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Be-All and End-All fix for arty.


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Salty_Socks #1 Posted Apr 17 2018 - 07:36

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Arty is supposed to punish those that camp right? Those that are moving around a lot from grid square to grid square aren’t camping.

 

So I present the ultimate fix for arty. Make it so they can’t fire until they are fully aimed in. This way, people that are moving around a lot, are safe from arty, and those that aren’t, are punished by arty. Just like how the mechanic was intended to be used.

 

Show me a flaw with this idea.

 

Protip: You can’t.



WileyCat #2 Posted Apr 17 2018 - 07:43

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The flaw is that you presented the idea

GritiTheOdd #3 Posted Apr 17 2018 - 07:59

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Except that most arty has such a huge aim circle that they don't fire until they are fully aimed anyway to help with dispersion rng. Anything other than fully aimed is desperation and pure blind luck. This wouldn't change much except for the end of matches when arty are trying to defend themselves when folks rush them, and frankly, at that stage, they are already at a huge disadvantage. This would just stop the arty players who actually try to fight and win from even having that bare of a chance.

 

WANT arty players on my team willing to fight it out and to try to win and I can respect the arty players on the opposing team who try to fight to the last as well. 



Salty_Socks #4 Posted Apr 17 2018 - 08:05

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View PostGritiTheOdd, on Apr 17 2018 - 07:59, said:

Except that most arty has such a huge aim circle that they don't fire until they are fully aimed anyway to help with dispersion rng. Anything other than fully aimed is desperation and pure blind luck. This wouldn't change much except for the end of matches when arty are trying to defend themselves when folks rush them, and frankly, at that stage, they are already at a huge disadvantage. This would just stop the arty players who actually try to fight and win from even having that bare of a chance.

 

WANT arty players on my team willing to fight it out and to try to win and I can respect the arty players on the opposing team who try to fight to the last as well. 

 

It would stop any tank that is moving a lot from being hit by arty unless arty was preaimed at a spot in front of that tank. Any tank that is moving a considerable amount that would no longer be considered camping by pubbies, would make a player safe from arty.

 

So yes, what I’m saying is remove those desperate attempts by arty because that would completely stop arty from targeting those that aren’t camping. I, and every other player that consistently gets focused by arty will say that these “desperate attempts” are far too successful at hitting tanks that aren’t even camping.



tonkmato #5 Posted Apr 17 2018 - 08:08

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I guess might as well only let tanks auto aim, cuz leading a target shouldn't be a thing. No reason you should be able to predict where a moving target is going to be when your shell arrives....

Beorn_of_the_NorthernSea #6 Posted Apr 17 2018 - 08:13

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View PostSalty_Socks, on Apr 16 2018 - 22:36, said:

Arty is supposed to punish those that camp right? Those that are moving around a lot from grid square to grid square aren’t camping.

 

So I present the ultimate fix for arty. Make it so they can’t fire until they are fully aimed in. This way, people that are moving around a lot, are safe from arty, and those that aren’t, are punished by arty. Just like how the mechanic was intended to be used.

 

Show me a flaw with this idea.

 

Protip: You can’t.

 

Sure, so, let's do that for ALL tanks.  Unless you are completely aimed in; no shot.

 

This will go over REAL well with the KV-2 players...

 

~Beorn (don't you dare [edited] with my KV-2 there boy)



Salty_Socks #7 Posted Apr 17 2018 - 08:16

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View Posttonkmato, on Apr 17 2018 - 08:08, said:

I guess might as well only let tanks auto aim, cuz leading a target shouldn't be a thing. No reason you should be able to predict where a moving target is going to be when your shell arrives....

 

when did I ever say anything against leading targets? It’s like you didn’t even read the thread. I said, if arty wants to preaiml where he thinks a tank is going, fine. There’s the risk that the tank he is aiming for is going to change directions though.

Edited by Salty_Socks, Apr 17 2018 - 08:17.


Salty_Socks #8 Posted Apr 17 2018 - 08:17

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View PostBeornotns, on Apr 17 2018 - 08:13, said:

 

Sure, so, let's do that for ALL tanks.  Unless you are completely aimed in; no shot.

 

This will go over REAL well with the KV-2 players...

 

~Beorn (don't you dare [edited] with my KV-2 there boy)

 

This is a fix for arty. Arty is supposed to prevent camping. The only way to do this, prevent it from shooting at tanks that are moving.



mr_rotary #9 Posted Apr 17 2018 - 08:19

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Easier to ban all people complaining about arty. Think I just solved a first world problem.....

tonkmato #10 Posted Apr 17 2018 - 08:21

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Maybe when you said people who move around alot are safe from arty, those that don't Arent?seriously I hate arty as much as the next guy, but some of the "fixes" you all come up with are outright dumb

 



Salty_Socks #11 Posted Apr 17 2018 - 08:21

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View Postmr_rotary, on Apr 17 2018 - 08:19, said:

Easier to ban all people complaining about arty. Think I just solved a first world problem.....

 

If there are so many people that complain about it, then it must be a pretty big issue, no?



Salty_Socks #12 Posted Apr 17 2018 - 08:23

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View Posttonkmato, on Apr 17 2018 - 08:21, said:

Maybe when you said people who move around alot are safe from arty, those that don't Arent?seriously I hate arty as much as the next guy, but some of the "fixes" you all come up with are outright dumb

 

 

I don’t see an issue with this fix. Arty can’t shoot at players that are moving around a lot, they can only shoot at the tanks that are truly camping. What is the issue with that?

Edited by Salty_Socks, Apr 17 2018 - 08:24.


FluffyBadBad #13 Posted Apr 17 2018 - 08:39

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i feel ripped off man

o7o7o7o7o7o7o7o7o7o7o7o7 #14 Posted Apr 17 2018 - 09:02

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View PostSalty_Socks, on Apr 17 2018 - 07:36, said:

Arty is supposed to punish those that camp right? Those that are moving around a lot from grid square to grid square aren’t camping.

 

So I present the ultimate fix for arty. Make it so they can’t fire until they are fully aimed in. This way, people that are moving around a lot, are safe from arty, and those that aren’t, are punished by arty. Just like how the mechanic was intended to be used.

 

Show me a flaw with this idea.

 

Protip: You can’t.

 

I combed your post for the words "remove" "delete" "prohibit" in about 35 different languages and came up dry. thats your flaw right there

 

im also happy to say minsk liked your suggestion and decided to implement it. as such., all arty have 0.00002s aim time. you are welcome. 


Edited by o7o7o7o7o7o7o7o7o7o7o7o7, Apr 17 2018 - 09:03.


ThEHaChA #15 Posted Apr 17 2018 - 09:16

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THIS IS A TUTORIAL OF HOW TO MAKE A POST SALTY

1. put arty in the title

2. put a stupid idea about how arty is broken 

3. enjoy the comments!



Blackhorse_One_ #16 Posted Apr 17 2018 - 09:19

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Stock Whine requires a Stock Response ...

 

And here's the unvarnished truth:
 

Every arty-whiner on the forum, no matter what his stats are, uses stupid proposals and all the other anti-arty crap I see each day, constantly seeking to end-run the SPG component of WOT to manipulate it to their advantage simply because it dents their stats, and more grievously, bruises their fragile egos.


"Not fair", they all cry, "I can't shoot back" ... wah, wah, wah ...

 

Gee wiz, just like the real world

 

All that Rommel-Think they did was blown to hell in a flash by something they didn't "plan" on, and it was something they had no control over ...

 

Something outside their perceived "command" of the situation had power over their self-inflated sense of "destiny" as the hero of the battle ...


And that's where their feelings got hurt.

 

The guy driving that cartoon tank, not Arty, is responsible for driving it in harm's way.


And if they do get hit by Arty out-of-the-blue in a backwater grid, well, drat the luck ... Next Battle

 

You can jam your little whine deep in your bottom orifice, Prive ... :sceptic:

 

R. Lee Ermey is not dead ...


Edited by Blackhorse_One_, Apr 17 2018 - 23:15.


CynicalDutchie #17 Posted Apr 17 2018 - 09:46

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Here's a better idea: Tanks that are moving faster than 5 kph are given complete immunity to arty.

Blackhorse_One_ #18 Posted Apr 17 2018 - 10:01

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View PostCynicalDutchie, on Apr 17 2018 - 03:46, said:

Here's a better idea: Tanks that are moving faster than 5 kph are given complete immunity to arty.

 

Yes, Speed is Life, but Death is the final arbiter ...

 

When your number's up, ya gotta go ...

 

And 5 klicks ain't gonna save you ... :sceptic:


Edited by Blackhorse_One_, Apr 17 2018 - 14:56.


ArmorStorm #19 Posted Apr 17 2018 - 11:08

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View PostSalty_Socks, on Apr 17 2018 - 01:21, said:

 

If there are so many people that complain about it, then it must be a pretty big issue, no?

 

No.  It’s not.  Your “solution” would negatively affect millions of players who have SPGs.  The devs have stated that most players have them and accept them as part of the game.  You should try it. 

Duqe #20 Posted Apr 17 2018 - 11:10

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How about flat-out removal? No XP refund, I'm willing to take the hit to myself for it too, of course.




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