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Arty Average Damage Per Shot...


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moon111 #21 Posted Jan 10 2018 - 02:35

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The Bat 155 55 is so good, when I play it my kids won't say good-night to me before going to bed.  It is literately one of the worst pieces of @#$% in the game.

So far I'm averaging <400 dmg a game more I did in the Bishop.


Edited by moon111, Jan 10 2018 - 02:36.


WangOnTheLoose #22 Posted Jan 10 2018 - 02:44

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View Postg4143, on Jan 09 2018 - 18:41, said:

Has anyone read the docs for any arty piece and marveled at the damage per penetrating shot?

 

Let give you some examples...

 

B_C 155 55 has and average damage of 750 with a min of 562 and a max of 938

Lorr. 155 51 has and average damage of 750 with a min of 562 and a max of 938

Lorr. 155 50 has and average damage of 700 with a min of 525 and a max of 875

 

Now that looks very overpowered right? Just look at those numbers! How can anyone say arty isn't overpowered when those numbers are for French arty and they have the weakest guns?

 

Well I've played thousands of games in the above mentioned tanks and never managed a damage role that was 700. I never managed a damage role that was near 500. My max's are around 250 - 300 with and average around 100. These low numbers I'm posting include shotgunning light tanks in the side at point blank range for a damage role of 200 - 300.

 

The numbers that WarGaming post for arty are entirely unrealistic and don't match reality in the slightest. 

 

Has anyone else noticed that the numbers posted for arty's damage are unrealistic?

 

French arty was pretty nasty before 9.18, now it is basically useless. 

BADGED_Qc #23 Posted Jan 10 2018 - 02:44

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I average 400dmg per shot with my m44 American tier 8

WangOnTheLoose #24 Posted Jan 10 2018 - 02:46

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View Postg4143, on Jan 09 2018 - 19:25, said:

 

I know they are average values if you penn. What I'm pointing out is the numbers are misleading. I can't remember getting a 700 damage roll or even a 500 damage roll in thousands of games. The numbers paint a picture that just isn't there. A 700 damage roll is getting as likely as a big winning lottery ticket.

Probably because you aren't actually penning.  Read up on HE mechanics.  If you don't penetrate you lose a lot of damage.



moon111 #25 Posted Jan 10 2018 - 02:54

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44 pen in a tier 10 game seems a bit low.

 



Manimal__ #26 Posted Jan 10 2018 - 02:56

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View Postg4143, on Jan 09 2018 - 15:41, said:

Has anyone read the docs for any arty piece and marveled at the damage per penetrating shot?

 

Let give you some examples...

 

B_C 155 55 has and average damage of 750 with a min of 562 and a max of 938

Lorr. 155 51 has and average damage of 750 with a min of 562 and a max of 938

Lorr. 155 50 has and average damage of 700 with a min of 525 and a max of 875

 

Now that looks very overpowered right? Just look at those numbers! How can anyone say arty isn't overpowered when those numbers are for French arty and they have the weakest guns?

 

Well I've played thousands of games in the above mentioned tanks and never managed a damage role that was 700. I never managed a damage role that was near 500. My max's are around 250 - 300 with and average around 100. These low numbers I'm posting include shotgunning light tanks in the side at point blank range for a damage role of 200 - 300.

 

The numbers that WarGaming post for arty are entirely unrealistic and don't match reality in the slightest. 

 

Has anyone else noticed that the numbers posted for arty's damage are unrealistic?

 

You keep using the word damage... As far as WG is concerned, it's "balance"

moon111 #27 Posted Jan 10 2018 - 03:06

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View PostManimal__, on Jan 10 2018 - 01:56, said:

 

You keep using the word damage... As far as WG is concerned, it's "balance"

 

Meaning it's not Russian, so go @#$% your hat.

Spartaton #28 Posted Jan 10 2018 - 03:46

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I know the feeling. I can have multiple 0 damage shots in my BC 155 58 in one game (direct hits to the hull), yet in my M40/43 I've one shot a 1100hp light on the move (only recent pen I remember). WG could try and please both sides by reducing the amount of damage from penetrations, while increasing (or making it more consistent in the few hundred range at least). That way people can't complain as much about arty doing crazy amounts of damage, while arty players are pleased with the more consistent performance. They already have the detection in place to determine if a shell came from arty (for the stun), so it would just require some damage calculation tweaks (which, if they have good programming practice, shouldn't be too bad). Largely the average damage for arty should stay around the same since this would get rid of the extreme cases, but it't the extreme cases that people notice most.

Chalybos #29 Posted Jan 10 2018 - 22:23

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French arty is not worth rolling out of the garage now.  American arty makes you work a little harder for your bread, but you can still make it up over the course of a match, assuming that you're good with it.  Same with the Russian, and the British - if you're good with it, you can still make it work.  If you're not, it separates the wheat from the chaff as far as arty players go.  The French, though ... le [edited]sigh.  Tier 9 is the best one it's got.

g4143 #30 Posted Jan 11 2018 - 02:16

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View PostChalybos, on Jan 10 2018 - 22:23, said:

French arty is not worth rolling out of the garage now.  American arty makes you work a little harder for your bread, but you can still make it up over the course of a match, assuming that you're good with it.  Same with the Russian, and the British - if you're good with it, you can still make it work.  If you're not, it separates the wheat from the chaff as far as arty players go.  The French, though ... le [edited]sigh.  Tier 9 is the best one it's got.

 

That's odd because the Lorraine 155 50/51 are both good arty pieces...

 

After my rant about low damage roles on arty I get two roles 649, and 751 both on open top td's tonight.... I also got hundreds of roles less than 100 and some less than 10 and some zero too.



WangOnTheLoose #31 Posted Jan 11 2018 - 02:34

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View Postg4143, on Jan 10 2018 - 20:16, said:

 

That's odd because the Lorraine 155 50/51 are both good arty pieces...

 

After my rant about low damage roles on arty I get two roles 649, and 751 both on open top td's tonight.... I also got hundreds of roles less than 100 and some less than 10 and some zero too.

 

They are not what they used to be.  Somehow WG managed to implement an arty change that made them less fun to play and play against all at the same time.  Quit an accomplishment really.

Augerr #32 Posted Jan 12 2018 - 03:40

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With regular tanks I'm not very good, but even with the nerfing of the arty, I'm frequently in the top 5 or even top 3 in damage in a game if I don't get hosed down by a sneaky lite.  

 

I use the improved splash to my advantage.  I take a few shots on moving targets, if they are relatively close or they are moving in a straight line.  

 

I prefer to take shots on the softer TD's and the lites that sit still too long. You can do more damage on them because they are thinner skinned.  I will shoot the heavies in support of course but unless you hit on top towards the rear sometimes you don't do as much damage.

 

Artys still work.



Chalybos #33 Posted Jan 12 2018 - 18:06

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View Postg4143, on Jan 10 2018 - 20:16, said:

 

That's odd because the Lorraine 155 50/51 are both good arty pieces...

 

After my rant about low damage roles on arty I get two roles 649, and 751 both on open top td's tonight.... I also got hundreds of roles less than 100 and some less than 10 and some zero too.

 

Drop French arty on an open top TD and you'll see "big" numbers.  Drop them on a hardened target and you'll lose money on the cost of the shell.

 

I used to play the French line a fair bit, which is why my numbers on them look fairly decent.  Each time I take them out now, though, I see the comically low numbers on anything other than a convertible or a light, I'd rather play one of the different ones so that I can actually impact a heavily armored target than something that one of our mediums or lights could work over.  More of a big-picture support role perspective, I suppose.

https://clantools.us...,9,8,7&type=SPG



ChaosKampf #34 Posted Jan 12 2018 - 18:16

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View PostAugerr, on Jan 11 2018 - 20:40, said:

unless you hit on top towards the rear sometimes you don't do as much damage.

 

I'm only up to tier V I think, but the only 1-shots I ever get are if I am able to target, and hit, the engine-deck on Tanks.




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