So I bought into the hype. I free xp'd the whole line for this tank to give it a test run. First game I played conservative/semi-aggressive: 4.6k damage 5.6k blocked 3 kills. Lol we lost.
The second game I yolo'd: 2.4k damage 1.8k blocked and a win.
Over the course of 2 hours of switching back and forth between camping/conservative and yolo and some key notes.
1) not OP when fighting people who know how to fight it: e.g.. HE spam, after the 2nd/3rd HE crew modules demolished lit on fire (normally the first thing to happen)
2) OP when fighting people who don't have a clue- face hugged a maus and just cut him down (arty ks
)
3) terrain makes a huge difference - again can be negated with HE and arty (arty lights this thing up like a bonfire)
4) squared off against another v4 I rocked back and forth AP took care of him and bounced all but 1 of his gold rounds - again intelligence of the opponent plays a huge role- another game squared of jge100 and 704, 704 only one to damage me, knocked out 1400 health with HE, jge100 bounced all it's rounds as it shot AP and gold only
5) knowing where to shoot, was penned frontally with AP by several tier 10s easily, tier 9s and a few tier 8s with AP, hell even a light tank RNG'd me lol
6) another big issue, mobility Jesus it's fast and reverse.... Lol definitely broken. However, traverse is brutal (working on 1st skill bia- can't give in honest review) when I've fought it I've exploited that weakness and track smashed it and even in corridor brawls I would take a punch and the get in on it and smash- autoloader clip it or fast reload med to do damage/ wolf pack.
So it's not stupidly OP, I will say after the games I've played. It is broken when played against people who aren't smart/lower tier makes an easy bully. Playing all tx it can get wrecked if you over extend quite easily.
The few things I think that need to be tweaked to give it less of an edge is decrease the top speed and holy hell decrease the reverse speed lol.