Jump to content

FV217 Badger Stats Analysis (FV215b 183 Replacement)

FV217 badger fv215b 183

  • Please log in to reply
26 replies to this topic

TheSacredChickenhawk #21 Posted Dec 19 2017 - 14:01


  • -Players-
  • 20846 battles
  • 6
  • Member since:
As an arty player I love the Badger....so do most Med players. Stay close to your hole!

Hurk #22 Posted Dec 19 2017 - 18:20


  • Players
  • 54188 battles
  • 17,373
  • [KGR] KGR
  • Member since:

View PostOtakuMage, on Dec 18 2017 - 21:03, said:

overpowered, no frontal weakpoints



T26e4 tier 8 medium using APCR against a badger:

teamoldmill #23 Posted Dec 19 2017 - 19:03


  • Players
  • 14970 battles
  • 11,289
  • Member since:
For a new tank it is not doing that hot. Usually starts high and drops significantly over time. Situational armor, slow, is no way to go through life. It is still a casemate TD in a game of super fast mediums.

Hans_Sprungfeld #24 Posted Dec 19 2017 - 19:29


  • Players
  • 18120 battles
  • 82
  • Member since:
I'm actually pretty happy with the tank, although I haven't played mine a ton yet. It's always going to be a niche tank due to being a TD, I think it's right in the sweet spot where WG should aim when balancing tanks, i.e., it's not OP across the board but is situationally weak and situationally extremely powerful. It doesn't obsolete the T110E3 (lower survivability on Himmelsdorf) or the S-tank (poor camo and speed) but is kind of a hybrid of the two. I've even gotten to play it in CW a few times!

QWERTYEel89 #25 Posted Jan 10 2018 - 03:22

    First lieutenant

  • Players
  • 23031 battles
  • 618
  • Member since:
Hate to admit it but the age of casemate tds are largely over. Considering the map redesigns and influx of med meta. WG still hasn't found a way to balance out class usefulness in the mainstream.

Varathius #26 Posted Jan 10 2018 - 14:31

    Staff sergeant

  • Players
  • 11404 battles
  • 253
  • Member since:
not impressed by it so far. As an enemy and as user. Prefer death star.

Komitadjie #27 Posted Jan 10 2018 - 15:27


  • -Players-
  • 1635 battles
  • 2,172
  • Member since:
Annoys me that they had to give it a 12*3*mm gun. Just to make sure it's never going to bounce my STRV. Would have been nice to have something I could face down directly.

Not really a problem to kill, I can slam in gold and tear it up as long as I have some camo to work with, but on, say, Mountain Pass, if that thing gets into the valley with the lower plate covered by a lump in the ground or a wreck? Just forget using that entire lane unless you're lucky enough to have an Arty that's on point, and in a good spot.

1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users