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Should cap points be worth more xp than killing as I just got teamkilled for trying to get the full ...

greed full cap points xp

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BillT #41 Posted Apr 19 2018 - 20:30

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View PostShadow_Wolfe, on Apr 19 2018 - 12:56, said:

I have seen quite a few matches where a win can be secured by capping, yet the team pulls off the cap to go for that extra kill and end up tossing the match because the other team was able to take them out or they were able to cap and get the win. For me, a win is a win (since I don't seem to get them that often anymore), I don't care if the enemy is down to one tank, if I am near the cap, I will cap.

 

Lost one like that Monday on Glacier.  It was 4-to-1 in my team's favor, with the surviving enemy driving a very healthy Defender.  Our side had two light tanks and two unarmoredTDs, all of them one-shottable.   One of the light tanks went to cap; the two TDs stayed off cap and covered him, and the other scout went looking for the Defender.  He looked in the wrong place (he went to our cap expecting the Defender to be there: in fact, the Defender did the smart thing and returned to his own cap).   

 

With 2 seconds left to cap, our capping tank jumped off cap.   A few seconds later the Defender appeared, killed him, then proceeded to one-shot each of the TDs in turn.  Our last light tank hid and we took the draw.

 

If you can win by capping, always cap.  Always win.  Risks are for chumps.



BillT #42 Posted Apr 19 2018 - 20:34

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View PostNunya_000, on Apr 19 2018 - 13:26, said:

 

I disagree.  Team damage adds an aspect to the game that makes it feel a little more realistic instead of just "Mariocarts with Guns".  While there are certainly jerks that abuse the system, those jerks are usually not seen that often....at least not in my experience.  Those jerks will still likely be jerks, even if team damage is turn off.

 

 

Without team damage arty would be even more hated.   Two or three enemy tanks are gang-banging one of my teammates, so I drop an HE shell on them, damage and stun all the enemies, and the friendly tank -- right smack at ground zero -- is unaffected.

 

Even if they decide to remove team damage for direct fire, I think they have to keep it for splash damage.



Wet_Skunk #43 Posted Apr 19 2018 - 20:37

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View PostGang_Starr, on Apr 19 2018 - 12:47, said:

Never understood the players that cap out when the friendly team is ahead by 10 tanks. People have missions and MoEs that they're grinding, why would you make the battle crappy for everyone by capping? 

 

Some missions require you to cap. :/

coachbfgi #44 Posted Apr 19 2018 - 20:40

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View PostGang_Starr, on Apr 19 2018 - 17:47, said:

Never understood the players that cap out when the friendly team is ahead by 10 tanks. People have missions and MoEs that they're grinding, why would you make the battle crappy for everyone by capping? 

 

what if he needs to cap for a mission himself?

MajorZeke #45 Posted Apr 19 2018 - 20:44

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I sent in my replay to Claus and Jingles but from the opposite perspective, the number of times I have won cause the enemy team got greedy, al they had to do was cap but nope all these low tier cannon fodder wanted to get me in my two two tier higher tank and I make sure to send a couple straight to the tank graveyard.

coachbfgi #46 Posted Apr 19 2018 - 20:45

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View PostMacDaddyMatty, on Apr 19 2018 - 19:20, said:

 

You're not getting it.

Lets try this:

The world does not revolve around you.

 

 

plus they had to press w to get to the enemies cap, so that throws that excuse out the window

steelandpain #47 Posted Apr 19 2018 - 22:19

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Easy fix, disable team damage, if no red tanks within X radius, where X can be 50m or similar. It doesn't add anything useful to the game.

Knagar #48 Posted Apr 19 2018 - 22:27

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I'm a bit torn. When you cap with a huge lead, or with an easy kill all victory on the table, you rob people of potential xp and creds just to farm some cap points.

I don't agree with team killing over it, but it is a bit of a selfish thing to do.

Knagar #49 Posted Apr 19 2018 - 22:28

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View Poststeelandpain, on Apr 19 2018 - 16:19, said:

Easy fix, disable team damage, if no red tanks within X radius, where X can be 50m or similar. It doesn't add anything useful to the game.

 

If that's the case, can we disable capping if you're 6 kills ahead and have an easy kill all victory on the table?



BillT #50 Posted Apr 19 2018 - 22:34

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View PostKnagar, on Apr 19 2018 - 16:27, said:

I'm a bit torn. When you cap with a huge lead, or with an easy kill all victory on the table, you rob people of potential xp and creds just to farm some cap points.

I don't agree with team killing over it, but it is a bit of a selfish thing to do.

 

If I'm capping, I stand to get XP and PR for capping out.  You stand to get more XP if I get off cap and let you win.


We're BOTH doing the selfish thing.  You want me to give up my cap earnings so you can get XP.  I want you to give up XP so I can get cap earnings.   There's no moral high ground here. 



Nunya_000 #51 Posted Apr 19 2018 - 22:49

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View PostKnagar, on Apr 19 2018 - 13:27, said:

I'm a bit torn. When you cap with a huge lead, or with an easy kill all victory on the table, you rob people of potential xp and creds just to farm some cap points.

I don't agree with team killing over it, but it is a bit of a selfish thing to do.

 

In order to "rob" someone, that person would need to be entitled to the XP/Credits.  They are not.

Flarvin #52 Posted Apr 19 2018 - 23:18

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About 2 months back, in one match I got 3 teammates banned for attempted TKing. 

 

Started capping, and one after the other fired at me or rammed me until they were banned. One of them demanded I get off the cap, just made me definitely keep capping. 



steelandpain #53 Posted Apr 19 2018 - 23:47

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View PostKnagar, on Apr 19 2018 - 22:28, said:

 

If that's the case, can we disable capping if you're 6 kills ahead and have an easy kill all victory on the table?

You're asking for rule changes, I am suggesting a fix for better enforcement of existing rules, so, not the same. Personally, I prefer shorter games, chasing all the tanks down is boring.



Knagar #54 Posted Apr 19 2018 - 23:52

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View PostBillT, on Apr 19 2018 - 16:34, said:

 

If I'm capping, I stand to get XP and PR for capping out.  You stand to get more XP if I get off cap and let you win.


We're BOTH doing the selfish thing.  You want me to give up my cap earnings so you can get XP.  I want you to give up XP so I can get cap earnings.   There's no moral high ground here. 

 

You get less for capping than I would for kills and damage done. The right thing to do is not to screw someone like that.



Flarvin #55 Posted Apr 20 2018 - 00:23

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View PostKnagar, on Apr 19 2018 - 17:52, said:

 

You get less for capping than I would for kills and damage done. The right thing to do is not to screw someone like that.

 

I don’t play WoT for you to get xp and credits. The rules contain what the right things to do are, not some personal made up ethos. 

 



Altwar #56 Posted Apr 20 2018 - 01:59

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View PostKnagar, on Apr 19 2018 - 13:28, said:

 

If that's the case, can we disable capping if you're 6 kills ahead and have an easy kill all victory on the table?

 

What's the point of this?  In a situation like that, any further kills aren't anything but stat padding.

This is like a football team up by 5 touchdowns in the 4th quarter and the 1st team is still out there trying to score more.

Game is in hand.  Get the win, move to the next.



Hurk #57 Posted Apr 20 2018 - 02:41

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as far as team exp award goes, capping is worth approximately 2 tanks worth of damage.

 



deadizdead #58 Posted Apr 20 2018 - 03:16

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If you would like i can go find replays where people saying "no cap kill all" has lead to a loss due to hubris. You earn more exp for a cap win, than a loss.

Ericmopar #59 Posted Apr 20 2018 - 06:49

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View Postsleeper_agent, on Apr 19 2018 - 10:48, said:

And if youre killed while capping by a teammate, rules should be made to receive double whats been earned as well as ALL the XP of the team killer.

That is an excellent idea.



awildseaking #60 Posted Apr 20 2018 - 08:35

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I don't like competing interests. Some people have to cap because they're too slow to chase the last tank(s). Often times people go for kills instead of capping because they want the damage. Incidentally, capping is often a better way to lure enemies that you might otherwise lose to by chasing.

 

I've noticed that regardless of whether capping or 'no cap kill all' is in the best interest of winning, people do what is best for themselves and not the team. I usually see cap outs when slow tanks are too far away to defend or when people play a map wrong (ex. Mines because your team doesn't play town).

 

I think that teams should evaluate their strategy based on what is most likely to help them win. To achieve this, I want to eliminate the debate of cap or kill all with regards to experience. That decision should be based solely on what works best for the team. Whether your team caps or kills the last few tanks, I think all experience at that point should be shared. Sudden death situations are where WoT gameplay and teamwork shines. Everyone plays a part, even if they're not directly on cap or securing damage themselves.

 

Positive incentives motivate people more than negative ones.


Edited by awildseaking, Apr 20 2018 - 08:38.






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