Start my session with > 81% on my scorpion. Thinking maybe I could get to 85%. Eleven battles later, all eleven Tier X, all with low 40% Tier X players on my team, I finish 0 for 11 with 69% Gun Mark.
I don't know how people do these things.
Start my session with > 81% on my scorpion. Thinking maybe I could get to 85%. Eleven battles later, all eleven Tier X, all with low 40% Tier X players on my team, I finish 0 for 11 with 69% Gun Mark.
I don't know how people do these things.
F0R_M07H3R_RU5514, on Jan 13 2018 - 19:54, said:
Start my session with > 81% on my scorpion. Thinking maybe I could get to 85%. Eleven battles later, all eleven Tier X, all with low 40% Tier X players on my team, I finish 0 for 11 with 69% Gun Mark.
I don't know how people do these things.
winning is irrelevant for MOE. stop suiciding? for you to drop that much in 11 games, you did at most 1 shot per game. thats not a team problem. even on a [edited]team you should be able to squeeze 2k per game out of that thing, as long as you are remotely trying
o7o7o7o7o7o7o7o7o7o7o7o7, on Jan 13 2018 - 14:04, said:
winning is irrelevant for MOE. stop suiciding? for you to drop that much in 11 games, you did at most 1 shot per game. thats not a team problem. even on a [edited]team you should be able to squeeze 2k per game out of that thing, as long as you are remotely trying
You're absolutely right, because I know I had several zero-damage games, when we were down six to none in less than two minutes.
vinnybagadonuts, on Jan 13 2018 - 13:10, said:
Bad teams yes, absolutely horrible teams, at least as compared to the other team, not so much. You need at least a little meat shield to farm damage, and horrible teams tend to yolo and die in ways that don't give you many shots and/or camp the redline so hard you've no room to maneuver.
Edit: which isn't to say I believe all of those losses were because of teams that bad. He should have been able to farm damage in some of them at least, that or he should have taken a break from the tank.
F0R_M07H3R_RU5514, on Jan 13 2018 - 20:09, said:
You're absolutely right, because I know I had several zero-damage games, when we were down six to none in less than two minutes.
yep figured as much. i know that feel. been there. am there.
heres a little tip. start off with a tank you arent marking of the same tier. see how the teams are. if you notice a derp trend, dont play the tank you are making. as you well know sometimes this game reaches critical mass for autism and games go to crapfor hours on end
o7o7o7o7o7o7o7o7o7o7o7o7, on Jan 13 2018 - 14:19, said:
yep figured as much. i know that feel. been there. am there.
heres a little tip. start off with a tank you arent marking of the same tier. see how the teams are. if you notice a derp trend, dont play the tank you are making. as you well know sometimes this game reaches critical mass for autism and games go to crapfor hours on end
OMG ... I never thought of that!! +1
o7o7o7o7o7o7o7o7o7o7o7o7, on Jan 13 2018 - 20:04, said:
winning is irrelevant for MOE. stop suiciding? for you to drop that much in 11 games, you did at most 1 shot per game. thats not a team problem. even on a [edited]team you should be able to squeeze 2k per game out of that thing, as long as you are remotely trying
I think you are wrong or the MoE are bug but I have 81% in my SU-100 with 705dm and 117dmg ally, it has been a difficult task for me for the battles in tier 8 and something I have noticed is that the MoE of my SU -100 only go up when passing 1000dmg I can not do less, if I make 800dmg or 900dmg the low percentage I have to do more than 1000 damage for that percentage to rise.
vinnybagadonuts, on Jan 13 2018 - 20:10, said:
Depends. Yes you can have huge #s because of a bad team, after all there all still 15 targets and you're the only hitting anything. BUT at the start of the game I have just gotten settled in at the far side flank when the near side flank has all ready collapsed. Kinda hard to be effective when you have light tanks up your [edited]and heavy's/mediums still at the front door within a minute or two of the start of the game. You under estimate how fast crapcan go south with a crapteam.
im not interested in arguing over the 1/100 games that are the exception to the rule.
its perfectly common to have much higher damage on a bad team driving the tank in question (or any extremely accurate/high pen TD). if you are having multiple strings of 0 damage games...its not the teams.
Edited by vinnybagadonuts, Jan 14 2018 - 05:05.
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