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[1.0] Dev Q&A - Submit Questions Here!


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elshanko #21 Posted Feb 27 2018 - 01:29

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View PostGWyatt, on Feb 27 2018 - 01:20, said:

What plans are there to attract and retain new players? With that, in general, how are the low tiers going to change to give the new player the best possible experience so they will continue playing the game, without overly handicapping experienced players that are platooning with new players or starting a new tech tree line?

 

i agree this game is loseing new players in droves i belive its due to when the new player get to 4-6 and start having to play 2 tiers above them.Plues all the seal clubing in the lower levels.and the mm and rng is a problem but u well never have wg say theres a issue a player with say 1000 battles agest a 25000 battles well u can see what well happen

zigguart #22 Posted Feb 27 2018 - 01:34

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This has nothing to do with 1.0 but are there any plans in 2018 to re-balance the T110E5 which is currently sitting at 46% overall win-rate on Vbaddict.  Also the t110E4 which is currently sitting at 48%. 

BlackFive #23 Posted Feb 27 2018 - 01:50

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Tanks roll over and land on the turret too easily .  Any plan to allow players to self-correct to upright ?

 

(Waiting for team members to help is useless - most do not even look at the map, much less whether an ally needs help) 



BlackFive #24 Posted Feb 27 2018 - 01:57

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Do you plan a new advertising campaign for NA, or do you have plans to get old players to become interested in playing again?

 

Details ? (Old ads made WOT look like a silly, casual game rather than a competitor to Battlefield / CoD) 



BlackFive #25 Posted Feb 27 2018 - 02:00

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Can we expect to see more open maps like Prokhorovka? While inexperienced players dread the map it is great for experienced players and not just a bunch of corridors 

Stanza07 #26 Posted Feb 27 2018 - 02:01

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Any possibility of upgrading the T92?  the light tank?  its slower than almost all lights in its tier.. the gun does the least amount of damage in its tier,  the armor is on par with others. but spotting for the whole tier is .. messed up. We have mediums that see just as well as most of the lights. and some can almost keep up with us in speed.   Also, the T92 is supposed to be a money maker/training premium tank....why are our ap shells costing more than some medium ap shells?  Kind of defeats the purpose of money making.   Btw  thanks for fixing the "engine hit" every time we take damage that we had on release.

 

(EDIT) just rechecked  the t92s ap shells are more than almost ANY other tank.  800 per shell more than almost any ap  shell .  Could this plz be corrected to its normal price? or at least let it be more effective?  so its worth 5600 cr  PER shell?


Edited by Stanza07, Feb 27 2018 - 02:11.


Justyhead00 #27 Posted Feb 27 2018 - 02:06

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What are your possible courses of actions in regards to:

- Premium Ammunition

- Preferential Matchmaking Vehicles

- Possibly bringing back old maps such as:

  •  Dragon Ridge
  •  Hidden Village
  •  Komarin
  •  Northwest
  •  Pearl River
  •  Port
  •  Province
  •  Severogorsk
  •  South Coast

Regardless of bringing the exact maps back, possibly going back, improving them to the new standards that WoT maps call for and reintroducing for player feedback, whether through CT, ST, SB, or to the public game.



kingalpha #28 Posted Feb 27 2018 - 02:10

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What metrics do you use to determine which mechanics and/or tanks require balancing?

nrnstraswa #29 Posted Feb 27 2018 - 02:26

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What are you planning to do with the lower tier pref MM premium tanks? (Matilda BP, Matilda IV and Excelsior) 

 

 



YERKA #30 Posted Feb 27 2018 - 02:30

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How many Polish line will there be?

Will the Polish tanks introduce something new?

Can you put into context which tank will be most similar to the Polish tanks?



0Sh00tMe0 #31 Posted Feb 27 2018 - 02:53

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When is the Obj 268 4 getting nerfed?

wackyninja #32 Posted Feb 27 2018 - 03:03

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It's no secret that tier 10 matchmaking is often heavily biased against tier 8 and 9 players as a much greater amount of tankers play at tier 10. Would you consider limiting the amount of tier 10 that a person can play consecutively to reduce matchmaking skew at tier 10? (Example: for every three tier 10 games, you must play one of another tier)

jfwalter #33 Posted Feb 27 2018 - 03:16

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What will it take to get pre 9.18 arty back cause the new metrics make it useless and non profitable

S0JOURN #34 Posted Feb 27 2018 - 03:22

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Hello,

   I am curious why many amazing maps have been removed from the past. I have read and heard that many could have been precieved as unbalanced. The present maps continue to have the same issues as the maps taken away from your devoted players. Can we please get back the old maps? This would surely bring back players from th past that truely enjoyed them. 

Thank you.

S0JOURN


Edited by S0JOURN, Feb 27 2018 - 03:22.


VictoremVicto #35 Posted Feb 27 2018 - 03:26

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Would you please give tankers the option to choose '10 vs.10' random battles?

jamesn25 #36 Posted Feb 27 2018 - 03:27

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1. Why can I have an infinite number of people on my Blacklist and only 300 friends on my Friend list?  Seems backwards.  Is wot promoting enemies or making friends?

2. Why not allow non-clan mates join a team and fight against clans? I'm not talking about Legionnaires. I am talking about an entire team of non-clan members fighting clans.

3. Allowing people to report each other on the game is childish. Why be able to tattle, when you are probably the one in the wrong?

4. Why not allow the players that have Premium Tanks or Premium Accounts...only play 1 tier up and/or down one tier? Seems like everyone wants one tier structure, but wot is 

saying Q times will be too long, but a lot of people are saying they would wait longer if they didn't have to play their tier 8, which can't pen anything...in a tier 10 do nothing but die, waste of time, game.

PS

Love the New Map Upgrades in the Test Server.

jamesn25

I KILL U clan

Combat Officer

 



HeavyMetalSix #37 Posted Feb 27 2018 - 03:29

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Serious question:

When will the non-Russian nations get viable tanks?  There is a reason that Russian tanks are played in the competitive settings.

 

Tongue in cheek:

Restore the T-22 med. to its pre-nerf state?  People rigged hard for the tank!

 



VictoremVicto #38 Posted Feb 27 2018 - 03:30

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Have you seriously considered the inclusion of newer MBT tanks, that is, the ultimate, more modern universal armoured fighting vehicles in the industry (now that the italian tanks are being rolled out), down in the v.1.0 roadmap?

 

New nations like Israel and South Korea would also be in order here... 



xX_GRIDLOK_Xx #39 Posted Feb 27 2018 - 03:34

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Are you WG people going to take out the Climbs because when I played the test server there were a few climbs still allowed so are they gonna be fixed?

KaiserWilhelmShatner #40 Posted Feb 27 2018 - 03:37

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Are you currently working on the Tier 8 match making issue where a player sees Tier 10 eight out of ten games?




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