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JagdTiger Worth the Grind?


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nanoshark5 #3601 Posted May 05 2013 - 05:16

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 teamoldmill, on Aug 30 2011 - 19:55, said:

I have seen people with far better stats than I. I think I do average in it. Does not mean I cannot see the huge flaws. I do better with my Ferdi, why should that be? I see what T-95s and Objects can do, even T-30's and it just seems wrong that I cannot do those things. I am working up to the Object and T-95, both nations are at T7 TDs for me. I am just losing steam though, like what is the point? I don't want to play those nations, I like German tanks.

Give the JT an accurate 750 damage gun like others. It has too many faults to warrant NOT having one. It should have the best gun in the game considering the chassis. Too many times I hit someone for not enough, they remain alive, or simply shrug it off because it was a 600 damage hit instead of a 900 damage hit. JT just does not inspire fear. I know out of the three TDs, it is the one I fear the least.

I don't think I have the energy to get all the way to the Object and T-95 now, and I don't want to spend any more money converting experience.

My other worry is, if they make the upcoming E-100 TD decent in any way, the JT is completely obsolete. The new TD has to have a better gun to be on par with the other nations. If you give it even worse armor than the JT, it is useless. You have to have better armor and gun on the new TD. I just think the JT will never be a competitive vehicle because it lacks the alpha and armor.
Well you got your wish, the jagdpanzer e100s gun does a massive 1k damage so I hope your happy.

kampfer91 #3602 Posted May 05 2013 - 06:09

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I hope you double check all of his post about the jpzE......

Blackmetallic #3603 Posted May 05 2013 - 16:06

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 nanoshark5, on May 05 2013 - 05:16, said:

Well you got your wish, the jagdpanzer e100s gun does a massive 1k damage so I hope your happy.

You do realize you quoted a post from 2011.....

I lol at you.

Keckers #3604 Posted May 05 2013 - 20:45

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Look, the JT is still a sub-par tier 9 TD with all the power creep going on.

It is smaller than the T95 and lower, yet it has a worse base camo rating, WTF, why is that?

Really it only needs a few slight tweaks to be good.

1) Increase the base camo rating to that of the T95 or slightly better
2) Increase average gun damage to 600hp
3) Increase view range to 400m
4) increase hull traverse by 1-2 deg.
5) Increase gun accruacy slightly.

THe above would make the JT viable as a tier 9 TD again...

Don't even get me started on the JPE100...refuse to play it since they nerfed it arbitrarily after beta...and now with power creep, why bother...

Edited by Keckers, May 05 2013 - 20:53.


TELEFORCE #3605 Posted May 10 2013 - 03:50

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I disagree that the hunting tiger is a subpar tier 9 TD.  It has a really fast ROF, great damage and penetration, and it's quite mobile.  I don't have clutch braking on mine yet, but that'll come with the 3rd set of skills, but I find its turn speed to be good enough to chase down fast heavies and some dumb mediums.

This tank can easily go hull-down in Tank Alley on Himmelsdorf and lay down the pain.  It is nimble enough in tight city spaces that it can flank around a distracted tier 9 or 10 and deliver 1000 damage to the rear (thanks to its fast ROF and the distraction of your team mates).  It can snipe long distances and hit targets quite accurately with, again, a high ROF.

I wouldn't mind a better camo rating for the JT since that tank and the T95 are the same size, pretty much, so why not lower its camo to that of the T95?  I think a HP buff up to 1900 or 2000 would be good as well.

I used to hate the JT armor, but I've adjusted to it since then and I've grown to quite like it.  Its front glacis is a bit more effective than the flat 200mm armor on the Ferdinand, but its 250mm-thick casemate makes up for it, especially in hull-down.

I think that because of the combination of armor, firepower, accuracy, and mobility, that the JT is probably the most balanced tier 9 TD in terms of combat ability.  I've tried the Object 704 and T30 on the test server and I didn't like them - Their guns were too slow to aim and reload for me, and a bounce is trouble for you.  If you bounce with the JT, you can fire again about 10 seconds later, which is just awesome.

random51 #3606 Posted May 11 2013 - 17:10

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I like the JT if I can get into a good snipe spot so that I myself am not spotted. If i am spotted I'm dead because the armor just doesn't cut it even when we're not playing World of SPGs. All the DPS and accuracy in the world isn't much use if you get killed within seconds of firing. You know your armor is crap when mediums don't even bother trying to flank you. In T95 and o704, mediums won't slug match me, in JT they do it all the time. JT doesn't have the Alpha of either of them so it is less feared. JT doesn't have the t95 armor or the 704 slope, so it is less feared.

If they'd make the JT smaller and/or give it a significantly better camo rating it would be much more useful.

With both the JT and the T95 being so situational I find I prefer the o704 to either.

Edited by random51, May 11 2013 - 17:13.


Death187 #3607 Posted May 13 2013 - 04:46

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So with the 5x xp weekend I ran my JT a few times. I run 100% gold rounds on it now for a little extra pen help. If you play it right and run gold ammo you should have no problems taking down even the meanest T10s.

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random51 #3608 Posted May 13 2013 - 06:16

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 Death187, on May 13 2013 - 04:46, said:

If you play it right and run gold ammo you should have no problems taking down even the meanest T10s.

If you have to run gold ammo to make a vehicle effective then I'd say there is a problem with the vehicle.

Spending money to make up for its faults isn't exactly sending the right message to wargaming.net.

Edited by random51, May 13 2013 - 06:16.


Mow_Mow #3609 Posted May 13 2013 - 06:22

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 random51, on May 13 2013 - 06:16, said:

If you have to run gold ammo to make a vehicle effective then I'd say there is a problem with the vehicle.

Spending money to make up for its faults isn't exactly sending the right message to wargaming.net.

That's why you spend credits on them.

teamoldmill #3610 Posted May 13 2013 - 12:57

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 nanoshark5, on May 05 2013 - 05:16, said:

Well you got your wish, the jagdpanzer e100s gun does a massive 1k damage so I hope your happy.

If only the game were different, and the JPE is a completely different vehicle than the 704, from 2011......

Death187 #3611 Posted May 13 2013 - 15:37

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 random51, on May 13 2013 - 06:16, said:

If you have to run gold ammo to make a vehicle effective then I'd say there is a problem with the vehicle.

Spending money to make up for its faults isn't exactly sending the right message to wargaming.net.

There is nothing wrong with the vehicle. The problem is people do not know how to properly use it. My track record with the JT is proof that it is not the tank it is the tanker that is at fault.  The real problem is the amount of horrible players in the pub matches. So, as my teams do everything in their power to lose, I have to do everything in my power to drag them kicking and screaming to a win. So, why would I buy garbage ammo when for a few credits more I can buy the best ammo? Burning credits for premium rounds does not equal spending money, so I am not sure where you got that idea from. They changed Gold rounds to credits quite awhile back.

Edited by Death187, May 13 2013 - 15:42.





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