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Poll: Night maps (61 members have cast votes)

Would you like a night map?

  1. Yes (45 votes [73.77%])

    Percentage of vote: 73.77%

  2. no (16 votes [26.23%])

    Percentage of vote: 26.23%

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Double_O7 #1 Posted Jan 26 2018 - 07:47

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So this topic came up a few years ago, and it really didn't get traction, but I thought since WG is so concerned with HD maps, and graphic quality, this could fit. Since some new maps will be released, why not bring in some night maps? wouldn't that be cool? Driving around in a dark, misty and creepy himmelsdorf? Or having a campout on malinovka in the dark? Just an idea that came to mind. Thoughts?

____UwU____ #2 Posted Jan 26 2018 - 07:56

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Let's be honest. ANY MAP is acceptable at this point. How long has been since the last map, Paris was introduced? 2years ago? We just need more variety!

HisNameWasSethRich #3 Posted Jan 26 2018 - 09:58

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No, Have you seen the new HD maps? Actually, have you ever played any game that has great graphics? Lighting makes games look 1000x times better. A night map wold just not look very good. And what about gamma settings? 

Personally, I think we have enough maps. Too many really, they need to either fix or remove, Paris, Stalingrad, and Kharkov. 

I also think other maps need to be tier limited. Mines should be t6 max, Malinovka should be 6 and up.

Tuwtles_50B_God #4 Posted Jan 26 2018 - 10:39

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View PostHisNameWasSethRich, on Jan 26 2018 - 01:58, said:

No, Have you seen the new HD maps? Actually, have you ever played any game that has great graphics? Lighting makes games look 1000x times better. A night map wold just not look very good. And what about gamma settings? 

Personally, I think we have enough maps. Too many really, they need to either fix or remove, Paris, Stalingrad, and Kharkov. 

I also think other maps need to be tier limited. Mines should be t6 max, Malinovka should be 6 and up.

 

Ensk tier 6 max pls

EddyMcChuckleNuggets #5 Posted Jan 30 2018 - 02:43

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I like the sound of some night maps. It'd be interesting to see the tanks with their searchlights and whatnot on. Some weather would be nice as well (i.e. rain/snow), though I'm sure that wouldn't be too friendly toward the lower end computers.

hellrunfromme #6 Posted Feb 07 2018 - 08:56

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View PostHisNameWasSethRich, on Jan 26 2018 - 00:58, said:

No, Have you seen the new HD maps? Actually, have you ever played any game that has great graphics? Lighting makes games look 1000x times better. A night map wold just not look very good. And what about gamma settings? 

Personally, I think we have enough maps. Too many really, they need to either fix or remove, Paris, Stalingrad, and Kharkov. 

I also think other maps need to be tier limited. Mines should be t6 max, Malinovka should be 6 and up.

 

Sorry to say and it might offend you but I have to say it. look here noob u haven't played this game long enough to say that we have too many maps. back before you even started to wot had many players because of the maps. now its about 6 of them you see all day.  have a wonderful time. 

Blackhorse_One_ #7 Posted Feb 07 2018 - 11:12

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A night map would be great, but a great night-map would have to be much more than just a black sky-box with moon and stars ...

 

In the real world, and before the advent of thermal imaging, night-time darkness was a major challenge to basic navigation, and detection and identification of the enemy. Obviously, sighting ranges were much shorter, and blundering-about in the dark often resulted in the point-blank realization that the tank just a few feet away was not one of yours.

 

During WW1, the night-sky over No-Man's land between the trench-lines was often lit by mortar-fired flares so that either side could detect enemy infantry moving to attack one line or the other. Illumination became a staple of night-time warfare, both on land, and at sea. In short order, combatant nations developed searchlights for combat use, with the perhaps the most powerful being mounted on their warships.
 

The problem with those searchlights, though, was that they emitted millions of candle-power in blinding white light. Just seconds after any searchlight was lit, it became a target for any enemy gun that could be trained upon it. The obvious solution for that problem was to develop searchlights and equipment which utilized a spectrum of light invisible to the naked eye. Infrared was the best choice, but the size and expense of infrared equipment, the viewers in particular, dictated limited issue to platforms which could carry them, like specialized trucks and AFVs.
 

However, IR searchlights still had a problem ... While the naked eye could not detect the light thrown-out from the IR searchlight, any enemy equipped with the viewing equipment could still see the searchlight, which again became a target for any enemy who could see it. As most infantry was not equipped to the man with this equipment, Illumination Rounds fired by mortars and light artillery were standard practice well into the 1990's and would still see widespread use in any mechanized conflict today.
 

As an aside, because white-light searchlights attracted such unwanted attention to [hugely expensive] warships, they were swiftly replaced by newly-developed radar-controlled gun directors in the US Navy by the end of WW2.
 

With direct application to tank combat, searchlight use in WOT would demand exactly the same sort of tactical discipline practiced during the Cold War because it's just too easy to shoot at a big ball of light when you see it in the dark ... Night maps in WOT would drive a whole new science in CW battles ...
 

Battlefield Illumination
 

Which brings us to battlefield blindness ... In the dark of night, you're crossing unfamiliar terrain, falling into shell holes and open basements that you cannot see, or perhaps are blinded by the fire of a burning wreck or building close-by ... Just a few meters away, you manage to identify an enemy tank, either by pale moonlight, illumination flare, the light of a nearby fire, or the sudden glare of a searchlight beam from another tank in your unit (you have 10 seconds to engage) ... You give your crew the fire command, and, if you are not quick enough to close your eyes, the muzzle-flash of your own gun momentarily blinds you, and your gunner. You may have hit your target, but unless there was a corresponding flash or blinding explosion at the target end, you're gonna have to re-acquire the target ... If you were moving at the time, that task may be a little harder, but if the target also moved, it's gonna be a lot harder ...
 

Almost every tank commander will avoid any source of light at night, but in a close-quarter fight, like in an urban area or other dense terrain, a wiley TC might use the glare of a burning wreck or building by which to actually hide behind, gambling that you will be blinded by the light of that fire, and unable to see beyond it, while your own tank is fully illuminated ...
 

Undoubtedly, some gentle reader among you is going to make the argument about the infra-red Uhu/Falke program undertaken by the Germans and briefly deployed to the ETO during the autumn of 1944 ... That argument is fine, but none of that equipment ever saw combat - it was dismantled and shipped to vaults in the Hartz mountains before war's end.
 

One of our all-time favorite night-fight stories comes from the 1973 Yom Kippur War. in the past, I have copy-pasted the story in many night-map threads, but this time I'm just going to post a link here, which leads to this Israeli-sponsored website.

 

After all this discussion, there is a very practical reason why we would probably never see a realistic night map in WOT ... I think the graphics load alone would be overwhelming - far beyond what our normal "daylight" maps already demand. This has already been demonstrated on the Winter Ruinberg map, when the first iteration of that map involved falling snow or fog. Those graphics bogged-down too many client machines. So, after many complaints, those effects were removed.


Edited by Blackhorse_One_, Feb 07 2018 - 18:42.


KidK #8 Posted Aug 06 2018 - 15:47

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This game needs new maps day/night I don't care. If i'm correct this game is over 7 years old and we still use the same crappy Maps.

 



nolifewhatsoever #9 Posted Dec 19 2018 - 04:56

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I want a night map

 



The_Iron_Bullet #10 Posted Dec 19 2018 - 19:57

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I just want a night map to see those tracers :D

jdub11 #11 Posted Dec 23 2018 - 02:02

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I'm sorry but the team at WG have really neutered the map selection over the years and lessened the interest to play flanking specialist tanks.  They have just begun to get better with maps like Empires Border, Pilson, Studzianki, and Glacier, but they really need to drop maps like Ensk down to tier 6 or less and add larger more diverse maps for the higher tiers. Maps like an exploded Pearl River, or Windstorm were fantastic.  I really miss this kind of flexibility inside a map build.

 

Whatever the case WG, please add 2 maps per patch this year (2019).  It's ridiculous and getting stale to have to play the same old maps over and over.  Your on the right track of late, but a real rally on map builds would be a great addition to the other changes you are looking to fix this coming year. 

 

Cheers.

 



jdub11 #12 Posted Jan 02 2019 - 11:04

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I'm so done with Ensk at tier 10! Or maybe make the maps more evenly played. I get maps like Himmelsdorf and Ensk way way way too much!





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