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WoT's Update and how they failed

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Pb_magnet #1 Posted Feb 10 2018 - 06:44


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List of maps that have been reworked into HD quality after transferring to the Core graphics engine:


  • Abbey
  • Paris
  • Mines
  • Cliff
  • Murovanka
  • Malinovka
  • Prokhorovka
  • Steppes
  • Sand River
  • Himmelsdorf
  • Lakeville
  • Ruinberg
  • Ensk
  • Live Oaks
  • Siegfried Line
  • Mannerheim Line (former Arctic Region)
  • El Halluf
  • Airfield
  • Mountain Pass
  • Karelia
  • Redshire
  • Fjords
  • Tundra
  • Overlord
  • Serene Coast
  • Erlenberg
  • Westfield
  • Fisherman's Bay
  • Nebelburg

The Core graphics engine includes the following features:


  • General improvement of the image quality at any graphics settings.
  • Complete rework and optimization of lighting.
  • Added the system of Global Illumination.
  • All structures have been reworked into the new graphics quality.
  • Terrain, water, and foliage have been reworked into the new graphics quality.
  • High-resolution textures have been applied to all objects.
  • Object destruction has been improved using the Havok® Destruction technology (displayed only at the following graphics settings: High, Maximum, and Ultra).
  • Added the vehicle wetting effects when passing water obstacles (including the effect of drying water), as well as effect of vehicle's surface dirtying and dusting.
  • Improved display of the vehicle suspension operation, when driving over various obstacles.
  • Reworked map outlands (areas beyond the map border): now game locations visually feel vast and unlimited. At the same time, map borders remain unchanged.
  • Enable the terrain tessellation function (partially at the maximum graphics settings and in full at the Ultra graphics settings).
  • Reworked the track effects on different terrains. Added the realistic effect for drifting.
  • Added the procedural generation of grass and bushes to decrease the load on computers.
  • Now all foliage interacts with vehicles: grass and foliage are shaken by shots and made flat by vehicle tracks, etc. Note, this feature will not affect vehicle concealment, since the animation is displayed only on your computer.
  • Implemented a new water processing system with geometrical waves (tessellation) and SSR (Screen Space Reflection) for modeling reflections in water.
  • Implemented a realistic model of water behavior: when passing water obstacles, the vehicle pushes water forward and thus creating a wave; when a shell hits water surface, it creates realistic circles, etc.
  • Each map has received a completely reworked skybox with cloud animations.
  • Implemented full support of the DirectX® 11 functionality (tessellation, etc.).
  • Significantly improved performance and memory consumption
  • Improved display of hit decals.
  • Smokes and various effects now cast shadows.





  • Optimized game performance, memory consumption, GPU and CPU load.
  • Reworked sound in the game
  • Added conceptually new sound to the game. A total of 180 sound themes have been created. Now they indicate clear regional belonging of the map. The music is interactive now: it depends on the current situation in battle.
  • At the Common Test we use only four themes (sound sets) distributed among all maps. 


After the release of Update 1.0, each map will have its own unique sound set that will include:


  • main theme for the loading screen
  •  interactive battle-related tracks based on the main theme that can be played almost infinitely without repeating thanks to the possibilities of the sound engine
  •  ending themes for the battle results: victory, draw, and defeat


The sound logic will change depending on the battle type: it will be different in the Random Battles, Ranked Battles, and Grand Battles. In clan or team battles, when the voice chat is crucial, no music will play in battles to avoid additional interference in the voice chat.


Ambient Sounds


  • Completely reworked the ambient sounds for each particular map. The ambient sounds are now rich and natural depending on the map region. Sounds of vehicles (shots, explosions, sound of tracks, etc.) now change and      depend on the sub-location of the combat action. As result, the same sound will vary in mountains, forest, village, urban area, open field, etc.  The entire sound environment has also been adjusted to the multichannel 5.1 and 7.1 system.
  • Reworked almost all sounds of destructible objects that will be introduced with the release of the new destruction physics.
  • Reworked sounds of flying shells. Each of the four shell types will differ both visually and by sound, which will provide players with additional information.


The Proving Ground mode will be disabled. Bootcamp remains available to players.




 1: They did not remove the the ability of three arti in game. That should be removed period.

2: They did not solve the tier 8 broken system where every tier 8 has a 80% chance of being in a a tier 10 match.

3: They ONLY looked at graphics. Like many players care. They should have looked at bringing older maps back and fixing the RNG/MM

WoT look at what players are seeking!!!! We want maps back and we want the MM fixed. Please address these issues. 


Zanarkand_C #2 Posted Feb 10 2018 - 06:52

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TsarCidron #3 Posted Feb 10 2018 - 06:57


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Excellent copy and paste.   To bad your input was only four lines of debatable commentary. 

One is rather biased (three arty) .  

Second one never was commented as what they are addressing (though, i do agree, something needs to be done - perhaps tier x mm needs to be more 5/10 vs 3/5/7) . 

Third, graphics.  This has been an area of focus for quite some time now.  Nothing new here.


Sure, there are other issues to address, some are outlined, some are not.  But, to expect a patch to fix things outside of what the preliminary info, or the patch notes outline, is silly.


And, your last point, where you ask Wargaming to listen to the people.  Which people?  The arty haters, arty lovers, etc.  No matter who they listen to there will be a conflicting people.   Also, you know as well as I do,  They dont listen to WG-NA at all.  We whine to much for their liking. They quit listening to us years ago.

RoIito #4 Posted Feb 10 2018 - 07:36

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What are you whining about has nothing to do with 1.0 update, you have to recognize they did an amazing job with the new graphics engine, and isn't exclusively for graphics, now the game actually runs better on potato PCs.

Slim_Shadee #5 Posted Feb 10 2018 - 08:19

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Your four lines were not worth the wall of copied into. Although 3 arty I agree with should be 2. Maps in variety would be great but we all know there is no money in that and the map people apparently have been working on upgrading a [edited]load of maps.


MM is fine I kind of like being in tier X matches now 80% of the time. Most of my Prem VIII can function just fine with being able to pen or kill typically 10-12 of the other tanks. The remaining three I may be able to assist killing by flanking so forth. So it isn't a real issue except the dated Prem tanks that lack pen or armor and speed. MM is really an over blown emo issue frankly people simply ignore the other tanks they can contribute to the match and cry about 3 or 4 that are a challenge.


So far as maps/graphics go they HAVE to remain contemporary in visuals or the game is totally dead for new players. Almost no one will go play a game that is not first line HD graphics. Its a total killer for game. To many players are used to the XBox graphics and expect the same in a PC format or they will just move along.


I have a very average middle of the road machine and it works better each time they raise bar on the graphics side.

XturbohawkX #6 Posted Feb 10 2018 - 17:06

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Too bad RNG is still in game. Why is this necessary?

XturbohawkX #7 Posted Feb 10 2018 - 17:18

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Client stability has not improved. Have had more random lockups and crashes since 9.22 than all previous versions in the last 12 months...

TsarCidron #8 Posted Feb 10 2018 - 19:54


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View PostXturbohawkX, on Feb 10 2018 - 08:18, said:

Client stability has not improved. Have had more random lockups and crashes since 9.22 than all previous versions in the last 12 months...


I disagree.  Have not had any crashes since the original "physics" patch.  Been pretty stable since then.  Of course, I run a vanilla client and have no conflicts with out of date add-ons, mods, or similar. 

HAPPYJAX60 #9 Posted Feb 10 2018 - 20:48


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I love the reworked maps. my play has not been adversely affected by the tier 8 mm. maybe more challenging, if it was easy why play. the old maps are no longer viable with the current physics.

Edited by HAPPYJAX60, Feb 11 2018 - 00:16.

corvettebill #10 Posted Feb 11 2018 - 22:23


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I must agree to much arty, and 3 tiers suck  The graphics for the new maps though are greart

SkunkButt #11 Posted Feb 12 2018 - 03:50


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The only issue I can agree upon is the tier 8 issue.

Even pref matchmaking tier 8s (which are never supposed to see tier 9) get into tier 10 battles - not platooned - 50% of the time, and normal tier 8s get tier 10s far, far too often.

Striker_Six #12 Posted Mar 10 2018 - 04:45


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All this buzz about maps and sound... big Fkn deal!  No matter how pretty it is still the SAME OLD TIRED MAPS!!!!!!!



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