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Review of the T32 Heavy Tank


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Poll: The T32 Heavy Tank (195 members have cast votes)

Do you think the T32 is a good tank?

  1. Yes! (124 votes [63.59%])

    Percentage of vote: 63.59%

  2. No! (24 votes [12.31%])

    Percentage of vote: 12.31%

  3. Never used on but I want to. (46 votes [23.59%])

    Percentage of vote: 23.59%

  4. I'd never get one if you paid me. (1 vote [0.51%])

    Percentage of vote: 0.51%

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Sickocrow #21 Posted Sep 04 2011 - 17:08

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Any of you guys getting your turret modules busted tried a Spall liner.  Might be just a placebo effect, but I swear it's reduced module/crew damage overall.

EDIT:  Should note I'm only in the T29 with a liner.  Perhaps the T32 is way more prone.

VirgilHilts #22 Posted Sep 04 2011 - 17:08

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View PostMaxL_1023, on Sep 04 2011 - 16:34, said:

I haven't played the American heavies but I have faced them a lot and one thing I notice about the T-32 is it's under-gunned. 198 penetration simply does not cut it against the tanks you often find yourself matched up against at tier 8 - even the in my opinion superior 88/L71 is weak at that tier and it has 203 pen and better accuracy. I have a Tiger 2 - when I face a T-32 at long range (200+ meters) I simply turn my front plate towards him and bounce everything he throws at me. At the same time my 105 with 225 pen can easily go through his hull armor. When I see one hull down (rare for some reason) I usually just take cover and wait for arty to take care of him, however if he is alone I can usually just charge him and use my superior armor and firepower to overpower him at close range - since even my lower plate will bounce a lot of T5E1 shots. When they try to facehug me I just watch where their gun is aiming - point my mantlet at it and then angle my hull about 45 degrees - I have never been penetrated in that situation. If they turn their turret enough to hit my side I move my hull and put a round into theirs. They are not nearly fast enough to out traverse me so if they try that they are dead due to my ability to neutral steer. If they use HE they are out of ammo before they kill me.

Overall I think the T-32 simply needs a gun with 225 pen like the KT - maybe with a tradeoff in ROF and Accuracy in favor of alpha - some sort of 120mm. Then I would actually need to worry about it as opposed to it being right now a rofl-fight.

PS: all this is 1 on 1 - anything over tier 5 can easily pen my side armor so if he has help im in trouble unless I can do the reverse routine.


Exactly. Well, almost. I'd rather have the accuracy and the penetration, I don't care about having more average damage per shot, especially not at the cost of accuracy and RoF.

An honest player saying his opponents are undergunned. That's rare. Thanks.

VirgilHilts #23 Posted Sep 04 2011 - 17:11

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View PostSickocrow, on Sep 04 2011 - 17:08, said:

Any of you guys getting your turret modules busted tried a Spall liner.  Might be just a placebo effect, but I swear it's reduced module/crew damage overall.

Every so often I get a game where my cannon is constantly taken out. I'm not going to throw away a 500K piece of equipment to try a spall liner.

Sickocrow #24 Posted Sep 04 2011 - 17:29

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View PostVirgilHilts, on Sep 04 2011 - 17:11, said:

Every so often I get a game where my cannon is constantly taken out. I'm not going to throw away a 500K piece of equipment to try a spall liner.

Nor would I expect you to.  Just wondering if anyone has as this tank is obvious HE bait.

Gasboy #25 Posted Sep 05 2011 - 06:43

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Woo, less than 18k xp til I get my T32. :)

CaptIceman #26 Posted Sep 05 2011 - 18:01

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Thanks for the intel on the T32.

I love my T29 (among my Slugger is the tank with my best win ratio) and have unlocked the T32 a long time ago, but didn't buy it because I already have 18 elited tanks in my garage (including IS7, IS4, T54, Obj704, ISU-152, Hotchkiss, KV, KV-3, KV-1S, Löwe, T92).

Since I already have the Löwe as tier VIII Hvy and I'm not particulary atracted by the T30, I was not sure about buying the T32.

But after reading the OP review, I felt compeled to buy one.

Since I have the money and free EXP to fully upgrate it right away, it should be fun.

the_moidart #27 Posted Sep 05 2011 - 19:47

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View PostVoekov, on Aug 31 2011 - 12:06, said:

Terrible gun, mobility and hull armour have forever crossed that vehicle off my to-have list. After 30 battles on it, I scored less average experience than on T29, M6 or even T1 Heavy. I sold the tank and switched back to german tree. Now, I regret all that time I spent on going into American Heavy tree.
I agree with you, though I'm slogging my way to the T34/M103 in the hopes the M103 will be good (although comparing its stats to IS-4 etc it looks underpowered too)

The T32 excels at nothing. Hull-down says you, perfect sitting duck target for arty says I. Hull-down is further undermined by its low turret. It's dramatically less mobile then the Ausf A and IS-3, and much less armored then the KT. Of all the tier 8 heavy tanks it's gun is only on par with the Ausf A's short 105, but manages to be less accurate and slightly less penetrating.

A simple fix would be a slight boost to mobility, and switching to the reputedly superior 105 of the later American medium line. This would give it a usable gun and a chance to survive against the superior armed IS-3 and Tiger II. The T32 is supposed to be a heavier version of the Pershing isn't it? It would be nice if it performed like it.

B22G #28 Posted Sep 07 2011 - 18:13

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Give it an upgraded 105 option.

Mayala #29 Posted Sep 07 2011 - 19:02

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i skipped with free exp tracks/turrets and i have to say im really enjoing the T32  it have a low profile, good hull armor, great turret armor and its very mobile.
the only downside its the low penetration of the 105 because if you go in a fight with T10 you will hardly damage them but against T9 its still good enough to damage them.

b00m_slang #30 Posted Sep 07 2011 - 21:58

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View PostMayala, on Sep 07 2011 - 19:02, said:

i skipped with free exp tracks/turrets and i have to say im really enjoing the T32  it have a low profile, good hull armor, great turret armor and its very mobile.
the only downside its the low penetration of the 105 because if you go in a fight with T10 you will hardly damage them but against T9 its still good enough to damage them.


I enjoy it too, most matches when i'm thrown in to fights vs Tier 9's and 10's i hide behind cover and make garbage kills, this gun sucks on this tank.

nerdbomb07 #31 Posted Sep 08 2011 - 16:17

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While I agree that the T32's gun is slightly underpowered in terms of penetration at the moment, there is absolutely no reason why you can't do well in it. In fact I think it's a little overpowered if the gun is any better.

Going hull down does not mean you stay behind a hill with your turret exposed all the time. I can't think of any vehicle except maybe the Maus that could be played without ever going into cover, so duck away to reload. A small repair kit also comes in very handy for me (only costs 3k, well worth it). If my gun or any module is taken out in an emergency I can have it back up almost immediately so that I'm not hindered at all, it's far cheaper than a 500k spall liner and works very well. I've played well over 200 games in it but I don't have many steel walls, this is because even though I know my turret is tough I still don't let it get hit that often, and because of this I rarely have massive module damage issues, and I don't even carry ANY extra equipment on mine at all.

The gun's penetration has given me problems only with the Tiger II's upper glacis. The IS-3's armour is too thin to matter and I can pen from the front 90% of the time. Tiger IIs I have to go for the lower glacis (which is pretty big) and it goes through frequently as long as it is not very angled. As someone above have said, I outright refuse to go into a slugging match with a Tiger II unless I can see his side or rear but I usually don't stay without arty cover for long (something like a steep reverse slope will do, it's not 100% but it is very hard to hit you there). However, the T32 has good and if a Tiger II decides to close the range I've never had a problem closing in that last little bit and either hug your front, or if you try to keep angling your hull against me I'll actually stick to your side sometimes. It works just the same as a front facehug.

Just keep in mind that in a battle involving T9s and T10s, your T32 is far better suited as a support than one leading the charge. Use your low profile and good turret armour to sneak into good flanking positions without your enemy either seeing you or having the capability to do anything about you and more often than not you'll get to sink your teeth into squishy sides of tanks while they're concerned about that T9 guy ahead of them.

dustbowl #32 Posted Sep 16 2011 - 20:21

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T32 is sneaky good.  Although I don't think that it is the most fun Tier 8 to play, I average 900 XP per match in it and generally deal out a lot of damage.  Several things work in its favor:  Good DPS;  turret is extremely tough;  SPGs tend to focus on what they perceive as bigger threats (all other Tier 8 heavies).  The T32 would probably lose duels on a flat open field to the other Tier 8 heavies, but it plays at least as well in battle as the rest of them.

Just remember, your hull can be penetrated by just about any tank you will face at almost any angle from any side.  So plan accordingly.

nublex #33 Posted Sep 17 2011 - 05:33

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I have less concern with its penetration. For me, the damage is simply too low. Single miss shot would mean I am on the final strew.

Of course, E-75 bouncing your shot with its lower hull is not nice.

The stock turret is quite tough as well, as long as you are facing where the shell comes from.

Once you lost your gun you cant hit anything (miss shooting a Maus) beyond 200mm, so you have to drag with your poor DPM with your weak hull.

Type 59, just like T-54, is your nightmare.

Stay Hull down get my team kill or make me a pronounce target for arty, at least that's how I feel.

VirgilHilts #34 Posted Sep 17 2011 - 06:11

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The damage is fine, it's an accuracy and penetration problem, plain and simple. The T5E1 is behind on both, the T32 and T34 need a new 105MM cannon, call it the T5E2, with 225 average penetration and 0.34 or even 0.32 accuracy. Same rate of fire, same damage, same aim time. Then it is directly comparable to the KvK 46 L68 on the Tiger II.

Damage is wasted without accuracy and penetration. In order to do damage, first you must hit what you aim at, where you aimed, then you must penetrate. If you do not do both, it doesn't matter if you can do 1000HP damage, you'll do absolutely nothing.

"Damage Per Minute" is a completely useless statistic. In order for you to achieve "Damage Per Minute", you have to fire the instant a round is in the chamber, every time the cannon is loaded, you have to hit with every shot you fire, and you have to penetrate with every shot you hit. In most instances, especially with a heavy tank, it is nearly impossible to do that unless your only enemy can neither damage you, nor hide or get away.

Mow_Mow #35 Posted Sep 17 2011 - 06:24

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As an overall package considering mobility, armor, and firepower, the T32 is unmatched in the American tech tree.

Duty_Remains #36 Posted Sep 17 2011 - 06:59

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I love my T32, had a few "Steel Wall, Sniper & Top Gun" games in it and frequent "Steel Wall & Sniper" games... Overall I think its a very solid tank and I don't even mind its flaws.


Oh and a second to the guys who have said hull down DOES NOT mean stationary, cuz it doesn't.  Ask a real life tanker about berm drills sometime.

Short version is:

1. Never stay exposed longer than it takes to fire at your target.
2. Never expose your self at the same point twice.
3. When you reverse include lateral (side to side) movement.

scruff79 #37 Posted Sep 17 2011 - 09:54

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just got the final bit of xp to research it.. am looking forward to it. but am wondering if i should keep the 29 or sell it to buy the 32

mmike87 #38 Posted Sep 17 2011 - 20:52

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Had my best T32 game ever today. 7 kills:

Victory!
Battle: Steppes Saturday, September 17, 2011 2:10:49 PM
Vehicle: T32
Experience received: 3,678 (doubled for the first victory each day)
Credits received: 57,114
Battle Achievements: Steel Wall, Top Gun, Master Gunner, Reaper, Boelter's Medal, Sniper

I LOVE the T32 when it's a tier 8 game. In a tier 10 game, not as much.

mmike87 #39 Posted Sep 17 2011 - 20:53

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Had my best T32 game ever today. 7 kills:

Victory!
Battle: Steppes Saturday, September 17, 2011 2:10:49 PM
Vehicle: T32
Experience received: 3,678 (doubled for the first victory each day)
Credits received: 57,114
Battle Achievements: Steel Wall, Top Gun, Master Gunner, Reaper, Boelter's Medal, Sniper

I LOVE the T32 when it's a tier 8 game. In a tier 10 game, not as much.

Squishinator #40 Posted Sep 17 2011 - 22:46

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Defeat!
Battle: Arctic Region, September 17, 2011 3:07:31 PM
Vehicle: T32
Experience received: 1,264
Credits received: 57,594
Battle Achievements: Top Gun,Sniper

Compare to my defeat, your payout is kind of low




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