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badger and 183


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PBPanda #1 Posted Dec 05 2017 - 20:37

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So somehow its balanced to have a tank with e3 armor, grill accuracy, and medium tank reload with pretty high damage roll. THis thing will kill a heavy tank in less than 30 seconds but having the 183 able to actually hit where its aiming is too much to ask...... Where do I have to go to scold a dev,,,

Edited by PBPanda, Dec 05 2017 - 20:50.


the_dude_76 #2 Posted Dec 05 2017 - 20:44

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View PostPBPanda, on Dec 05 2017 - 19:37, said:

So somehow its balanced to have a tank with e3 armor, grill accuracy, and medium tank reload with pretty high damage roll. THis thing will kill a heavy tank in less than 30 seconds but having the 183 able to actually hit where its aiming is too much to ask...... 

 

Edit your post quick before the mods see that last sentence

The_World_Needs_A_Hero #3 Posted Dec 05 2017 - 20:45

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The Badger is slow and stupid with typical limitations of a casement TD. It has a big thin roof that says "hit me, arty" all over it. Arty hits it very often and does very high damage rolls. Basically, once you are spotted, you'll get beaten down and eliminated by arty fairly quickly. Track it and watch it die very quickly. Only a moron will sit in front of it's gun. Usually, with a new tank, you'll see tons of them on common test. You did for the first few days but its gone thud since. You see more people playing sh^tbarns than the badger and its not even close. People realized that it was a tank that looked far better on paper than in reality. I had XP set aside for the Deathstar/Badger combo, but I went and got the STRV 103B instead, based on my own experiences with the Badger on the test server. 

Edited by The_World_Needs_A_Hero, Dec 05 2017 - 20:46.


Bob_5000 #4 Posted Dec 05 2017 - 20:52

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Arty does not do as much damage anymore. But a practically perma stun is more of the issue. Death by a thousand cuts. 

PBPanda #5 Posted Dec 05 2017 - 20:56

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View PostBob_5000, on Dec 05 2017 - 19:52, said:

Arty does not do as much damage anymore. But a practically perma stun is more of the issue. Death by a thousand cuts. 

 

​I'm not sure how this applies to the topic. There is literally nothing more frustrating then having the perfect shot at a tank not moving fully aimed in, and I kill the mountain behind him, when the shells cost as much as they do, and it takes so long to aim in, and you got to the perfect spot, just to miss.... I literally want to put my head through my desk. Fix it wg fix it

GaussDeath #6 Posted Dec 05 2017 - 21:02

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They are fixing it, they are removing the 183 and letting anyone who has it choose to keep it (or not). I doubt it'll be "fixed" the way you want because this is their solution. 

The_World_Needs_A_Hero #7 Posted Dec 05 2017 - 21:06

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View PostBob_5000, on Dec 05 2017 - 20:52, said:

Arty does not do as much damage anymore. But a practically perma stun is more of the issue. Death by a thousand cuts. 

 

Yeah? Wait until a T92 round lands on your roof and lops 800+ off. The rear deck is only 17mm thick. 

YANKEE137 #8 Posted Dec 05 2017 - 21:09

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Soon 9.21 will drop and everyone will wake up the next morning with a British TD hangover. "Hey, this whole line xucks! What was I thinking spending three months grinding it?"

Bolted_On #9 Posted Dec 05 2017 - 21:10

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View PostBob_5000, on Dec 05 2017 - 19:52, said:

Arty does not do as much damage anymore. But a practically perma stun is more of the issue. Death by a thousand cuts. 

 

Tell that to the Foch B I one-shotted with my Conq GC the other day when I dropped a round on top of his rear deck. 

PBPanda #10 Posted Dec 05 2017 - 21:13

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View PostGaussDeath, on Dec 05 2017 - 20:02, said:

They are fixing it, they are removing the 183 and letting anyone who has it choose to keep it (or not). I doubt it'll be "fixed" the way you want because this is their solution. 

 

​Well its stupid! I shouldn't have to rely on luck to have a good game, this game is supoose to be skill based is it not? its one thing to miss a scout running along 60kph itsd another thing entirely to patiently wait for my aim time and a tank is not moving and wg [edited]rng system decides nope you miss completely, its [edited] its literally a [edited] system and should be corrected.

keep in mind over 6k game sin my 183, 6 crew skills, missing fully aimed shouldn't be happening 

s


Edited by PBPanda, Dec 05 2017 - 21:16.


GaussDeath #11 Posted Dec 05 2017 - 21:24

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View PostPBPanda, on Dec 05 2017 - 13:13, said:

 

​Well its stupid! I shouldn't have to rely on luck to have a good game, this game is supoose to be skill based is it not? its one thing to miss a scout running along 60kph itsd another thing entirely to patiently wait for my aim time and a tank is not moving and wg [edited]rng system decides nope you miss completely, its [edited] its literally a [edited] system and should be corrected.

keep in mind over 6k game sin my 183, 6 crew skills, missing fully aimed shouldn't be happening 

s

 

The dispersion is only 0.4@100m, it isn't that bad. Not like a KV-2 or a T49's derp gun with their 0.6@100m. I don't see the problem here. 

As for missing fully aimed shots, I miss fully aimed shots with 0.3 dispersion. It happens. Close the distance. 

the_dude_76 #12 Posted Dec 05 2017 - 21:35

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View PostThe_World_Needs_A_Hero, on Dec 05 2017 - 19:45, said:

The Badger is slow and stupid with typical limitations of a casement TD. It has a big thin roof that says "hit me, arty" all over it. Arty hits it very often and does very high damage rolls. Basically, once you are spotted, you'll get beaten down and eliminated by arty fairly quickly. Track it and watch it die very quickly. Only a moron will sit in front of it's gun. Usually, with a new tank, you'll see tons of them on common test. You did for the first few days but its gone thud since. You see more people playing sh^tbarns than the badger and its not even close. People realized that it was a tank that looked far better on paper than in reality. I had XP set aside for the Deathstar/Badger combo, but I went and got the STRV 103B instead, based on my own experiences with the Badger on the test server. 

 

It will be a faster, better Tortoise. And Super Heavy Spall Liner does wonders for a tank like this. With the SL I use my Tort as arty bait, let them waste shot after shot tickling me. Keeps my teammates in the game longer. Direct hits from arty aren't much of an issue anymore unless you just sit there immobile waiting for it.

sergeantmine09 #13 Posted Dec 05 2017 - 21:44

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View PostBolted_On, on Dec 05 2017 - 21:10, said:

 

Tell that to the Foch B I one-shotted with my Conq GC the other day when I dropped a round on top of his rear deck. 

 

The RNG Gods are with you my son

PBPanda #14 Posted Dec 05 2017 - 21:48

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View PostGaussDeath, on Dec 05 2017 - 20:24, said:

 

The dispersion is only 0.4@100m, it isn't that bad. Not like a KV-2 or a T49's derp gun with their 0.6@100m. I don't see the problem here. 

As for missing fully aimed shots, I miss fully aimed shots with 0.3 dispersion. It happens. Close the distance. 

I am close a lot of times, for example e3 maybe could have fit 3 maus between us and the gun misses, okay if it didn't pen that one thing e3's are tough but to just completely miss...umm no shouldn't happen not when I have full gear, 6 crew skills, pudding and tea, no way shouldnt happen. and this is not a rare occasion anymore.

Oh and if I'm moving things like that not fully aimed in I'm aware good chance I will miss, that's part of having eh accuracy. My complaint is shots that no way should have missed are missing.

 


Edited by PBPanda, Dec 05 2017 - 21:54.


Richman #15 Posted Dec 05 2017 - 22:53

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well i guess i'll mention it, nobody else has...

 

183 five crew, badger 6.  you get a radio op with 100% and no skills to make up the difference.

 

so if you have BIA on your current 183 you're screwed until you grind the radio op to BIA.  do you think ro should have BIA too?   I do.



LeftSock #16 Posted Dec 05 2017 - 23:22

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View PostRichman, on Dec 05 2017 - 13:53, said:

well i guess i'll mention it, nobody else has...

 

183 five crew, badger 6.  you get a radio op with 100% and no skills to make up the difference.

 

so if you have BIA on your current 183 you're screwed until you grind the radio op to BIA.  do you think ro should have BIA too?   I do.

 

Was just about to pick up on this too

You are going to be screwed until you can train up BIA on the new radio operator unless you have a spare body in the barracks you can retrain (...or buy the AT 15A premium. Hmm...cunning plan WG, cunning plan)

 



WarMongers #17 Posted Dec 05 2017 - 23:59

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View PostRichman, on Dec 05 2017 - 15:53, said:

well i guess i'll mention it, nobody else has...

 

183 five crew, badger 6.  you get a radio op with 100% and no skills to make up the difference.

 

so if you have BIA on your current 183 you're screwed until you grind the radio op to BIA.  do you think ro should have BIA too?   I do.

 

AT-15a has a radio op and i'll guess allot of players with that are less then concerned.

the_dude_76 #18 Posted Dec 06 2017 - 00:30

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View PostRichman, on Dec 05 2017 - 21:53, said:

well i guess i'll mention it, nobody else has...

 

183 five crew, badger 6.  you get a radio op with 100% and no skills to make up the difference.

 

so if you have BIA on your current 183 you're screwed until you grind the radio op to BIA.  do you think ro should have BIA too?   I do.

 

How do you grind your way through the Tortoise without ending up with a skilled radio operator??

donalson99 #19 Posted Dec 06 2017 - 00:49

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for the radio operator issue I've been known to take my 4+ skill crewman from another tank line (say HT or MT) and toss them into that role... might loose a very small smidge of camo, repairs or whatever.. but really it doesn't matter to me.

 

I got my deathstar yesterday... first game (80% main 2 skill crew with 100% commander)... 5k dmg game... (penning a kranvagn, then lighting it on fire for 2k dmg on 1st shot ever with it was epic (and BS)

 

 



GaussDeath #20 Posted Dec 06 2017 - 00:50

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View PostPBPanda, on Dec 05 2017 - 13:48, said:

I am close a lot of times, for example e3 maybe could have fit 3 maus between us and the gun misses, okay if it didn't pen that one thing e3's are tough but to just completely miss...umm no shouldn't happen not when I have full gear, 6 crew skills, pudding and tea, no way shouldnt happen. and this is not a rare occasion anymore.

Oh and if I'm moving things like that not fully aimed in I'm aware good chance I will miss, that's part of having eh accuracy. My complaint is shots that no way should have missed are missing.

 

 

Provide replays. 




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