017 - 07:48

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View PostGunadie, on Nov 13 2017 - 20:02, said:

 

Its no secret that the average win rate is dropping and I think the number of one sided games is a reflection of this

(as is a number of recent threads by others discussing losing streaks and pointing fingers at MM)

I believe it has more to do with the type of player base we have now and not as much to do with the MM as many are pointing the finger to.

 

How could avg win rate possibly be dropping? for every game there is 15 people that win and 15 people that lose. The only way for win rate to drop is to have more draws and correct me if i am wrong but generally draws occur on close games not one sided games.

 



sergeantmine09 #34 Posted Nov 16 2017 - 16:37

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View Post_Tsavo, on Nov 13 2017 - 12:50, said:

Can't make players learn.  Bad's are gonna bad because bad.

 

I am not a good player, WoTLabs proves that, but I try to play smart and productive. I am not a suicidal idiot, I just sometimes don't effectively get my gun in the battle, and other times the team gets steamrolled too fast and I end up dying before I get damage worth boasting about.




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