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MAPS like mines......North spawn has advantage also tier 10s NO

Maps tier 10s disadvantage spawn uneven chances to win spawn gets advantage rework maps maps should have tier 5 Mines Wide Park

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xX_GRIDLOK_Xx #1 Posted Dec 09 2017 - 21:06

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Maps like Mines should not be holding tier 10 battles on it. The map is to small for tier 10s and one spawn has a huge advantage then the other and everyone knows that is the North spawn that can take the hill 98% of the time. Once the lights or fast meds take the hill the south spawn rarely has a chance to win the map Now i am talking about standard battles I honestly dont play any other type besides standard because i have only that checked off. But I know there is many other people that feel the same way about Mines. Also Wide Park is another one that should really only see tier 4 and below but an all tier 6 or tier 5 really shouldn't be played on that map unless for some reason the map is made a lot bigger. Then there is maps like Ensk again tier 10s the maps to small for your pretty much constantly spotted in that map because everyones view range is the size of the whole map...tell me not when in tier 10? Then there is Fjords where the East spawn has a real big upper hand the Zero line going down to the A and B line gives quite the advantage and then everyone knows where the arty and TD's sit H9 and on the little peninsula so tell me that isn't an upper hand because where can the west spawn have there TD's sit and set up in the first 20 to 30 seconds of the game. Oh that's rite nowhere.

​ Then  Ruinberg North spawn has a big advantage in the field so south spawn gets 1 or 2 tanks destroyed from the first minute of the game. Then the A line A6 and A7 the Tds can position rite away and shoot any tanks in that field or going down the mid road. The North spawn most of the time gets E9 and E8 and able to shoot down towards the heavy because of the angle they have for the advantage. Now Highway hahaha I dont even wanna start on that one. Live Oaks the North spawn having the advantage shooting towards the heavies if there is a competent enough light player to spot the TD's and Heavies then they get that town advantage so sorry south spawn you get the shaft quite a bit on that one.  

​   Also almost forgot Arctic-Region cant forget that one the 9H,G9 and H8 part of that map everyone knows whos has that advantage. But basically whats the problem with wargaming making a map where both side have the same chance from the start to make it to the beginning good spots. Make it so both teams have the same chance to make it to them spots that everyone wants to have to have the upper hand. Honestly most of the maps make it so it leans towards one of the spawns having the upper hand on the other team for a win. They must see this kind of stuff or make it so they can make sure you have a certain win rate in the game so drop them on this side so they have a great chance of losing. I dont know if anyone else sees this but what do other people think about the maps having a big advantage of winning from the spawn they start on i.e. like MINES north spawn????
 

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Edited by xX_GRIDLOK_Xx, Dec 09 2017 - 21:13.


Kamahl1234 #2 Posted Dec 09 2017 - 21:10

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What? I find that Mines south team has the better initial push position, as they get decent protection and a somewhat shorter run up. 

 

It's comparatively rare for me to see north come out on top initially. It's only later in the game I tend to see north win the hill, and that's largely if south has a bad push or loses too much hp on hill. 



AlirezaTheLord #3 Posted Dec 09 2017 - 22:06

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View PostKamahl1234, on Dec 09 2017 - 21:10, said:

What? I find that Mines south team has the better initial push position, as they get decent protection and a somewhat shorter run up. 

 

It's comparatively rare for me to see north come out on top initially. It's only later in the game I tend to see north win the hill, and that's largely if south has a bad push or loses too much hp on hill. 

 

You are wrong...North has better spawn and better chance to win the hill

 



stalkervision #4 Posted Dec 09 2017 - 22:55

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Do you know "mines' isn't actually called that?  Who knows the maps real name? 

tanopasman62 #5 Posted Dec 09 2017 - 23:47

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Mines should be for tier 4 max and not encounter, the northern spawn has a ridiculous advantage to get into the cap.

thrashmaniac999 #6 Posted Dec 10 2017 - 00:12

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mines is a crayon map on asault

Edited by thrashmaniac999, Dec 10 2017 - 00:12.


HowitzerBlitzer #7 Posted Dec 10 2017 - 01:12

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View Poststalkervision, on Dec 09 2017 - 16:55, said:

Do you know "mines' isn't actually called that?  Who knows the maps real name? 

 

Hill or something like that.

Unless you mean the name from alpha/beta/whatever.



Peak_Bagger #8 Posted Dec 10 2017 - 03:31

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View Poststalkervision, on Dec 09 2017 - 22:55, said:

Do you know "mines' isn't actually called that?  Who knows the maps real name?

 

It's Mines if I start in the north spawn. If I'm in the south spawn, it's probably Yourses. :sceptic:

stalkervision #9 Posted Dec 14 2017 - 00:43

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Next time you play this map look and see what it is actually called. :)

stalkervision #10 Posted Dec 14 2017 - 00:44

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View PostPeak_Bagger, on Dec 09 2017 - 21:31, said:

 

It's Mines if I start in the north spawn. If I'm in the south spawn, it's probably Yourses. :sceptic:

 

That's a good one. :teethhappy:

Aknazer #11 Posted Dec 14 2017 - 01:45

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South only wins the hill if they have noticeably faster tanks or if North doesn't commit.  Since it is a pub match it isn't uncommon for tanks to hesitate or go somewhere else which gives an opening for the South to take hill first.  But North for sure has the advantage for taking the hill.




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