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[Supertest] Kharkov Updates


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29 replies to this topic

oldiowaguy #21 Posted Mar 03 2018 - 18:16

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Open area 3 back up!

FrozenKemp #22 Posted Mar 03 2018 - 19:53

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Blocking off area 3 is idiotic and will make the game less fun for people driving heavy vehicles.

LeaveIT2Beaver #23 Posted Mar 04 2018 - 03:49

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 Mess

Edited by LeaveIT2Beaver, Mar 04 2018 - 03:53.


Tahllol #24 Posted Mar 06 2018 - 14:55

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Basically just turned it into a super corridor map for your BS fake and super OP Russian tanks with the super armor you can't pen. 

 

With how small you made all the maps which is retarded, the completely open fields will get ignored because you can see across them and will be dead and useless.


Edited by Tahllol, Mar 06 2018 - 14:55.


cloudwalkr #25 Posted Mar 07 2018 - 00:55

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What qualifications are required to create maps for WG?  

 

Edit:  I love the wording "simplified these areas"  because what we've been asking for are simplified maps and not more in depth maps with more options...

 

WG are beyond clueless and it's really wearing a lot of people down.


Edited by cloudwalkr, Mar 07 2018 - 01:26.


Crabybaby #26 Posted Mar 08 2018 - 00:20

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Keep zone 3 and 4 the same way they are in the current version and combine that with the changes to zone 1 and 2.

 

That is all.



rich73 #27 Posted Mar 08 2018 - 02:48

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View PostYANKEE137, on Mar 02 2018 - 13:47, said:

Is that a flying tank I see in the distance on images two and three?

 

They wouldn't leave out a few bugs.That wouldn't be WG's style.

15pounder #28 Posted Mar 09 2018 - 19:10

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Worst map in the game !

 

Appears far to often, get rid of it !

 

Big historical battles, still a lousily map !



the_Deadly_Bulb #29 Posted Mar 14 2018 - 08:01

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Sort of, kind of, stinks. :sceptic:

ThePigSheFlies #30 Posted Apr 10 2018 - 00:25

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just call it Paris in winter...




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