Jump to content


- - - - -

New Map Prototype "Studzianki"


  • Please log in to reply
30 replies to this topic

CabbageMechanic #1 Posted Jan 24 2018 - 02:54

    Senior Community Manager

  • Administrator
  • 7632 battles
  • 339
  • [WGA] WGA
  • Member since:
    09-19-2010

Hey Tankers,

Meet a new map concept with a distinct European flavor, codenamed “Studzianki”. It’s large (1000x1000 m), it has lots of open space, and it’s based on real-world topography (with some modifications for the sake of enjoyable gameplay):

The Studzianki [stoo’junkee] map owes its name to a small village in Poland. Its surroundings saw lots of action in August 1944, when the combined forces of 1st Armored Brigade of Polish First Army and Soviet 4th Guards Corps managed to stop a counteroffensive by Wehrmacht. About 30 German panzers were destroyed in the Studzianki battle, and the bridgehead on the Western bank of Vistula river was firmly secured. To commemorate the large scale engagement, in 1969 the name of the village was changed to Studzianki Pancerne (“Studzianki Armored”;).

We intend to make Studzianki a large and open map, yet full of opportunities for spotting- and camo-based play. There will be plenty of positions for sniping, and a number of spots where slow vehicles will feel comfortable.

Spawn points are located in the opposing corners of the map: in the Southwest and Northeast. This allows for a long (over 1.4 km) diagonal frontline. We expect most of the action to take place in several key points along it.

  • Brickyard. The main zone for heavies’ clashes, isolated from most of the map. Capture it to get onto a relatively safe route to the enemy base by the ravine.
  • Ravine. Besides being a shortcut from the brickyard to your adversaries’ base, it is crucial for establishing full control over the central field.
  • The other bank of the river (Point 3). A place of interest for medium and light tanks. Take it, and you’ll to able to assist your heavies at the brickyard.
  • Village. Sits on the frontline, splitting it in two parts. Has lots of shrubbery between its non-destructible houses.
  • Eastern hills. An area for fast vehicles and swift maneuvers. Similar to the dunes on the Sand River map in terms of gameplay.
  • Forest. A pathway for speedy heroes who like to take a detour. Backstabbers in light and medium tanks will feel at home here.

As always, this map is obviously a work in progress and subject to change depending on how testing goes.

See you on the battlefield!



2A2 #2 Posted Jan 24 2018 - 03:00

    Sergeant

  • Players
  • 3356 battles
  • 172
  • Member since:
    07-16-2013
I hope its not a fake open map like highway or similar

MountainLion1 #3 Posted Jan 24 2018 - 03:10

    Captain

  • -Players-
  • 21164 battles
  • 1,273
  • [MUG-W] MUG-W
  • Member since:
    10-13-2014
Thanks for the update on the upcoming new map.

dreadthetread #4 Posted Jan 24 2018 - 03:39

    Staff sergeant

  • Players
  • 4572 battles
  • 313
  • [4HIM2] 4HIM2
  • Member since:
    05-08-2013
Looks like Farming Simulator with tanks. Lol

panzer716 #5 Posted Jan 24 2018 - 04:42

    Staff sergeant

  • -Players-
  • 12041 battles
  • 291
  • [FATE] FATE
  • Member since:
    12-01-2015
Reminds me a lot of Steppes

Funky_Nuts #6 Posted Jan 24 2018 - 05:15

    Staff sergeant

  • Players
  • 29467 battles
  • 497
  • [KOFJ] KOFJ
  • Member since:
    03-07-2013
Would be nice to see some night maps with weather.

Goat_Rodeo #7 Posted Jan 24 2018 - 06:01

    First lieutenant

  • -Players-
  • 10986 battles
  • 834
  • [DHO4] DHO4
  • Member since:
    06-26-2014
All I see scouting heaven...

KaiserWilhelmShatner #8 Posted Jan 24 2018 - 08:19

    Major

  • Players
  • 15577 battles
  • 4,136
  • [F_O_G] F_O_G
  • Member since:
    03-03-2012

What tier???

 



CynicalDutchie #9 Posted Jan 24 2018 - 08:26

    Major

  • Players
  • 38863 battles
  • 3,497
  • Member since:
    05-18-2011
Map looks awful, hope it never makes it past supertest.

CapPhrases #10 Posted Jan 24 2018 - 12:39

    Major

  • -Players-
  • 6945 battles
  • 2,871
  • [TXV] TXV
  • Member since:
    03-28-2015
Campinovka got a road down the middle to speed up those suicide pushes :trollface:

_Promote_Synergy_ #11 Posted Jan 24 2018 - 15:25

    Staff sergeant

  • Players
  • 15022 battles
  • 405
  • [VILIN] VILIN
  • Member since:
    09-30-2013
Looks to be pretty fun if you are in a mobile medium or in a light tank.

YANKEE137 #12 Posted Jan 24 2018 - 15:32

    Major

  • -Players-
  • 8832 battles
  • 2,313
  • [6-ACR] 6-ACR
  • Member since:
    08-17-2015

Looks like a good start.  Someday I'd like to see a wheat or cornfield that hasn't been harvested. Tanks could drive into it and knock it down as they go. Turretless TD's would disappear totally.  I imagine that rendering 100 million wheat stalks is not possible but it is fun to think about chasing enemies through it or using it to hide.


 


Edited by YANKEE137, Jan 24 2018 - 15:40.


CapnNoahJoJo03 #13 Posted Jan 24 2018 - 15:34

    First lieutenant

  • -Players-
  • 14221 battles
  • 757
  • [HSOLO] HSOLO
  • Member since:
    04-08-2016
Looks good! New maps, yay!

Nudnick #14 Posted Jan 24 2018 - 15:56

    Major

  • -Players-
  • 23386 battles
  • 3,036
  • Member since:
    01-06-2013
I hope all new maps are this big. The postage stamp maps need to be tier 1-5.

_Schneller_Heinz_ #15 Posted Jan 24 2018 - 16:39

    Captain

  • -Players-
  • 2029 battles
  • 1,336
  • [DV] DV
  • Member since:
    02-05-2015
With wargaming's sense of urgency with all the other issues on this game it takes most likely another couple of years to finish the map!

Edited by _Schneller_Heinz_, Jan 24 2018 - 17:06.


Lesser_Spotted_Panzer #16 Posted Jan 24 2018 - 18:33

    Major

  • Players
  • 72148 battles
  • 2,668
  • Member since:
    02-11-2012
Looks good. Lots of fun for us light/td/arty players. Please release asap.

Mikosah #17 Posted Jan 24 2018 - 18:42

    Major

  • Players
  • 17534 battles
  • 3,662
  • Member since:
    01-24-2013
Open ground is good, the corridor meta needs to be broken up if only a little. But as always, the key component to a good map is having an abundance of useful positions to choose from. Remember that each team will start with 15 members, and even though that number may decrease as a match drags on, it has to be assumed that all 15 need to have a place to go and a thing to do simultaneously.

legolion17 #18 Posted Jan 24 2018 - 19:21

    Staff sergeant

  • -Players-
  • 6700 battles
  • 323
  • Member since:
    06-16-2016

Could you remove Ensk and Widepark please?


Edited by legolion17, Jan 24 2018 - 19:26.


Altwar #19 Posted Jan 24 2018 - 19:40

    Major

  • Players
  • 53760 battles
  • 3,161
  • [A-F] A-F
  • Member since:
    04-24-2011
1000 x 1000 map is nice, especially when much of it is playable, but how about a truly large map, say 1200 x 1200?  We have some good tanks that can run so why not give them space to do it?  The T95 and T28 got speed buffs a couple updates or so ago so why not make a larger map that could really make some battles fluid with additional room to roam?

Bad_Oedipus #20 Posted Jan 24 2018 - 20:10

    Captain

  • -Players-
  • 36985 battles
  • 1,151
  • [PL1AD] PL1AD
  • Member since:
    08-09-2014
Three out of 21 TV series featuring "Rudy" is taking place during that battle.  It had the original 76mm gun.




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users