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Balanced Matches


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Ice_Queen_Freya #1 Posted Jan 19 2018 - 03:21

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I am not sure what you classify as a balanced match, when I see 15-0 15-1,2 3,4,5,6 this is not balanced. Everyone loves a decent  match not blow outs.. Now as of this last past all was pretty good, but whatever you did in my opinion made the MM worse. 

 

Like most people it isd felt no matter what the player community feels nothing will get done to fix it.  Perhaps may just maybe you will 

start to listen and come up with a better way to balance the matches.

 

thanks


Edited by Ice_Queen_Freya, Jan 19 2018 - 08:15.


tod914 #2 Posted Jan 19 2018 - 03:26

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If you want to be in less blow out matches, don't activate Reserves.  Mkay.

TsarCidron #3 Posted Jan 19 2018 - 03:29

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MM is not a factor in blowouts.   What people do is a factor.   Does the bulk go city?  Do the scouts effectively light up reds?  Is there a round of 'bumper cars' exiting spawn?  Is the fire into reds focused on killing tanks, or does it leave 10 red tanks with 40% health still firing at full ability?    

 

These are not a product of matchmaker.  These, and more are the things that people do that cause blowouts. 



GeorgePreddy #4 Posted Jan 19 2018 - 04:35

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Blowouts are a natural phenomenon that is commonly known as the "snowball effect".

 

 



holdmecloserTonyDanza #5 Posted Jan 19 2018 - 05:22

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quit blaming this on warfailing...THIS IS THE PLAYER BASE...the game has become overrun by 46% [edited]lords who have lost their way to end tiers.  the MM is as good as it's ever been in this game 

 

 

YOU ARE THE PROBLEM



VooDooKobra #6 Posted Jan 19 2018 - 05:41

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unfotunatly blowouts are not new to this or any recent patch, it has been happening for years and tbh unless there is a way to fix the players it isnt going to change unless we who are sponsored by heinz get better ourselves

Ice_Queen_Freya #7 Posted Jan 19 2018 - 07:57

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View PostTsarCidron, on Jan 19 2018 - 03:29, said:

MM is not a factor in blowouts.   What people do is a factor.   Does the bulk go city?  Do the scouts effectively light up reds?  Is there a round of 'bumper cars' exiting spawn?  Is the fire into reds focused on killing tanks, or does it leave 10 red tanks with 40% health still firing at full ability?    

 

These are not a product of matchmaker.  These, and more are the things that people do that cause blowouts. 

 

True I cannot argue withg you there, I see lights not even going out to spot, heavy tanks not covering the known hvy lines its like a cluster.... out there anymore.and there is for thge most part no focus fire.. Thanks Tsar...

Ice_Queen_Freya #8 Posted Jan 19 2018 - 08:12

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View PostholdmecloserTonyDanza, on Jan 19 2018 - 05:22, said:

quit blaming this on warfailing...THIS IS THE PLAYER BASE...the game has become overrun by 46% [edited]lords who have lost their way to end tiers.  the MM is as good as it's ever been in this game 

 

 

YOU ARE THE PROBLEM

 

Oh you must be a teeny booper who loves to use caps.    typically tend to ignore people like you as it is usually venting some sort of anger.  Now be a good little boy/girl and remain quiet child or learn to communicate better..

Edited by Ice_Queen_Freya, Jan 19 2018 - 08:13.


Ice_Queen_Freya #9 Posted Jan 19 2018 - 08:14

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Thanks for all of your feedback, it is much appreciated. less the Tony Danza lover :)).  

IT seems to be more noticeable of late, chalk it up to coincidence ...

 

 

 

Rachel


Edited by Ice_Queen_Freya, Jan 19 2018 - 08:17.


holdmecloserTonyDanza #10 Posted Jan 19 2018 - 08:52

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well let's see if I can explain this in terms you might be able to understand

 

2300 battles makes you a novice at the game.  your understanding of the mechanics of this game is rudimentary at best.  this is no fault of your own.  it takes the experience of 10s of thousands of battles to become proficient at all the multi-layered mechanics this game has to offer.  you're a 47% player which is where you should be considering your battle count, but you wonder why you can't get better despite the best of intentions.  you start to look at the factors that are out of your control instead of your own performance in a match by match basis.    when you are told you are wrong by players who have experienced all the vagaries this game has to offer you simply cannot believe that your presumptions are not correct so you turn to the most popular of weak-minded argumentation:  red herrings

 

so you can make the decision to become a better player which is an active process that ONLY YOU CAN CONTROL (ooooo must be a child since I bolded text for effect) or you can continue to live in the fallacy that the "man is holding you down"

 

there are two types of players in this game....those who are comfortable with mediocrity and having stats that resemble a fall vegetable garden, or those who make every effort to self-evaluate and become a better player

 

the choice is yours



Slim_Shadee #11 Posted Jan 24 2018 - 23:40

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View PostIce_Queen_Freya, on Jan 19 2018 - 07:12, said:

 

Oh you must be a teeny booper who loves to use caps.    typically tend to ignore people like you as it is usually venting some sort of anger.  Now be a good little boy/girl and remain quiet child or learn to communicate better..

 

Your perception is based on crap. Your rebuttal is worse than the person you are tasking. I suggest you take your advice and remove your fingers from the keyboard it wasn't meant to be used by you.

n00bfarmer #12 Posted Jan 25 2018 - 03:51

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You are blaming the match maker but the problem is the players. The game has been around for years and with personal reserves allowing players to get to higher tiers in less than half the time, you get a lot of sub-par players in mid and higher tiers. There have always been players of various skills playing the game but it took a lot more time to work up the tech trees back in the old days. Now we have "new" players in tier 10 tanks. That never used to happen so fast. The results are some less than stellar game play especially with this new 3,5,7 mm system where your top three tier tanks are usually tomatoes. Sub-average players are running rampant in the game at mid and higher tiers so don't expect anything other than chaotic game-play in a lot of the battles. I see it happen in a large portion of the battles where my team sends 12 or more tanks to one flank and loses to an enemy force of half the size on that flank. That is not mm at fault, that is idiotic players.

JimmyCrackCorn #13 Posted Aug 14 2018 - 19:26

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Plain and simple players ratings need to be involved in the mm process. You get games that there is all reds and oranges on one side and blue and teal and purple on the other side (speaking of XVM ratings)

Oddball54ruffruff #14 Posted Dec 04 2018 - 07:33

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Not to fair when they put 1 tank in the game at the lowest tier. Iv played and seen 1 III in the whole game up against 6 heavy Vs. Fair. Same tier or up 1 at the most

eThug666 #15 Posted Dec 24 2018 - 00:31

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WG's idea of balance in a random is really sad.  I know people shouldn't judge based on XVM ratings, but it's difficult to argue against it when I am constantly thrown in groups with less than 35% chance to win and 99% of the time get steamrolled.

 

I have seen teams with half rated over 6k with the other team having no one over 3k and they were all Rickrolls.

 

As the poster above me mentioned, yeah they do often have the template filled in, but often the heavy's in one group are all 1-2 tiers above those in the other group, and/or they are elite tanks while the other group has regular tanks.  Its hard to kill those tanks when all of your shots are bouncing, even when you're hitting weak areas in their armor.

 

People who find themselves in the losing side a majority of the time have a right to be frustrated and upset by this.  It's hard to get your rating up, and learn the mechanics better when you are constantly getting owned.  Don't get me started on how some of the heavy tanks are more accurate at long range than tank killers.  Or how abysmal WG's reporting system is for cheaters; I mean you can only report 10 players a day and those only get reviewed if enough people report the player?  Just sad, but I digress because this isn't the point of the thread.

 

Balance in randoms should be broken up based on player rating.  People with ratings of 0 to 3500 should be in one tier.  People with ratings of 3501 to 7000 should be in another one, etc.  This should be a no brainer for players in tier 1 - 4 tanks.  I mean come on, what chance does a new person have if someone with 6000 rating is playing a tank in the same tier?



VooDooKobra #16 Posted Dec 25 2018 - 02:07

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View PostThunkT, on Dec 23 2018 - 16:31, said:

WG's idea of balance in a random is really sad.  I know people shouldn't judge based on XVM ratings, but it's difficult to argue against it when I am constantly thrown in groups with less than 35% chance to win and 99% of the time get steamrolled.

 

I have seen teams with half rated over 6k with the other team having no one over 3k and they were all Rickrolls.

 

As the poster above me mentioned, yeah they do often have the template filled in, but often the heavy's in one group are all 1-2 tiers above those in the other group, and/or they are elite tanks while the other group has regular tanks.  Its hard to kill those tanks when all of your shots are bouncing, even when you're hitting weak areas in their armor.

 

People who find themselves in the losing side a majority of the time have a right to be frustrated and upset by this.  It's hard to get your rating up, and learn the mechanics better when you are constantly getting owned.  Don't get me started on how some of the heavy tanks are more accurate at long range than tank killers.  Or how abysmal WG's reporting system is for cheaters; I mean you can only report 10 players a day and those only get reviewed if enough people report the player?  Just sad, but I digress because this isn't the point of the thread.

 

Balance in randoms should be broken up based on player rating.  People with ratings of 0 to 3500 should be in one tier.  People with ratings of 3501 to 7000 should be in another one, etc.  This should be a no brainer for players in tier 1 - 4 tanks.  I mean come on, what chance does a new person have if someone with 6000 rating is playing a tank in the same tier?

 

tell me something how much of the games populations falls into either group?  how many are 3501+ and how many are 3500 and lower.  then maybe figure out how that would affect queue times

MERMAID_SD #17 Posted Jan 27 2019 - 21:33

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it doesnt help with all the rerolls with fake stat screwing up match maker. If need examples look at most of those that have opened mouth here. :)

 



momsbasement #18 Posted Feb 21 2019 - 17:05

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View PostMERMAID_SD, on Jan 27 2019 - 21:33, said:

it doesnt help with all the rerolls with fake stat screwing up match maker. If need examples look at most of those that have opened mouth here. :)

 

 

You nailed it. And if anyone pays attention to the premium imbalance in MM you can predict the outcome of each battle effectively at about 90% of the time. Yes, players suck lately, and there is a more saturation of them since 23% of the experienced player base has disappeared in a little over a year. And this trend drops with every update they shove down our throats.  It's truly become P2W situation. Tech support has become a canned response with "your system is at fault" conclusion, the game has gone to crapfor a buck. But it's addicting and fun and if one relies on stats to gauge a players abilities (or character) the egotists are missing the focus of playing, and your ego really gets in the way of any valuable advice to new players and others struggling with the grind in lieu of a pocket full of money to make them a great player. The argument that "premiums are not better" is shortsighted, when it is obvious that a fully trained crew is a tremendous advantage over a -100% crew, but then the argument goes downhill from there with insults to win rate and personal rating. And I do wonder if those that abuse the XVM player color code are affected by the dismal % of winning spawns before the match even starts. It sucks, I hate WG, and I accept that it will never change or be fair, I just have fun playing, [edited]about it, and realize I can play for free. What do ya expect for free? Right?



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