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War Gaming: Can we limit matches to a single arty per side?


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HOTA_CHATON #1 Posted Apr 05 2018 - 22:25

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Can we do that and soon?

Cognitive_Dissonance #2 Posted Apr 05 2018 - 22:28

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Gird yourself, arty apologists incoming.

Boouck #3 Posted Apr 05 2018 - 22:29

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Can we limit each match to one light tank and one heavy tank oh hell let's just do it one of every tank...

_Platform #4 Posted Apr 05 2018 - 22:30

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I'm still happy it's not five per side anymore.

Realign #5 Posted Apr 05 2018 - 22:33

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I have a big suggestion post in general at the moment covering some arty changes, but the short version would be-

How would it impact queues?  If its not a big burden on queues, no real reason not to, but it probably would hurt queues.  If queues are going to be longer, should probably invest the time to make the class a better experience to play...

View PostBoouck, on Apr 05 2018 - 16:29, said:

Can we limit each match to one light tank and one heavy tank oh hell let's just do it one of every tank...

 

Not really valid.  As the only indirect fire class in the game, its perfectly logical its going to require separate balancing.  What that balancing is or should be/etc/etc is the crux of the issue.

 



rich73 #6 Posted Apr 05 2018 - 22:33

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3 arty a side is a bit too much and W G has said in the past they wouldn't allow 3, but here we are.

CapPhrases #7 Posted Apr 05 2018 - 22:34

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I actually right now find 2 to be about right.

anymore and it gets bad

less and it might as well not be there for all it seems to do.

2 to me seems to be a proper number



Drone157 #8 Posted Apr 05 2018 - 22:37

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All I want is them to fix the mm bug where one team get an arty and the other gets none. Malinovka is an instant loss for the team without.

Realign #9 Posted Apr 05 2018 - 22:43

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View PostDrone157, on Apr 05 2018 - 16:37, said:

All I want is them to fix the mm bug where one team get an arty and the other gets none. Malinovka is an instant loss for the team without.

 

Or Ensk and the team without the SPG has the advantage.  I agree in any case the game is imbalanced some way or another any time one side has spg and the other doesn't.

heavymetal1967 #10 Posted Apr 05 2018 - 22:53

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From dev Q&A and posted on The Daily Bounce on 12-12-17.

 

https://thedailybounce.net/2017/12/12/world-of-tanks-czech-community-qa/

Will there be further rebalances to SPGs? I suggest, limiting them to only 1 per battle, or deleting the game breaking and stupid stun mechanic.

 

Currently there are fewer people whining about arty than before. There are always some who will hate arty to death, no matter what we do, and they will want them to be deleted, but there is also a similar number of those who play SPG and enjoy them. Most of the player base just enjoys playing the game and doesn’t care too much about SPG. I would call that a problem without a solution, we are constantly looking into new possibilities and will continue doing that. The biggest issue with limiting their number to 1 per battle is that there would be no more battles without arty, and that is something we don’t want. We don’t think that currently arty is a big issue, but we will keep monitoring the situation and doing tests on our side.

 

 



heavymetal1967 #11 Posted Apr 05 2018 - 22:54

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View Postrich73, on Apr 05 2018 - 16:33, said:

3 arty a side is a bit too much and W G has said in the past they wouldn't allow 3, but here we are.

 

Said they wouldn't allow three? 

 

Considering they were never below five prior to the three limit...  ???

 

 



Lethalhavoc #12 Posted Apr 05 2018 - 22:55

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You have it backwards, WG should make 15v15 arty only battles, it'd be a funny thing to watch ;)

Realign #13 Posted Apr 05 2018 - 23:03

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View Postheavymetal1967, on Apr 05 2018 - 16:53, said:

From dev Q&A and posted on The Daily Bounce on 12-12-17.

 

 

 

The only thing you can gather from anything WG says is that they said it.  They've gone back on things/miscommunicated/presented conflicting remarks so often its silly to expect them to go by anything they say.  Its really not worth quoting and treating as gospel.  If you believe that, well then I have a once in a lifetime, I'll never sell it again tank to sell you :P

Silver_ReBangBang_Wow #14 Posted Apr 05 2018 - 23:03

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View Postheavymetal1967, on Apr 05 2018 - 21:53, said:

From dev Q&A and posted on The Daily Bounce on 12-12-17.

 

 

1. Most players are brain dead bots.

2. They don't think arty is a big problem just like how they think the version 4 needs a buff.

 

 



Kamahl1234 #15 Posted Apr 05 2018 - 23:05

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View PostRealign, on Apr 05 2018 - 21:33, said:

Not really valid.  As the only indirect fire class in the game, its perfectly logical its going to require separate balancing.  What that balancing is or should be/etc/etc is the crux of the issue.

 

 

But lights tend to get the best speed. Heavies the best and sometimes seemingly impenetrable armor, TDs the best guns.

 

#unfair #bringbackequality

 

#balancingisn'tlimitinganumberofunits



Silver_ReBangBang_Wow #16 Posted Apr 05 2018 - 23:12

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View PostKamahl1234, on Apr 05 2018 - 22:05, said:

 

But lights tend to get the best speed. Heavies the best and sometimes seemingly impenetrable armor, TDs the best guns.

 

#unfair #bringbackequality

 

#balancingisn'tlimitinganumberofunits

 

Those can only reliably hit me if they have a clear and direct sight on me. Its almost impossible for them to shoot over cover. Arty on the other hand, can hit you reliablly while being far outside your render circle and it doesn't get punished. Sure there are 1 or 2 counter battery arty players out there but most are more worried about promoting "dynamic gameplay" by shooting lts and purples.

Realign #17 Posted Apr 05 2018 - 23:12

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View PostKamahl1234, on Apr 05 2018 - 17:05, said:

 

But lights tend to get the best speed. Heavies the best and sometimes seemingly impenetrable armor, TDs the best guns.

 

#unfair #bringbackequality

 

#balancingisn'tlimitinganumberofunits

 

I hope you're being facetious or sarcastic :amazed:  Is it even a debate that SPGs are a class apart as the only indirect fire class in the game?  I mean for spgs/against spgs, for limiting/against limiting, I thought that it was at least accepted as a unique class by anyone with a couple brain cells still rubbing together lol.

ImaKillYou #18 Posted Apr 05 2018 - 23:12

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View Postrich73, on Apr 05 2018 - 14:33, said:

3 arty a side is a bit too much and W G has said in the past they wouldn't allow 3, but here we are.

 

WG never said that.   They have also said arty is NEVER going to be removed...so deal with it.

 

Improvise, adapt, overcome....or just whine on forums.



Altwar #19 Posted Apr 05 2018 - 23:13

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View Postrich73, on Apr 05 2018 - 13:33, said:

3 arty a side is a bit too much and W G has said in the past they wouldn't allow 3, but here we are.

 

Where and when did Wargaming say this?  Have a link to this source? Or is this just another fervent wish from someone who hasn't ever been able to cope with 3 dimensions?

 

IMO, there should be no limit to any class of tanks.  Let the players who queue to battle determine how many of what class should be on each side of a battle.

 



Altwar #20 Posted Apr 05 2018 - 23:14

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View PostLethalhavoc, on Apr 05 2018 - 13:55, said:

You have it backwards, WG should make 15v15 arty only battles, it'd be a funny thing to watch ;)

 

Was in some of those old matches where there was 8 or more on a side.  It actually was pretty darn hilarious as players would actually think out of the box, given that not everyone could sit back and wish for a teammate to do some lighting.




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